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    posted a message on How do you play Minecraft?
    Quote from Thagomixer»

    I don't really build auto farms, I might build a house or two and a couple more builds for fun, but generally I only build big stuff in creative. As for the rest of my time, I like caving, exploring and raiding structures. Something that annoys me a lot is having to travel ridiculous distances to find stuff, especially through the end to get elytra. I prefer not to use elytra though, because I like building roads and railways.


    Then Mojang should replace them with something that is both fun and rewarding in terms of resources and how interesting it is for the player to get involved. Mojang fail to do that and each time they nerf something it's not just the auto farms that are affected, they also do it to manual ones like trades, further limiting the freedoms of people who wish to do those big city builds in survival. I like building roads and railways as well, but how am I supposed to get the work done when people keep looking for more reasons to reduce the item per trade count? or put more obstacles in the way of earning higher tier material tools? considering all of the nerfs that have happened already I'm surprised I got as far as I did with my castle build, but it's not like anyone outside of this forum is going to care about that or any other player who plays SMP for the same reasons I do, now Mojang are pandering to the PVP community and individuals who only care about being more competitive than other's. For a sandbox game which if people didn't pirate the game, and I certainly did not, we all chipped in for this, this is hardly democratic, as we don't get ways to customize the game outside of modding or loading older versions. I would love to have pottery, blossom trees and bamboo rafts on my server, so would other people I play with, but due to the restrictions Mojang put in the more recent version, we have agreed the bad outweighs the good so we have chosen not to update our server beyond 1.19.1.

    Posted in: Discussion
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    posted a message on How do you play Minecraft?
    Quote from chaptmc»


    My concern as well is how the Trial Chambers can be abused to rob other players of gear, which I recently experienced myself. On a friend's server I was in one with his 15 year old cousin (Who is a Combat Purist, all he does is fight stuff) and his cousin managed to get two Potion of Bad Omen from one of the last Trial Spawners we finished. I asked him kindly not to drink it since I was nearby, just finishing another trial spawner (deactivating it), and the Server Owner himself told his cousin not to drink the potion due to me being down there with him.


    The 15 year old says okay that he won't, then does it anyways saying "Whoops...." reactiving the Spawner I just deactivated in Omnious Mode, having me get sideswiped and lose all my gear, having it despawn by the time his cousin took care of the spawners. The Server Owner, seeing as how his 15 year old cousin didn't listen to him reverted the Server back 15 minutes so I would have my gear back. Then his cousin admitted to doing that to 'attempt me into 1 vs. 1 ing him'. Yeah... That's a great way to do that, have a person lose all their gear due to your blatent carelessness, I'm sure they're gonna want to 1 vs. 1 you then with having nothing, sure, that makes total sense, if anything it degraded their gameplay experience on the server which will cause them to want to play elsewhere.


    Kinda bad that Trial Chambers can be exploited this way, not gonna lie, as I'm sure some server owners would not have done the revert and given favor to the wrongdoer instead on the basis of 'Gameplay Mechanics'. Imagine a player has a rare item and another player wants it, they can just abuse the Trial Chamber this way to basically steal it from them.


    This is kind of why I specifically don't play with Combat Purists on the game, as my experience with them has been awfully negative each time. Them telling me I'm playing the game wrong because I build myself safe shelters, them not wanting to sleep at night because they just want to slay hostile mobs, them having zero concern for me being around them, them telling me to 'git gud', and them trying to get me to 1 vs. 1 them (especially when they have more powerful gear than I do because that's fair). I don't like bashing on other playertype's styles, but when this type of player has always had detriment to me come as a result of their careless bravado, I just avoid that type of player.


    Those combat purists are the reason why we end up sinking stack after stack of our iron supply from mining sessions into making new anvils for enchanting, which without an iron farm means we have no way to supplement the obnoxious low amount of iron we get from iron ore underground. I don't care how people try to word play this one, 31 ingots per anvil is expensive when you consider the fact they don't last forever like the enchantment table does. TMC may have a different point of view but by his own admission he doesn't use his resources to build anything fancy, and he plays on a modded version, not vanilla, he isn't playing the game the way we are.


    Not even the amount of enchanted armour sets I stashed away in the ender chest from the End expedition is enough to fill up my armoury hall in the castle, which I had spent a full week in there earning, for that I am going to need to use the anvil to enchant new sets from armour either crafted or from trades.

    Posted in: Discussion
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    posted a message on How do you play Minecraft?
    Quote from chaptmc»

    My own playstyle? I love to build, especially specifically lighthouses. Lighthouses can greatly vary in design and structure, which allows a wide variety of blocks and by proxy colors to be used with it. It's almost like a Bob Ross painting and the game is your canvas. I also like to explore the Nether casually (Making sure I have Soul Speed III for those dang Soul Sand Valleys) as well as aquatic environments. Deepslate Emerald Ore and Deepslate Coal Ore are two Ores I like to hoard away and use later as they are surprisingly good building blocks in conjunction with other blocks. On Bedrock Edition specifically, I also like to Powerfish XD. It's also fun to fly with a Riptide Trident and strike down mobs with Channeling during a Thunderstorm XD, especially sheep.


    Lighthouses are fun to make, quartz and obsidian as per your design for the checkered floor pattern is expensive however, and even with a lava generator setup, it still takes time waiting for more lava in the cauldrons. It's not a bad idea, but some people would prefer cheaper items to make them.


    I'm going to be doing pixel art with maps on the game, I've decided not to use any copyrighted imagery, but my own designs, I've thought of an interesting green butterfly pattern I could use for my own with a magenta background. That's just for the ballroom wallpaper, I've still got to come up with some ideas for the bedrooms yet.


    as for checkered flooring, my preference, even for my castle kitchens which are still not finished, was using polished diorite and deepslate tiles. Deepslate is plentiful underground and it does not necessitate going into the Nether to get blackstone.

    Posted in: Discussion
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    posted a message on What have you done recently?
    Quote from Noob6000»

    Took a break from Minecraft, but now I am back to it and I got the eye and sentry armor trims I needed. The only armor trims left for me to find in the overworld are the ones located in the trial chambers and ancient cities.



    I like armour trims, that along with pottery from the archaeology update are the few good things I've seen about the newer versions of the game than I play on. If we exclude the upgrade template which has a different function altogether and had something I did not like, the armour trims do allow some customization of the look of each armour set, something I would have supported on its own, and so would chaptmc, a friend I play with and who frequents my server on his time off work and when he isn't doing arrands or favours for relatives.


    I like the work you put in, putting those armour trims up on pedestals with item frames to show which armour template they use for the trims is a genius idea. It's not something I would do for my builds, and I already have an armoury room inside my castle that used Quartz, Quartz Slabs and Stairs and Quartz Pillar for the archways, but that is a job well done, I would say tuff bricks is a decent alternative to stone bricks, which appears to be a feature of Tricky Trials update.

    Posted in: Survival Mode
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    posted a message on Why people not hosting their own servers locally
    Quote from Victor1337»

    Would you have the door of your house open day and night?
    If you have a server it means opening ports

    Nowadays there are bots that scan thousands of IPs
    looking for Minecraft servers to then attack them griefing,
    In addition, there are certain exploits and bugs that can allow the attacker to access or steal the data on your PC.



    That's why it is important to keep servers private and keep opened ports down to a minimum. It's also important to use a strong password for accounts and to be careful about which mods to use for the game. They even caution against using clients that had been tampered with, specifically cracked or pirated versions of the game as mentioned in the video, public servers are also more vulnerable to griefing than private whitelisted ones. I suppose on an anarchy server it doesn't matter, as they don't seem to enforce any rules against griefing, but on other types of servers it's a serious problem. Griefers know they're breaking the rules on said servers but as been said, it's a form of trolling.

    Posted in: Discussion
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    posted a message on 1.21 Pre-Release Canidate 4 Fire Protection and Blast Protection Enchant Nerfs

    One of the features I loved about Minecraft bedrock edition is you could nullify fire status effect near instantly if you had two armour plates with Fire Protection 4 on, in addition to eliminating the status effect so quickly, it would mean fire would not block your view as soon as you moved away from a heat source.


    This increased incentives to use Fire Protection over the other Protection types. While I am not knocking the benefits of Protection IV, the problem with Protection IV is it is a jack of all trades and master of none, which may not provide as much protection as the other ones in some instances, but this made sense. On Java we don't have these benefits, which is why I don't use more than one armour plate with Fire Protection 4. Why would I bother when Fire Resistance potions grant immunity to fire anyway?



    I think the game needs to go in the direction of increasing utility of the different protection types, so people don't just throw the same enchantments on every armour plate. It encourages understanding of the benefits and cons of each enchantment type and learning strategic gameplay.

    Posted in: Recent Updates and Snapshots
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    posted a message on Villager trade "rebalance"

    I also agree with the suggestion on fixing the anvil, if we are to deal with the prospect of that thing breaking after a set number of uses each time, it's not unreasonable to ask Mojang to make the thing more useful, one change I'd like it to have is indefinite repairs on armour and tools, but with an XP cost that escalates only up until a certain point, depending on quality of the gear.


    People would not be in such a rush to rely on mending if the anvil didn't suck beyond enchanting, this is particularly evident when you factor in the Elytra and its limited repair times with membranes.


    Anvils are already costly to replace, as you mentioned chaptmc, half a stack of iron ingots down the drain each time,

    why should we have to deal with items becoming impossible or too costly to repair? it's ridiculous.

    The anvil should be having the functions mending already does, but for some reason, it does not,

    if it wasn't for mending, players would be forced to craft new sets of tools over and over again,

    which mean more boring strip mining sessions underground to obtain the same items they had already earned.

    Posted in: Recent Updates and Snapshots
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    posted a message on Villager trade "rebalance"
    Quote from chaptmc»

    Part of the reason why people rely on Villagers so heavily for Enchanted Books for guaranteed enchantments is due to how luck dependent the Enchantment Table is with it's Enchantment Seed RNG. Older versions allowed you to reset the Enchantment seed free of charge by removing and reapplying the item to the enchantment table, at the cost of using 30 Levels once you found an enchantment you were happy with. I didn't mind paying 30 Levels this way if it guaranteed me getting the specific enchantment I wanted, sometimes with a bonus or two.


    Now, you have to keep a book with you as well as the item you want to enchant, so if you get a bad roll on the item, but a good roll on a book, you get a Good Enchanted Book. Otherwise, you have to choose the first tier enchant to reset the enchantment seed, wasting 1 Lapis Lazuli and 1 Level, use the grindstone to remove the enchantment, then try again. And it can get stupid. You remember me doing 27 Level 30 Rolls on a Trident just to get Channeling, Channeling. 81 Levels and 81 Lapis wasted just to get a single enchantment due to luck dependency.


    Between this and the NBTRepairCost Penalty on Anvils and the fact Anvils break after so many uses (Wasting about half a stack of Iron), these matters push players to use Librarians for Enchanted Books, especially for Mending due to this (As they likely put alot of time into enchanting their item and they don't want it to break due to that). Instead of Nerfing/Rebalancing Enchanted Book Trades, why don't they work on fixing the Enchantment Table and/or the Anvil? So there is a route they can fix here as well.


    In my opinion, the enchantment table is a waste of time. Given the two options I'd rather use trades for all the enchantments I need for my tools for clearing out terrain and building.


    I don't know why people value the enchantment table so highly, when the enchantments you get are based on luck of the draw, if you end up with bad ones, you have to use the grindstone and then reroll, it's a pathetic mechanic that for me, is way worse than having to reroll job blocks for Villagers.


    At least with setting up trading halls, you only have to lock their trades in once per book, only repeat if some glitch causes a Villager to suffocate in a block or something.

    Posted in: Recent Updates and Snapshots
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    posted a message on /seed = cheating?
    Quote from chaptmc»


    Chunkbase is a primary example of how /seed would give an advantage to a player as it can give them access to every known structure, biome, carver feature, and dungeon on said seed. I've played with alot of players in my years of playing Minecraft on Console Legacy Xbox 360, Java, and Bedrock Editions and the worlds that generally have failed are the ones where the World Seed is known, as it becomes a ratrace due to Chunkbase where players will rush the Abandoned Mineshafts, Dungeons, Villages, Buried Treasures, and Ruined Portals for fast free loot, and then try to kill the Ender Dragon as quickly as possible, and once that is done they stop playing, so the Server dies within two weeks to a month because players wanted a dopamine rush from fast easy free loot and only really played to kill the Ender Dragon.


    This is why I like AGTRigorMortis' approach on his Worlds with a Territory Format in addition to not knowing the seed (Unless you absolutely need to for reasons determined by the Admin, in this case him), as it encourages exploring and working together all while not rushing or cheating to getting things done quickly. Basically, you want fast free loot? Well you will have to blindly search in your territory; or trade something with somebody from another territory.



    All this is correct. Also if I'm not mistaken, Debug can be used to detect chests in a chunk as well with the debug pie, which means players can find Buried Treasure this way as well as hidden bases.


    My only issue with leaking world seeds is their massive potential for abuse as well as griefing other players.


    Obviously on a server where players have agreed to not cheat, knowing a world seed is not generally an issue, so long as they stick to playing on that same world only. But seeds can be used to generate worlds in single player and with creative mode on, to then find location of structures and ores.


    This is not what we use seeds for, we use them for preferred biomes, yes, but for building purposes only, not combat.


    When building my castle I don't want to have to deal with Pillager Patrols where raids can be triggered no matter which player killed the Captain at our base, which I find is an unfair penalty given we never used to have to deal with this problem prior to 1.14.


    So a mushroom island is preferred for major build projects.

    Had it not been for this or Endermen stealing dirt, sand and gravel blocks, I would've been okay with building my castle in any other biome in the Overworld except Deep Dark. Creepers and Skeletons I can deal with, they're annoying, yes, but light sources are usually enough to prevent their spawn, not the case with Pillagers, and this is a long list of things I have against Mojang, like their most recent nerfs, punishing players for grinding out large amounts of resources for build projects.

    Posted in: Discussion
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    posted a message on Villager trade "rebalance"
    Quote from chaptmc»

    There are also certain people who like to keep their world size small and stay within a certain confines of a set of coordinates. The Villager Trade Nerf goes against this principal by forcing players to essentially travel even more if they want certain things. Considering this game is supposed to be a sandbox and give the player the choice of what they want to do, this nerf kind of goes against that. And I'm not sorry to say it, this is a nerf, not a rebalance.


    I'm okay with world exploration for certain things, but for trading it should never be a mandatory thing to have to visit different biomes to get trades, however powerful those trades are. I've proposed a much better solution to rebalance trades and it involves something which forces players to build suitable homes for Villagers, and build thriving communities with NPC's in order to earn their respect as well as rewards, you provide them safety and items they need, renewable items or not, you get the same treatment back in return, this is how economics should work, the same is true for Villager economy, if this rebalancing method doesn't go far enough for some people, then sucks to be them, they need to consider the nuances when they propose nerfing something in a game like how much of a negative impact it has on people who don't want it, especially a large number of people, I'm not interested in what some pompous clickbait Youtuber has to say on the matter when they fail to propose anything better.


    Mojang doesn't care about the major downsides of their nerfs though or how much of a negative affect they have on player experience, and that's the problem I have with them, or otherwise this wouldn't have been a common complaint to begin with. The game is already demanding of people's time as it is, without developers forcing in changes which clearly not everybody agrees with.

    Posted in: Recent Updates and Snapshots
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