Single Player Commands (SPC)
Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
Troubleshooting
Minecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs
2
Could you make a config option to switch between the two kinds of crafting? I personally prefer the button-table, but fully understand that others like this method of crafting.
1
Got to say this is an amazing mod. Found a curious not-so-bad-just-annoying bug: When I have both this backpack in my inventory while wearing the one from Better Storage, unless both "Open Backpack" are set to the same key binding, neither one opens while wearing them. But they open fine when worn if they're the same key.
Using version 0.6.6c BTW, as well as Better Storage version 0.11.2.122
Later .... Peace ....
1
If Deatrathias has abandoned this mod, somebody should take it over, if only because its a great mod....
1
Here's an idea: download his episode 51 map from the Opening Post of this thread, go to the Mining Age, and examine the entire code yourself since its right there for your personal use. And an FYI : In the Nether, you'll have to break and replace the chunk loader, resetting it for a radius of 3, since its currently primed for Direwolf only. You''l have to spawn in all his gear, since he didn't empty his pockets again.... *sigh!* .... but I was able to reconstruct a list you can spawn in using NEI. Its as accurate as I was able to obtain watching his videos:
personal inventory:
Quantum Helm
Lappack
Quantum Legggings
Quantum Boots
diamond sword: sharpness 3
diamond drill
51 torches
minium stone
63 cobble
1 Enderpouch (default: White/White/White)
1 string
crescent hammer
screwdriver
portal gun
64 oak plank
64 stone brick
1 Enderpouch (linked to Myst Room EnderChest)
3 empty buckets
23 cooked steak
lexicon
portable hole
default portal gun
White Canvas Bag:
- Axe of the Stream
- Thaumonomicon (will NOT have any of his completed research, boo....)
- Wand of Excavation (enchants if any unknown)
- Pickaxe of the Core/ "Pickaxe of the Direwolf" >> Efficiency 5, Unbreak 3, Fortune 3, Repair 2
- ruby sickle
- diamond handsaw
- Quantum Chestplate
- EU reader
- crowbar
- shears
- hoe of growth
- electric jetpak
- wand of equal trade >> Charging 1, treasure 2
- solder iron
- thaumium grafter (no enchants, but I advise putting Repair on it ASAP)
- goggles of reveal (Again... no enchant known .... Repair ASAP)
- wireless remote (all frequencies present YAH!)
- vile sword >> soul steal 4, sharpns 4, Fire aspect 2, Knockback 2, unbreaking 3
- Apiarist Database (no bees listed .... double boo!)
- treealyzer
- beealyzer
- mining laser
- sword of zephyr >> Disjunction3, Fire Aspct 2
- Wand of the Apprentice
You'll need to clear the Zombie Brains in the Router by the right side diamond chest; Turn OFF the Blaze spawner Farm and possibly the Wither Skeleton Farm; and replace the wooden golem that's gathering the chicken eggs.
Otherwise.... enjoy
Later.... Peace....
1
1
Here you go, from the FTB forums, with pictures no less:
http://forum.feed-the-beast.com/threads/multimc-updated-install-instructions.284/
Later .... Peace ....
1
I think you overlooked a few items when assigning Aspects, .... namely Forestry Apatite..? If you're doing IC2 rubber, why not a little love for Forestry?
1
Was browsing the Mods Forums, and found this surprising gem-in-the-rough. I find the entire concept of incorporating XP into the process of crafting/ refining very intriguing and quite original. A few thoughts, since I've been on forums long enough to watch Eloraam's RedPower evolve into what it is today (Its a bit long):
I was especially interesting the Ignis Core, which if its stackable can serve as a stockpile strategy for people with very efficienct Mob Grinders. Nothing worse than having a solid source of Mod XP, and no place to safe-store it besides using it in an Enchanting Table.
Marble is not new to me; RedPower has taught me that not every block I mine needs processing or even a use beyond decorative. I also use Painterly BTW, and the pattern you're using I use as one of my Stone Bricks.
Soul Glass.... Hmm, a bit vague on what it actually does, though I read out of it that it involves light-generation in some fashion. I like the Toggle Light; however, I personally feel that if it accepts a redstone signal as a method of control, you should have redstone instead of glowstone in the recipe. The redstone glows a bit anyway; so the Soul Glass picks and amplifies it to a RedLamp's level.
I foresee only 1 issue with the Energy Orb: The inventory Icon needs to be changed, so it doesn't look like a Painterly Pack diamond. It should resemble the final Block in some way, so its easy to spot in a crowded inventory or (as I find) a loaded Chest's contents. Also, a good idea would be a kind of Tier2 Core which holds more XPs, but can only be charged in the Energy Orb.
When I saw the Ignis Rock, I immediantly thought to myself: Switchable Perimeter Defense. A ring of these blocks, hooked underground by redstone wiring to a simple grass-block DaySensor, allows you to "circle the wagons" by night, while keeping the option to not have unsightly fences around the property. And if these can be moved with sticky pistons, they could even rise up to form a wall when triggered. A nice idea, which would make a good Mod in itself.
The Blaze Forge sounds amazing; It actually outclasses IC2's Induction Furnace which has only 2 input slots where this one has 3. The only thing I would change for balance's sake is the recipe a bit: I would have either Brick Blocks or NetherBrick in place of the stairs, and NetherFence or Blaze Rods in place of what I'm guessing is wood fence. The Blaze Forge - as I understand - burns hotter than any ordinary furnace, so its only logical it would need exotic ingrediants. Otherwise, excellent work.
You'll never hear me growl about Block Breakers; Its the 1st RedPower machine I make after I have my Alloy Furnace. This is the first non-RP one I've seen; and while on the recipe is a touch rich, I have no complaints. That it automatically orients upon placement (I guess anyway) is a bonus in my eyes. In future, if this Mod is Forge-compatible, you might want to look at BuildCraft Pipe compatibility. If the Block Breaker can eject its spoil into Pipes, then you can link it to auto-craft tables and so on. Just a suggestion, since BC Forum has a section for Modders looking for that sort of information....
I like the NetherBrick and Ornate Brick recipes; Balanced, and gives access to a nice, decorative block... Pavement.... We'll see....
I like the Obsidian Tools, though (i hope) you made a typo on the Jagged Blade, which I think is a Sword and Axe, not a Shovel and Axe....
The Ignis Tools is a prime example of creative thinking, replacing tool durability with a mystically based charging system. The Tier2 Core I suggested earlier could hold - say - 2ce the XP, and give a full 600 uses instead of just 300. I'm gonna have fun with the Ignis Rod, I know ...
The food items are a nice addition; but how about cooking the Egg Mash into Omelettes, which restore 2 hunger? Just a thought....
Overall, .... an impressive start for a new Mod...
Later.... Peace....
1
You want 'hard to understand' .... try ThaumCraft! A nice Mod that works perfectly with EE2; but seriously mental in several respects, and w/o NEI's Recipe Mode, not a lot of help figuring out how much of it goes together....
Pahimar, here's a suggestion: Since the 2 are so closely linked, would you consider giving EMC support for ThaumCraft, since its "Vis" system seems to be a liquid-based form of EE2's EMC system. And they have a very reliable conduit system with could be (with some tinkering) expanded to including the "piping" of EMC between existing EE2 machines....
Just a suggestion...
Later..... Peace....
1
:cool.gif:
Here's the actual message:
When a file is set to private by its owner only the owner of the file
can access it. If you are the owner of the file please log into your
account to access this file.
If you believe you have reached this page in error, please contact support
By a pure act of God, I managed to find a copy of it on an archive disc; so if you actually need a "clean copy" of the Mod, let me know. Personally, I use DropBox, since I get 2 Gigs of storage free, and whatever I put into my DropBox folder on my computer gets automatically updated to my account. Very useful if you update stuff frequently, and every file you make public get automatically assigned its own unique download address.....
:cool.gif: