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    posted a message on Vechs' Simple Alchemy Suggestion Thread
    I have a few suggestions that would probably make this suggestion better :
    -Give potions a dtinking time, a second would be enough.
    -In most MMORPGs you can spam potions. Make the potions restore 2 points of hunger (maximum is 20) but have an effect similar to rotten flesh; you lose that 2 points fast (in 30 seconds if you don't sprint) and drinking potions removes the full hunger regen effect for about 45 seconds. This way, you can't just spam potions to heal you, and you will have to decide ; Over time healing effect of proper food or risking starvation but having potions ready to use. And being able to drink something while you're full just doesn't make any sense.
    -Alchemy is nowhere related to this. Make it something like Chemistry or Herbalism table.
    Posted in: Suggestions
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from Blueblade11

    Yeah, but modders play Minecraft too!

    Anyways, I HAVE THE RECORD, 800+ HAYO!

    Redpower, Infitools, Equivalent Exchange, Buildcraft, Industrals Craft ^2, Plasticraft, etc, oh, and a more recipes on. PLus the EqEx add-on for IC^2. Plus this OTHER more recipes mod. Need i go on? [HAYO!]

    If anyones wondering, yea, i have in excess of 50+ mods, no, i am not mad, and i'm a part time modder. [5% of the time XD]

    Just installed EqEx v1.05 JUST to win this contest. Al lil' bit over 8000 but it lags like hell loading :iapprove:
    Darks arts of URL-rape to access people's files through mediafire ftw.
    On-Topic : Can anyone think of a valid reason to make a slime tool? :unsure.gif:
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Quote from EatMyDst

    I finally beat Legendary! I died 33 times playing on hard!

    I feel awesome. =D

    One thing though, the brown and light blue wools require digging and dumb luck to find I personally don't think thats very fair and I had to watch YouTube videos to find where to look.

    You cheated! D:
    1.8 will actually make these maps easier if you ask me. Dash jump attacks slaghter everything with relative ease, even ghasts and enderman (and some commentators said they were immune to sword attacks *cough*gamechap*cough*)
    Posted in: Maps
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    posted a message on MAKEING MOD PACK (NEED SUGGESTIONS)
    They shouldn't let people who can't read into Maps & Modding section.
    Posted in: Mods Discussion
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    posted a message on [1.6.5]Riyt's Mods *Iron Furnace* and MORE
    Quote from gussak

    mind updating it? I like this repair system, seems fair! :smile.gif:

    *facepalm*
    This thread is dead, check the post dates next time you're commenting on something
    Posted in: Minecraft Mods
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    posted a message on Server test: A 1.7 server modified for 1.8 clients
    I thought you could download 1.8 server program? :S
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Quote from mDiyo

    That's... odd. Are there any other mods that could be giving you items when you respawn? I've noticed that Minecraft doesn't throw item ID crashes like it does with block IDs; could some IDs be overlapping? I did notice that the IDs I put for the night-vision stuff started to overlap with Equivalent Exchange, so do change those.

    I'm running an extreme balance test for InfiTools in Super Hostile: Legendary, and I've noticed a few things that could be improved on. First, sandstone tools are bad. They're so bad I don't even want to use them even though the whole place is literally made of sandstone; they'll be getting a buff soon. Second, furnaces made out of sandstone and blocks made out of cactus just look like stone/wood things. For now that's okay, I guess. I'll get to it after 1.8 comes out. Third, the glasses made out of glass are quite a bit brighter than I intended. Fourth, Super Hostile: Legendary is hard. XD


    My recipe book has 710 pages. O_o

    Yours doesn't count, you're a modder D:
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    Uhh, i installed this and now i respawn with an ice bucket of sand and a gold bucket of gravel whenever i die. I made sure that they weren't standing on my spawn point and all, they just randomly appear on my inventory. Doesn't bug me tho, i just delete them with TMI. I can make a list of my mods if you want.
    Quote from waypanter

    Yes this intentional it is ment to be a combination tool so thatv you don't need o carry around as many tools just that and a mattock. And if you use the recipe book mod you can see somemany crafting recipes so thank you (It's about 100 pages extra)

    My recipe book has 597 pages :cool.gif:
    I think i'm holding the record for unneccessary amounts of mods and recipes :3
    Posted in: Minecraft Mods
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    posted a message on [1.3.2][Forge] Portals++
    Awesome mod, too bad my jar can explode if feed it with more mods.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Please Close] Draghi's Custom Flatmaps
    These got CC support, is that made by you? :iapprove:
    Posted in: Maps
  • 1

    posted a message on [1.7.3] Skyrim Dragon Mob for Minecraft! [WIP][v0.1d]
    Quote from EvilMonkeh



    This is the first model I've ever made, this mod inspired me to try making models!

    I know, I know it's ugly, I'm a graphic artist, not a modler x)This is a baby dragon if you're wondering! I've been thinking that it will only have 20 hearts of hp, slowly breaths fire and can't fly since it's wings haven't developed yet.The next model I'll be making wont be this ugly that's for sure :biggrin.gif:

    How much time did you spend on that? That looks great!
    Posted in: WIP Mods
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    posted a message on [1.7.3] Skyrim Dragon Mob for Minecraft! [WIP][v0.1d]
    Quote from thatsgerman2010

    OH! I was looking at the screens and saw like 20 dragons and thats a problem as well, that and dragons attacking each other will be fixed once I can make them spawn only if there are no other dragons
    ive also noted the fact that 2 dragons spawn when they land, trying to figure this out too
    they act very strangley when there is another dragon for some reason...

    tried to figure this out last night but was unsuccesful so will try again tonight, look for an update

    Okay, good luck with that.
    Posted in: WIP Mods
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    posted a message on [1.7.3] Skyrim Dragon Mob for Minecraft! [WIP][v0.1d]
    Quote from thatsgerman2010

    Holy ****! well my first priority is to make it so that walking dragon dont kill themselves on fire but this will be a second on that list
    ill make a gui to make them spawn or not spawn, then I will make it so there can be only 1 at a time


    @Cooper7
    all of your ideas are part of the plan! making a mulit block wing is going to be fairly complicated, but im more focused on fixing bugs, as a scary and cool buggy dragon is no different then a ugly buggy dragon so once I fix bugs ill go more into making them look cool

    That was not what i meant, sometimes flying dragons crash and somehow form multiple headed dragons. And they sometimes get burned by each other's firebreaths, BEFORE the firebreath lands on earth. But i must admit, the multiple headed dragons look freaking amazing, i thought it was a feature when i saw one :iapprove: . I will try to get a screenie of one.
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from Paveckus

    I've got this problem, when starting Minecraft.


    Mods loaded: 7
    ModLoader Beta 1.7.3
    mod_mocreatures v2.12.1 (MC 1.7_3)
    mod_Zeppelin 1.7.3.0.11
    mod_TooManyItems 1.7.2 2011-07-01
    mod_MinerHelmet Beta 1.7.3 v4.2
    mod_FCBetterThanWolves 2.93
    mod_seasons Beta 1.7.3 - By Nandonalt

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected]
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 2927d70 --------
    Generated 8.9.11 18:00

    Minecraft: Minecraft Beta 1.7.3
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 8800 GT/PCI/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 195 is already occupied by [email protected] when adding [email protected]
    at uu.<init>(Block.java:49)
    at uu.<init>(Block.java:76)
    at jp.<init>(SourceFile:10)
    at BlockQuicksoilGlass.<init>(BlockQuicksoilGlass.java:10)
    at AetherBlocks.<init>(AetherBlocks.java:32)
    at mod_Aether.<init>(mod_Aether.java:105)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:272)
    at ModLoader.readFromClassPath(ModLoader.java:1104)
    at ModLoader.init(ModLoader.java:812)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:318)
    at net.minecraft.client.Minecraft.run(SourceFile:716)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5c96f4dd ----------

    What I have to do with this?

    I swear whenever i see a dumb post like this i lose 10 minutes from my life just because of anger.
    You even highlighted the error in red, how can you not know?! Go to config file and change the id of zeppelin block.
    Posted in: WIP Mods
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    posted a message on [1.7.3] Skyrim Dragon Mob for Minecraft! [WIP][v0.1d]
    Quote from thatsgerman2010

    Wow! im loving the feedback from people!

    About the walking version killing themselves, yes ive been trying to deal with this and I cant really find a way to make it fire resistant, havent spent enought time on it but its something im trying to get done asap

    too common? hmm, well i could lower it spawn rate to 1, which is probably a good idea since there is no GUI for them, which i will add to put spawn on or off
    and SMP version is something Ill look into down the line, i need to finish single right now and them im def adding SMP version
    And larger variations are coming, I think ill even increase the size of the current one and add even bigger ones



    About crashing on the ground, absolutely, thats one thing i need to add cuz without a landing animation it doesnt look to great haha
    and it breathes fire to0 much? as in there is too much fire? or too often?

    I can take a screenshot from the challenge map if you want a reference on how common they are. In fact, i'll do it just for the heck of it, hold on...

    There was more of them actually, but they clipped together and killed each other with their firebreaths.
    Also a side note, if you want to turn mod off, it's called mod_D on modloader.config
    Posted in: WIP Mods
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