I think it'd be cool to have firework arrows that don't obey gravity and go fast, but can't go further than a set distance. It could also have some sort of area damage effect based on the charge used that would make it a terrain-protective alternate to impact explosive arrows.
I think it'd be useful if there was a mod that let you mouse over items and press the numpad keys to move them to the corresponding slots on the crafting grid. + and - could be used to increase the count of every item on the grid to help craft multiple items, and enter could craft the item and put the output on your inventory.
I can say without hesitation that this is the best mob mod available. Each mob has a different aspect to it unlike some other mods that just add the same thing over and over again but with different models, stats and item drops.
Well done.
If you use a rapier while wearing a flat damage increase exosuit you deal ridiculous damage. A rapier that was supposed to hit for 6 hearts hit for 150 hearts with +18 damage from armor (helmet, chest and leggings. Shoes had double jump and +25 speed.)
Using Tartarite instead of, say, Manyulyn creates a very miniscule difference, either half a heart or a full heart, though. Spending so much resource just for the ability to deal 160 hearts of damage is fine, considering exoskeleton has NO defense value. Any mob you'd need so much damage to kill would probably be able to oneshot you if you're not wearing full diamond.
I mean how you can fill up 2 slots with quartz and stuff. but ok.
jecowa, why would anyone want high-friction leggings?
I normally don't mind these kinds of posts, but that's outright oblivious.
This is already stated in Materials and You 2, you can see which modifiers can be applied multiple times in it. It is intented and visible as day.
Usually a fan of opness, this needs nerfed. limit it to 40ish hearts at max.
Bear in mind this setup requires 41 diamonds, 9 gold ingots, a nether star, 192 bronze ingots, 8 Tartarite ingots, 8 Thaumium ingots, 576 Nether quartz and a Strength I potion or a battleaxe. Killing the damn thing with a random diamond sword and armor takes about less than half the time to gather all that stuff.
I figured these Exoskeleton recipes so far:
Quartz Block adds +1 Attack Damage per block, up to +6
Redstone Dust adds +1/9% Speed per dust/block, up to 30%
Diamond adds +5/45% Damage per piece/block, up to +50% (Quartz seems better for most cases, considering it is much cheaper and only heavily modded weapons/cleavers can exceed 12 damage.)
Gold adds +1/9 Knockback Resistance per ingot/block, up to 72
Heart Containers add +2 Max Health per container, up to +16 (if you do it in one go, otherwise it caps at +10)
These upgrades seem to have an upper limit of 6 modifiers, and work in a similar fashion to tools in the sense that per +5% Speed takes one slot etc. but I haven't been through all possibilities to check how accurate this assumption is as there are quite a few unexpected features (Quartz and Diamond can't be applied to same piece, for example.)
EDIT: Holy !
A Tartarite Battleaxe with a paper handle and a thaumium binding, reinforced with a diamond, a gold block and a nether star, and fully modified with quartz blocks, can hit for a staggering amount of 110 hearts with fully diamond-enchanted exoskeleton and a charged critical hit. And a Tartarite Cleaver with an identical setup and a Strength I potion can hit for a ridiculous 160 hearts! For context: Wither has 150 hearts.
EDIT2: Also worth mentioning: these armor damage upgrades seem to have no effect on any kind of bow whatsoever. I'd recommend using speed or maybe knockback resistance instead.
I don't care about replies or PMs, but could you change the title a little bit when the download link is up so that I can check easier? I'm sure it'd also help other people and attract more if the title implied the mod is ready for download.
Regarding the special effects, what can you exactly add as a right-click function? And can you add in multiple effects? I'd like to make a berzerker axe that gives strength and absorbtion but also give nausea and hunger as a cost.
Don't know if it's been reported, but when the game tries to save a chunk that has a mine placed in it, the chunk reverses to it's natural, unedited state. This is bad on 2 aspects; it can ruin your creations, and people might abuse it to get diamonds.
Villagers and other entities should work fine with this mod. Does that map has any custom block?
Not that I know of; I've played it with a vanilla Minecraft on version 1.2.5 before.
I've reproduced the error and looked for some sort of error log, and found this:
java.lang.NullPointerException: Null output stream
at java.io.PrintStream.requireNonNull(Unknown Source)
at java.io.PrintStream.<init>(Unknown Source)
at minegicka.MinegickaPropFile.save(MinegickaPropFile.java:254)
at minegicka.MinegickaPropFile.<init>(MinegickaPropFile.java:28)
at minegicka.MinegickaPlayerInfo.<init>(MinegickaPlayerInfo.java:16)
at mod_Minegicka.onTickInGame(mod_Minegicka.java:135)
at BaseMod.doTickInGame(BaseMod.java:48)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:95)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:83)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:127)
at cpw.mods.fml.client.FMLClientHandler.onRenderTickEnd(FMLClientHandler.java:281)
at net.minecraft.client.Minecraft.x(Minecraft.java:875)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
I am using Forge 3.3.8.153 because of some other mods that I use
I don't know why, but I can't use this mod with the Eldaria map; my game just says "saving chunks" and freezes.
I never had any other issues in another world, though. Could the problem be related to villagers?
I know what most of modders thought at one point: "Damn, 2 dimensional sprites are boring, I wish I could use 3-D visuals for normal items too". I have a request and an idea tı change that.
If someone could allow Minecraft to read .kvx or .vox formatted files, user-made texture packs would become more alive, making blocks that don't have a perfect square shape (such as brewing stand or cauldron) would become easier and we could make very cool-looking projectiles. If you are interested in this project, you can check http://advsys.net/ken/download.htm for the Slab6 voxel editing program. Here are some seperate examples converted from Doom :
0
0
0
Well done.
0
0
Using Tartarite instead of, say, Manyulyn creates a very miniscule difference, either half a heart or a full heart, though. Spending so much resource just for the ability to deal 160 hearts of damage is fine, considering exoskeleton has NO defense value. Any mob you'd need so much damage to kill would probably be able to oneshot you if you're not wearing full diamond.
0
I normally don't mind these kinds of posts, but that's outright oblivious.
This is already stated in Materials and You 2, you can see which modifiers can be applied multiple times in it. It is intented and visible as day.
0
Yeah, an error on my part: I meant Tartarite Cleaver, made with ExtraTic. Sorry.
0
Bear in mind this setup requires 41 diamonds, 9 gold ingots, a nether star, 192 bronze ingots, 8 Tartarite ingots, 8 Thaumium ingots, 576 Nether quartz and a Strength I potion or a battleaxe. Killing the damn thing with a random diamond sword and armor takes about less than half the time to gather all that stuff.
0
Quartz Block adds +1 Attack Damage per block, up to +6
Redstone Dust adds +1/9% Speed per dust/block, up to 30%
Diamond adds +5/45% Damage per piece/block, up to +50% (Quartz seems better for most cases, considering it is much cheaper and only heavily modded weapons/cleavers can exceed 12 damage.)
Gold adds +1/9 Knockback Resistance per ingot/block, up to 72
Heart Containers add +2 Max Health per container, up to +16 (if you do it in one go, otherwise it caps at +10)
These upgrades seem to have an upper limit of 6 modifiers, and work in a similar fashion to tools in the sense that per +5% Speed takes one slot etc. but I haven't been through all possibilities to check how accurate this assumption is as there are quite a few unexpected features (Quartz and Diamond can't be applied to same piece, for example.)
EDIT: Holy !
A Tartarite Battleaxe with a paper handle and a thaumium binding, reinforced with a diamond, a gold block and a nether star, and fully modified with quartz blocks, can hit for a staggering amount of 110 hearts with fully diamond-enchanted exoskeleton and a charged critical hit. And a Tartarite Cleaver with an identical setup and a Strength I potion can hit for a ridiculous 160 hearts! For context: Wither has 150 hearts.
EDIT2: Also worth mentioning: these armor damage upgrades seem to have no effect on any kind of bow whatsoever. I'd recommend using speed or maybe knockback resistance instead.
0
0
0
0
Not that I know of; I've played it with a vanilla Minecraft on version 1.2.5 before.
I've reproduced the error and looked for some sort of error log, and found this:
I am using Forge 3.3.8.153 because of some other mods that I use
0
I never had any other issues in another world, though. Could the problem be related to villagers?
0
If someone could allow Minecraft to read .kvx or .vox formatted files, user-made texture packs would become more alive, making blocks that don't have a perfect square shape (such as brewing stand or cauldron) would become easier and we could make very cool-looking projectiles. If you are interested in this project, you can check http://advsys.net/ken/download.htm for the Slab6 voxel editing program. Here are some seperate examples converted from Doom :
Like what you see? Go to http://www.teamhellspawn.com/voxels.htm for more voxels and leave a like to this thread so others can see it.