Prior to this, I had been pretty disappointed that you can't jump nearly as far in Beta as you can in Classic (maximum lateral jump in Classic is a 4F - that's a gap of three - and in Beta it's more like 3F or not even).
But this... That's at least a 5F! I wonder if sprinting can extend your vertical reach, too (though probably not).
Awesome. Oh, and pig snouts. I'm indifferent to them.
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Impressive hub, there. I'd love to come in for a second, but I can't at this very moment. I've been looking around for some time for a Victory server, but it didn't look like you guys set anything up. Until now.
I'll be sure to stop by tomorrow, though. :smile.gif:
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So... Great server! 5/5 from me.
The kicker was what you titled your modification: MC## (double-sharp). Always a sucker for musical notation.
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On-topic: I, too, was kind of worried about the TNT thing... decorating with that is quite exotic to say the least. I agree to disagree with Umbral about the leaves block, if only because glass gets dull if it's the only transparent block you use.
Now, I can't say I'm defending my own personal architectural style, mainly because I don't have one. The palette of my builds tend to be centered on the build itself, rather than revolving around one theme that is consistent of me as a builder. For a castle, I might have solid stone, a small amount of wood, cloth accents, and some cobblestone here and there, whereas an airship would have considerably more heavy use of logs, wood, and some stone, with a bit more focused accents.
However, since you're showcasing all of your builds together, you need them to be consistent. Exotic frippery, as you put it, is okay for accentive use. But exteriors don't look appealing with clashing block styles.
I don't think you're exactly trying to be outlandish: consistent in a unique fashion is what you're looking for.
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In all seriousness, Land of Lost Spirits looks sort of like a mish-mash of structures with no real design focus, and with an overdose of leaves and odd blocks.
The Enclave is indeed garish, so much so that it was kind of frightening to me that you built it. The long staircases you had were also given a little less consideration for head height than I'd prefer.
Sand and Sun is sparse, but I can see your eventual decorative style in the few structures you made near the corners of the map, like the long bridge and the few areas near it. I also saw a lot of half-blocks here.
The Flatgrass of Wonder is an adequate display of your final building style (and your dedication to Victory!), and I enjoyed the general atmosphere of upward-scaling structures. The great room variation in the central Victory-themed tower was impressive as well.
All in all, they're worthy of a mapdump for historical safekeeping on my part.
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The sparse decor fits with the desert theme; the pool is a nice touch. Is that a bar in the sitting room picture?
Might I suggest an entire desert town? :biggrin.gif:
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For convenience, I'll list them here:
SPLEEF: Aexis_Rai
BUILD: RealG
RACETRACK: coolpilot
Again, congratulations to all competitors and participants, plus thanks to the spectators for watching!
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MAJOR GRIEF ON THE SIG WALL.
A large number of the sigs under the MineCon banner on the sig wall have been deleted by some griefer. Those of you who had signatures above Aeomin's, Blaxor's, and vurtual's, probably had yours deleted. Sorry for the inconvenience. I personally think this could have been averted by running some antigrief serverware, but I'm not running MineCon.
In fact, it looks so indiscriminate that it was done by a bot... but it probably wasn't.
EDIT: Griefer found: Vaskes - Stopped thanks to a quick alert on the IRC.
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Also, the server had some serious chat lag, and I think a lot of people were dc'd. Including me.
Ah, well. I'm going about building some kind of structure, though I'm not sure what it is yet, and I feel refreshed by the whole Vanilla-ness of a non-custom, anti-hax server.
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Not only will standard users have to order the game itself (which is presently up for pre-order for $39.99 and comes with a minifig - woohoo), but after a thirty-day trial period, it will require them to also purchase a monthly* paid subscription to continue playing.
*Oh, the subscription is also available in 6 or 12 month packages. Where have I heard that before...
As if Lego couldn't have enough money. Why they can't just sell it as a one-time fee like Notch has done with Minecraft is beyond me. It's true that Lego makes excellent video games, but every monthly-payment MMO I've tried and/or paid for (RuneScape, CN FusionFall, & ROBLOX, in decreasing order of quality) has let its community slip and doesn't care about much beyond updates, new content, this, that, and the other thing.
I don't doubt it'll be awesome. I just don't think that Lego won't be making enough revenue from everything else it sells to survive losing just a bit of pocket lining by being nice to their following of millions. I certainly hope it's a reasonable subscription model. I wouldn't pay more than $5 a month.
Why am I this tense? Well, I'm not in the beta, but what I find is annoying is that they weren't looking for anyone qualified at all. They just wanted testers, and thus the determining factor in whether or not you got a key was the whim of random selection, not any formal process.
And because not many were given out, that disappoints half the community. You look on the message boards for half of the announcements and you see posts from players, 90% of which have to do with someone not getting the beta. And I doubt they're letting out any more keys now they've started preordering.
I'm sorry I had to vent this much over this thing. I've been waiting for a beta key since they opened that signup in March or whatever and just happened to look on the site today to see the preorder ad.
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Erm... No.
Cage.
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Zero.
Enjoy.
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I, however, use professional tools.
BannerFans is free-to-use and makes quite good signature banners. I recommend 468x60's.
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Additionally, the Minecraft forums are no place to post hate threads. Whine somewhere else.
Thread Locked.