• 1

    posted a message on Witchery 0.24.1

    Ok, so I have some suggestions to throw out. This might be a bit long, so bare with me.


    Current System Improvements


    Vampires- Ok, I believe a few things should be touched up on this a bit. I'm not going to touch on the sunlight thing, because the community beat the idea horse last time it was brought up. For one, there should be a way to control your vampire children more. For example, having them follow you, commanding them to feed on something, or even leveling them up so that they can reach your state of power eventually. Vampires should also have a sort of mist form, which would make the player untargetable for a short period of time. Fire would still hurt though.


    Lycanthropy- There should be unique appearances for werewolves. Example, different coats of fur, eye colors, etc. It's a weird request, but I feel it'd add to immersion. Werewolves should be able to inherit some of their strength and speed in human form, and maybe have a sort of scent mechanism.


    Demons- Dealing with demons feels a bit lackluster, and there's really no drawback to it. All you do is summon one, trap it (hardest part really), then use it for trading and banish it when convenient. They need something more. There needs to be something at risk here. You're dealing with a nasty creature here. Demons are monsters, tricksters, liars, but the mod does very little to show it with the exception of the monstrous aspect. Along with that, their appearance is rather lanky, easily comparable to an Enderman just because of the model alone. Basically, demons need a revamp.


    Mandrake Root- It needs more uses. I was thinking maybe if you Shift + Right Click a bed it hides mandrake root under the bed (ripping off Merlin a bit) causing nightmares. I tried using demon hearts once, but the noise makes it obvious. The root could be discovered the same way it is placed, but does anyone really shift click their bed?


    Death- He needs to show up more. I think it'd be pretty interesting to see a spectral embodiment of death appear nearby someone when they die. Also, Death is really underwhelming. I mean c'mon, he's Death. Literally, the embodiment of, well death. But, he can be simply killed, mind you killed, by chucking instant damage potions at him.


    New Additions


    Dragons- Yes, I know Draco Animus exists to fill this gap but it's, just...no. I am thinking grand scale monsters, lying on a bed of gold. You make them mad, they come out of their randomly generated cave, and devastate the nearby area. Villages, forests, even mountains, nothing is safe. They don't just hunt you though, oh no, you woke him or her up kid. Now it's going to wreak havoc on the world. Kill it, get a nice reward. Dragon blood, tooth, maybe bones or something. Maybe if you play your cards right, an egg. Then, become a dragon rider. But hey that's merely a wild fantasy of mine.


    Marionette Ritual- Fairly simple, perform an infusion on a puppet and then you can control the person with the puppet for a short time. They can however resist. However, it works wonders with mobs. You can even see from their perspective.


    I'll suggest more when I have time. Ta ta for now.

    Posted in: WIP Mods
  • 2

    posted a message on Witchery 0.24.1
    Quote from Vigilator»

    That's not really what I meant. They are half-dead and half-alive, poppets are just magical life savers. Wraiths (I prefer wraith over litch) are undead, not just living with a magic poppet tied to them.

    On the subject of wraiths and lich, I would like to see more implementation for necromancy. Here are my concepts:

    Increased Longevity
    The one thing necromancers seem to constantly pursue is immortality (no, I don't think age should be a system added to the game). To increase the longevity of yourself, you could use some of the following methods:
    -Vampirism (please don't kill me for this one I have a family)
    -Soul Well ( I wasn't able to find much on the Internet about these, so I went with what I've heard about them). Brief explanation; you put souls in the "well", and consume souls from it to increase your life span (health or maybe your power in Minecraft terms)
    -Demonic Contract. Sell your soul for immortality (increase in power). When you finally die (immortal, not invincible), the demon collects your soul. Essentially, one of two things can happen.
    A. You are now soulless, and must retrieve your soul if you want it, though it's not necessary.
    B. You're stuck in Perdition, and must escape.
    -Lichdom. Become a lich, a neither alive nor dead capable of performing many unholy feats. The only real downside is that you're this skeletal being that generally scares everything near you, and everything in the heavens above wants to put you at rest.
    -True Immortality. A really difficult task to achieve. Yo can never be killed (a bit OP, so maybe only one thing can kill you?). You gain a massive power increase from this.

    Interaction
    I think that you should be able to interact with the undead more. Here's some examples:
    -Seances. Summon spirits to speak to them ( a trading system like with villagers. They could give you certain things that could be used in rituals)
    -Taming of the Undead. Pretty much sums itself up.
    -Ancestral Knowledge. Speak to ancient spirits to gain knowledge and power (quest system for necromancers).

    That's all I have for now. Tell me what you guys think
    Posted in: WIP Mods
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