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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    I updated to 1.4.6 and included the general framework for upgrades as well as an upgrade called Vortex Device, which enables the item soaking once again (like the Vortex Software did). Unfortunately, I could not get the graphics in time, so a helmet (the default item icon) has to do it for now. More upgrades will come in the next days/weeks to provide a greater variety and after that I will move on to the software framework (which should be easier since the upgrades are fairly similar).

    Yet again, thank you for your patience and I wish you a merry christmas and happy holidays!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    I am finally going to work on Magic Chest again and will update to 1.4.6 tomorrow, possibly with new features depending on the work I get done.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    I'll push the alpha release into 2013, because right now other things (such as RL) as well as a little lack of motivation got into my way. However, you'll see another update in 2012, which will include upgrades (I hope so at least).
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Quote from Autorun

    Probably this idea means lots of coding, and is not possible, but here we go:
    The old magic chest was able to interact only with items in the world (dropped), so what about adding some pipes compatibility? this could be Build Craft or Red Power. I love what anyone can do with just one of thoose mods, imagine what could someone do with all of them at the same time!

    PS: glad to see the magic chest back


    Indeed I thought about Build Craft already. I can look into that in the future, but depending on how it actually works, either I have to add compatibility or the modder himself. If the modder has to implement that (and I will not edit any source files apart from my own), I can not promise anything, otherwise I can. But the chances are good, because both mods use Forge. That said, don't expect such things in the near future, as interaction with other (popular) mods is the very last thing on my list. :D
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Quote from avc123

    It would be really helpful, if you added the updates to the version to your main post instead of at the end of the topic.


    I will start with this when we reach december release state - when it actually makes sense to have a changelog, because right now any feature could change more than once and this would easily make the changelog explode in a disastrous fountain of feature remains.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Updated to 1.4.4 with filtering included. As always, I'd much appreciate feedback.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    After probably a week of doing other stuff (mostly myx that is), I finally got to the logic part of the filtering. I will probably throw out a prototype filtering version tomorrow, which will be an update for 1.4.4 as well.

    This pretty much visualizes how filtering works:



    The slot at the right bottom is the chest slot, the three slots on the left are row slots and the 27 slots above the usual chest slots. The items displayed (only currently!) in these chest slots show which item can go there. Basically, filtering works with a priority system going from chest, over row, to individual slot. So, slot setting overrides row setting, while row setting overrides chest setting, as you can hopefully clearly see. Filtered slots will also be ignored by the sorting algorithm.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Quote from avc123

    In its current state it can replace an older mod I had once tried that enabled item intake from the environment into a chest, as a bonus the sorting system works well. If the remaining parts of the mod gets implemented then this will definitely be a great mod.


    We'll definitely try our best and the sorting will also be extended a bit more (you will probably be able to specify an order of sorting, so for example you can tell it to sort by category and secondly, if categories are equal, by alpha descending/ascending). This is just the minimum. ;)
    Posted in: Minecraft Mods
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    posted a message on NanoCraft
    Quote from Autorun

    If they keep on like this, official modding api will never be aviable... what do you think about doing it to work with forge? main modders are still doing that...


    I just started to work on Magic Chest again and since I have a lot of other projects as well as RL to handle, NanoCraft will probably never see the light of the Minecraft sun. It is just too huge to fit into my schedule and honestly, I can invest this amount of time better into other, more appealing things. ;D
    Posted in: WIP Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Pre-alpha is out for testing, thread has been updated. :D
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    I might be getting out some sort of pre-alpha version in the next days, but it will only include the chest itself and sorting; Which is pretty much my current state of work. Filtering will follow this, and then I'll implement the software framework and finally some softwares. ;D
    Posted in: Minecraft Mods
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    posted a message on Using ticks as delay?
    The usual thing you would do is a slightly modified version of Kovu's:

    if (counter % 100 == 0) {
        // ...
    }
    // ...
    // Want to execute something every 20 ticks with the same counter?
    if (counter % 20 == 0) {
        // ...
    }
    counter++;


    This basically allows you to use the counter more than for one delay as stated in the code, making it more effective.
    Posted in: Modification Development
  • 0

    posted a message on Minecraft Visual Mod Studio
    With the nature of the JVM it could be possible, yet it would be one huge effort; Which brings me to my question: Why on earth would you want that? It completely destroys the logic of programming languages and my god, what's so hard with restarting and testing? I know my little rant is rather not helpful, but I ask you to think about what you are requesting here. No one needs that, ain't nobody got time for that. ;)
    Posted in: Modification Development
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Alright, Magic Chest is in a Github repository now, if anyone wants to check the source and/or progress: https://github.com/m...kamp/MagicChest
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Magic Chest - wood on steroids! (1.0.2 pre-alpha)
    Quote from JustHev

    This mod looks awesome, I'm happy with the restart. Call me a betatester. (Can I apply this way?)


    As soon as there is a downloadable (alpha-) version on Github, you can test it and post bugs/suggestions in the issue system of Github.

    And thanks for the WOWs! :D
    Posted in: Minecraft Mods
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