A few facts...
1.) After minecrafts initial hype and sandbox experience wore off, people realized the game could only ever reach its potential if enhanced by creativity/ingenuity (which the game was founded on) and thus the modding community began. I don't know of any minecraft SMP server that doesn't have a few mods on it to make it unique above the rest. Who really wants to play straight vanilla minecraft anymore - sorry to say, but it does get old. The only reason it hasn't hit a dead end yet is because Notch has been putting out and promising more content.
2.) Notch hinted a modding API system which was supposedly on the horizon for 1.8 and that never happened. What did happen however, is implementation of existing mods into the core of minecraft (pistons, new lighting engine)... Can anyone say mooch?
3.) Minecraft continually suffers from being written in Java. People who play on 32-bit systems can't even run minecraft with a far render distance because it runs out of memory... This has been a problem since the inception of minecraft and yet Notch makes no effort to port the game to C++. However... He released the portable version of minecraft ported to C++ and now he lets another business port his game to C++ for the XBOX 360... It makes you wonder if Notch really even knows what he's doing or if he's just flying by the seat of his pants from day to day...
Bottom line... This is a PC game made popular by the fans of the game (mods) and has no place being in the console world where big business (microsoft, sony) lords over every transaction... Minecraft has been a game created for the fans, by the fans... Minecraft would be Nothing without its modding community and to further ignore support for it is only going to hurt minecraft in the long run... There will be no modding or texture packs within the XBOX version, just a straight up vanilla version which can't compare in the least to modded versions of minecraft which add endless features to the game which Notch has so conveniently ignored or dare I say "stolen" as he saw fit.
We need to bring minecraft back to the fans... To our obsessive compulsive creations and fantastical imaginations...
I've spoken my peace. G'day.
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I guess the only thing I could suggest is more control over the world (which really isn't necessary, but would be fun) like no animals or clearing out the inventory of a specified player (penalty). Things of that nature, but overall I have no complaints. Everything is VERY straight forward and I salute the developer for such a quality FREE program.
Thanks again.
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Thanks. That makes sense.
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I thought so too, hehe.
This is why I said it would be difficult, but I think to make it more realistic, there would need to be at least SOME dependencies, maybe not necessarily fish/fish but some kind of static requirement at least to allow water animals to live in confined areas.
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As of right now, the only semi-practical mechanisms i've seen so far (traps, hidden doors) where created using exploits of known bugs, such that ladders create air pockets and stop liquids, while torches somehow block/destroy falling granite/sand... Others would have to be set back up every time (just a pointless pain). I would like to see realistic mechanisms which go beyond simple hacks/quick fixes and show true ingenuity.
In conclusion, I think this should be implemented, maybe not in its totality (there is a lot of convolution) but certainly in a more streamlined way which is more obvious to those less technically/mechanically inclined. Notch seems to have a thing about features in the game being "obvious". In other words, if you can't figure out what to do with some entity at a glance, then it probably won't be implemented or at least implemented in the same way as described. The game should always stay intuitive and it should always stay a game, but i'm all for designing REAL automation and REAL machines/traps/hidden secret stuff haha.
Great idea.
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Sharks could only survive if there were enough schools of fish around, schools of fish could only survive if there were enough shrimp and shrimp could only exist around water plants or plankton (which would be invisible to us). Depending on how deep you are in the lake/ocean there would be bigger fish, like whales and what not.
Can you imagine falling out of your boat and "OMG.... SHARK!!!!". To me this would make the world a whole lot more realistic as well. As it is right now, you're only ever afraid of the dark... That's fine, but when i'm crossing oceans (or digging in underground lakes) I want to feel like i'm traversing a world full of life. There could be different kinds of fish in underground lakes so instead of "oh, water is coming out, I need to block it with this block" it's "ahhhh, a piranha, DIE DIE!!" as you slash "them" with your sword (which should only take one swing since they school) while trying to block the path of the water with a block.
So yeah, in order to have an aquarium, you'd have to build in some kind of ecosystem in order to keep your fish alive. The more depth the better in my opinion (I enjoy immersion).
ECOSYSTEM
The above is obviously an incredibly simplistic version of what would be implemented in the game, but I think it serves as a decent outline model. Some of you may think it might be too much or maybe you might think it's not enough. I'd like to hear your thoughts/suggestions.
It's all for making the game much more interactive/realistic (immersive).
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Edit: I fixed it... I deleted everything I had in that folder (old server stuff with other property files) and now it works.
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*The minecraft_server.jar is INSIDE the folder where mcadmin is... will that make a difference?
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Very new to servers, so anything would be helpful.