A few facts...
1.) After minecrafts initial hype and sandbox experience wore off, people realized the game could only ever reach its potential if enhanced by creativity/ingenuity (which the game was founded on) and thus the modding community began. I don't know of any minecraft SMP server that doesn't have a few mods on it to make it unique above the rest. Who really wants to play straight vanilla minecraft anymore - sorry to say, but it does get old. The only reason it hasn't hit a dead end yet is because Notch has been putting out and promising more content.
2.) Notch hinted a modding API system which was supposedly on the horizon for 1.8 and that never happened. What did happen however, is implementation of existing mods into the core of minecraft (pistons, new lighting engine)... Can anyone say mooch?
3.) Minecraft continually suffers from being written in Java. People who play on 32-bit systems can't even run minecraft with a far render distance because it runs out of memory... This has been a problem since the inception of minecraft and yet Notch makes no effort to port the game to C++. However... He released the portable version of minecraft ported to C++ and now he lets another business port his game to C++ for the XBOX 360... It makes you wonder if Notch really even knows what he's doing or if he's just flying by the seat of his pants from day to day...
Bottom line... This is a PC game made popular by the fans of the game (mods) and has no place being in the console world where big business (microsoft, sony) lords over every transaction... Minecraft has been a game created for the fans, by the fans... Minecraft would be Nothing without its modding community and to further ignore support for it is only going to hurt minecraft in the long run... There will be no modding or texture packs within the XBOX version, just a straight up vanilla version which can't compare in the least to modded versions of minecraft which add endless features to the game which Notch has so conveniently ignored or dare I say "stolen" as he saw fit.
We need to bring minecraft back to the fans... To our obsessive compulsive creations and fantastical imaginations...
I've spoken my peace. G'day.
0
Yeah, sadly that's not how it works. There are usually complex issues when getting users to see the same thing at the same time, which is why portals don't work correctly on SMP right now, as well as health. When you code for single player, you're basically hard-coding (in essence) what the user sees, but in multi-player scenarios, it's a lot more dynamically dependent on how users interact with each other and the world.
You can actually see the difference (literally) by comparing how sand/gravel falls in single player and how sand/gravel falls in multi-player... Getting the mechanics of the world to interact with multiple players at the same time is much more involved then simply saying "this user here sees this when this happens"... Instead you're saying "ok, this happened in the world so now I have to notify all the users, telling each one how they can deal with it, depending on where they are and what they're doing".
Another good example of this is when a player uses TNT; all the players observing, only see blocks disappearing. We don't hear the fuse go off or the explosions, we just see the aftermath slowly updating. So you see, it's much more complicated then you might think. Notch would have to program it to update all the players that a fuse was lit and which players would actually hear it, depending on their vicinity to the TNT and THEN synch those players to be able to watch the same explosions at the same time, with sounds, in all it's wonderful glory...
But, again... as you should be able to see... It's a lot more involved then saying "this user sees/hears this when this happens and that's it"
I hope that all makes sense, haha.
0
May not work for all people, but it worked for me.
0
0
I believe that speaks more to mans corruptibility then to his intentions absolutely...
0
Haha, well, I can't argue with that. Time will tell i'm sure.
0
I never said I supported his recent behavior, but his intentions towards his software development paradigm, I do believe were innocent.
0
That would be a good defense if he was able to take over my operating system, but no... He created a way to support his program in a way he felt would be beneficial to his users (and the further development of the software) but all you people can do is crucify him for it because you didn't know about it... Where has gratitude gone these days?
I guess people truly do fear what they don't know/understand *chuckles to himself*
Unethical you say... Really... Ethics is quite a relative subject and really doesn't pertain to someone coding out of their basement (so-to-speak). He's doing all of this because he loves programming as well as a positive user response from his hard work. To be honest, I endeavor for such a community as well around my own programs, but it seems no matter what he does he gets haters. I don't blame him for feeling how he does.
You're practically accusing him of malfeasance when his "crime" was to better support YOU. You're calling the kettle black my friend.
0
This is a pain if you have tools that break often... Wouldn't it be nice if you could have reassurance that those 6 shovels you crafted were going to "extend" your mining time, rather then make you stop every 20 seconds?
Here's how: Hot-swappable spots on the hotbar. When a tool breaks or when a material runs out, an equivalent item is chosen automatically to replace it. No more trying to find your stuff in your inventory. Just place the material/item/tool you want to use in a hot spot and have peace of mind that you won't have to worry about it for a LONG time, assuming you've stockpiled it in your inventory.
Possible Conditions:
[*:1oijyv93]The first 5 spots on the hotbar are hot-swappable
[*:1oijyv93] Hot-swappable feature can be turned on/off
[*:1oijyv93]User can customize which spots are hot-swappable
Features:
[*:1oijyv93]When a crafting material is in a hot spot, the number of materials is NOT shown.
[*:1oijyv93]When a tool breaks, a tool equivalent or of lower crafting (Example: stoneaxe => woodaxe) will be chosen.
[*:1oijyv93]Possibly lantern => torch after the boo update.
[*:1oijyv93]When a tool or item is in a hot spot, the number of available tools/items IS shown.[*:1oijyv93]An example of items would be "storage chests", "boats", "water buckets", "windows", "doors"... Any objects that are not tools and cannot be used to craft items.
Possible Scenario:
Your tool breaks, *dink*, an equivalent tool (from your inventory) is immediately in your hand without a single waste of a stroke. Putting down 256 blocks of cobblestone? No problem: gather 4x64 blocks of cobblestone in your inventory, drag one of the stacks into a hot spot and you can lay down the foundation of a castle in one breath. No more tedious organizing of your inventory to see what you have and what you don't. Once you run out, you know you're out.
Let me know what you think!
0
And none of you have payed for anything...
0
I could care less about the mentality of the developer as long as I can run the server and get the frequent updates which have been released, as well as support when I need it. As far as i'm concerned, I love this server and I have no intention of switching because frankly (in my opinion) this is the best server wrapper right now. It's ease of use to feature ratio is perfect.
Great job Doridian. I just want to know why lava bucket block limiting rank specification is broken.
Thanks.
0
You can use Hey0's mod with McAdmin, quite easily actually. Visit: viewtopic.php?f=1013&t=41510
On a more serious note, since the update, limiting block "lava bucket" and setting a rank does absolutely nothing now. It limits the block for ALL ranks no matter what. This needs to be fixed.
0
0
0
0