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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from nintyboy245

    the mods you need for Thaumcraft, (modloader/forge) ModloaderMP, Backpack, Compressed Blocks, NEI, NEI Thaumcraft Plugin, CodeChickenCore, and Optifine Smooth (still worked before this was installed) what mods do you have installs? do the Vis Crystals look 3D? if they dont and you get it working they look awesome in 3D!


    I'm using a LOT more mods then you, which is why you don't have problems. I use:

    Forestry
    Redpower2
    IndustrialCraft2
    RailCraft
    ThaumCraft2
    BuildCraft
    DoggyTalents
    Laser Mod
    Ropes+
    EnderStorage
    LogisticsPipes
    ABO
    MoCreatures
    More Pistons
    IronChests
    CompactSolars
    Advanced Machines

    That's about it, there's a few more I can't remember, but those are the main ones.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from nintyboy245

    hm? i use that mod and almost everything is fine. the only problem is when crystals are dropped straight from your inventory they are just a purple square. but when you Q drop them they are fine.


    What mods do you use? Because most mod items are displayed with flat textures when dropped on the ground, especially thaumcraft wood (not all wood). It seems it only affects items within a certain range.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    @demonblades
    It made items MUCH easier to see on the ground, heh. It's surprising how big of a difference that can make when killing monsters, mining, etc...
    Posted in: Minecraft Mods
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    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    I wish I could use this mod, but it doesn't support extra mod items. It flattens the texture to a single side of the object for a lot of the different mods items (IndustrialCraft, ThaumCraft, Forestry, etc...). Please fix this, it makes items MUCH easier to see on the ground.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Ok, figured out why the wood textures were all flat... I don't know why, but 3D Items, changes them into flat textures. For some reason it doesn't know how to properly show those items so it flattens them. I looked through NEI and found several machines and other devices suffering from the same problem in other mods, not just thaumcraft. I really liked 3D Items mod, but looks like i'll have to wait until it can properly show mod items.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades


    actually that was a weird fluke. i have used 4096 id mods before, and they were fine above 255. some blocks just don't like being above 255. Ie: thaumcraft seals actually cause the game to crash if they are placed if they are above 255


    i don't think i know what most of them do. to my test world!


    It's funny you say that, because I placed some seals down in version 2.1.6c and the block IDs were above 1000 lol. No crash...

    @natchu96
    That makes sense. I know they don't have full support for 4096 yet. On my first customization of IDs, I was also very OCD with the item IDs... I learned that item IDs DO NOT like to be changed AT ALL... Even though I had no conflicts, items were mismatched all over the place, it was horrible. It seems only blocks have real leway when it comes to IDs, though forestry seemed not to care about what item IDs I gave it, so it might also have to do with the way the programmer is handling them... Redpower2 was the worst of them, I even tried to use the auto-assign mode (after manually assigning all the IDs) and it ended up assigning itself multiple SAME IDs conflicting with its own items... It'd be nice to finally see a unified solution so that if we WANTED to, we (the users) could specify the IDs for our specific needs, even if it is just to stay organized...
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    @demonblades

    Yup, I reset all the IDs and ThaumCraft wood blocks look as intended in NEI, as well as in the inventory. I have a question though... When are we going to be able to set IDs to ANYthing without any weird side affects? What's the purpose of having 4096 IDs if we can't actually utilize them all without graphic glitches or potential code fail?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades


    i would say try a vanilla id. also get rid of modloader, it might cause you problems


    You are major helpful, thank you so much. I'm about to play some Sins of a Solar Empire: Rebellion with a friend, but I removed modloader and audio mod but still have the same issue, so i'll change all the IDs to vanilla once we're done and get back to you.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades


    1. that is hardly a list of lesser mods
    2 why are you using modloader and audiomod. with that forge build they are irrelevant
    3. try it without the texture pack
    4. are they assigned an id above 255?


    Yes, they are assigned IDs in the 1000's. Do I need to lower it? I tried it with default textures and same problem.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from demonblades

    that is definitely a first. let me see if i get the same thing in my single player world. (haven't found any yet)
    nope. i don't get that. i have all the 3 mods/versions you listed, and i don't have the same bug.


    Could it be that the way HD textures are handled has changed? I'm using Sphax PureBDCraft 64x textures.

    Let me give you a screen shot of what it looks like.

    Installed Mods

    Internal Mod List:
    External Mod List:

    Example of What's happening: https://dl.dropbox.c...58/FlatWood.png
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    I've read the last few pages of this thread and this issue hasn't come up, so hopefully I'm not perpetuating a question that has already been answered.

    After updating forge -> 3.3.8.152, IC2 -> 1.97, a few lesser mods and of course ThaumCraft -> 2.1.6d, I noticed the tree item graphic is now flat, even when it's on the ground. I chopped down some greatwood/silverwood and it gives me the "flat" version of the texture, not the 3D version. When I search for greatwood or silverwood or any ThaumCraft woods, it shows me the flat texture.

    What happened?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from PumpkinKing72

    Under the ``RailCraft Config Module`` the RC_Plugin link ``http://adf.ly/6cobW`` gives the following error:

    The webpage cannot be found
    HTTP 404
    Most likely causes:
    • There might be a typing error in the address.
    • If you clicked on a link, it may be out of date.
    What you can try:
    • Retype the address.
    • Go back to the previous page.Go back to the previous page
    • Go to the main site and look for the information you want.
    Thanks for any help,
    PumpkinKing72


    I am getting the same error. Thankfully I have this file already, but since the update to railcraft, I was expecting an update to this plugin, like there was for the RedPower plugin.
    Posted in: Minecraft Mods
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    posted a message on Misa's Mod Companion textures for IC2, BC3, IronChests, RP2(WIP) and more updated for 1.4.7 2/7/13
    Quote from Kaosian



    Problem with adding animations to these is that I cannot guarantee the block ids esp depending on the other mods everyone would use.


    I have also updated the ores in red Power. The current silver ore was the tin ore in IC2.

    here is a screenshot

    Ruby ore Emerald Saphire Silver Ore, Tin Ore, Copper , Tungsten Ore, Nikilote(sp)



    Wow, that looks amazing. I can't wait until you're finished. I just got into the whole mod scene recently with IC2, BC3, and RP2. I am currently using BDCraft with the texture patches. Misa was my first choice, but of course there was no support for mods originally...

    Please keep up the good work.
    Posted in: Resource Packs
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    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    Quote from Alexmania

    just an idea, a quiver to store the arrows in but still be able able to select them with the bow would be so nice


    I second that...
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    I use Sphax HD texture pack with no issues, so it's probably a configuration issue on your end.
    Posted in: Minecraft Mods
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