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    posted a message on Civilization Mode
    d: You also have a noob telling you that this is a good idea. I like the idea of a civilization coming along and beginning to spring up while you go and do your thing.
    However, what they said about AI is true, so this is something mainly for the future of minecraft, but I think it should definitely be an optional version of survival mode. I mean, it'd be pretty awesome for other modes as well - like a wizard and a dwarf. The wizard goes and starts building his big tower while the dwarf mines to provide him with resources, and over time as he gets more redstone, slime, etc. the wizard can start summoning goblins to go build little towns and forts for him.
    Once again, the AI would be hard to make, but it'd be something good for Notch to look into if he can start making a living off of this and build a more advanced AI later on. Expansion material, to be sure.
    Posted in: Suggestions
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    posted a message on BRING BACK HUMANS!
    +1
    Posted in: Suggestions
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    posted a message on SEXY MECHANICAL SYSTEM - Expanded
    Engines:
    Steam-power (requires a moving "steam" block)
    Waterwheel
    Battery (must be crafted)
    Posted in: Suggestions
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    posted a message on Cliff-Dwellers - A friendly version of the "Goblin" idea
    :smile.gif: Of course, yeah, they'd have to be pretty rare - an unusual and interesting find.
    It would be fun if there were eventually an AI that you could do diplomacy with, but of course, that would be something far in the future.
    Posted in: Suggestions
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    posted a message on Cliff-Dwellers - A friendly version of the "Goblin" idea
    Ohh, aye, that makes sense. Maybe this would be an additional way for goblins to operate, then? It'd be really fun to have this, plus maybe some cave goblins and once in awhile a solitary goblin, or nomads, and so forth. :smile.gif:
    Posted in: Suggestions
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    posted a message on Cliff-Dwellers - A friendly version of the "Goblin" idea
    I've been thinking as I pass through some of the massive, awesome landscapes of Minecraft that it might be interesting to have some form of civilization. I heard about Goblins, but should the AI always necessarily be aggressive?
    Another option is to have friendly cliff-dwellers who cultivate trees and crops, building their homes into the sheer edges of cliffs. Their homes would consist of a six-by-six-by-eight wooden structures, partially dug into the cliff so that the ceiling meets the cliff wall, with a 1x2x1. They would carry simple stone and wooden tools, and build small groves and farms as well as hunting local pigs. They would also have small quarries dug out from the fields near their homes where they would make stone tools and weapons for themselves to fend off enemies.
    A village of these cliff-dwellers would consist of about ten to twelve adults and 1 to 3 children. There would be six dwellings (1-2 dwellers, and maybe a child) and each dwelling would have a chest which the dwellers would slowly put cultivated goods into such as :////: and :Ham: .
    Cliff-dwellers would, for all intents and purposes, look like a tall chimpanzee, hunched over, carrying whatever tool they choose to use at the time. They would move relatively quickly over land, and produce sounds similar to the vocalizations of a chimp.
    Villages would occur mostly within 150 spaces of a reliable water source (the only ones right now would either be the ocean or an inland lake - if wooden buckets for water are created then those would be the modus operandi of irrigation instead.) which they could use for crop irrigation, next to an acceptably-sized plain and in the side of a semi-vertical cliff. They would be produced by stacking three abodes above three other abodes with ladders to ascend, possibly semi-surrounded by a fence.

    Further optional ideas is that they have a small town square, furnaces for cooking in which they burn wood, a large chief's hut at the base of the structure, limited coal mining for the purpose of torches, and so forth.

    Thoughts/comments/suggestions?
    Posted in: Suggestions
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    posted a message on The Modless of Minecraft
    Thefinalrune and tootles have my agreement. I don't believe it's fair to view one style of play over another.
    It's like saying you should play Elder Scrolls: Oblivion without mods, or GTA without cheats. Sure, some people think it's better that way, but they're no better than the people who want a flying dragon or tank and they don't necessarily have more fun than them either.
    I spent money for the right to play this game - I'm not forcing anyone to play with my mods and I've every right to do what I please with my worlds.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Modless of Minecraft
    My main map is a non-hack map, and the only other map I regularly use is #3, which is my INVedit/map editor sandbox.

    I only use mods that make gameplay more interesting or realistic.
    Posted in: Alpha - Survival Single Player
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    posted a message on The Ins and Outs of Mechanics
    So are there any ways that at least parts of this system could be made to work? I know at least some of this is good gameplay material.
    Posted in: Suggestions
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    posted a message on SEXY MECHANICAL SYSTEM - Expanded
    I'm in agreement with the malfunctions as well as the sorter, personally.
    Posted in: Suggestions
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    posted a message on SEXY MECHANICAL SYSTEM - Expanded
    Mecha Mage:
    To the contrary - I think a drill would be something that a well-established player should have for that very reason. It would be incredibly difficult to find the parts to make the drill, perhaps, but a for a very well-established player I see no reason why they should not be able to get resources for minimum input.
    The more you go along in the game, the more you should be able to get done with the same amount (or less) work.
    That's not to say it shouldn't cost you. I could see a drill costing 1 coal per block it mines through, and eventually breaking.
    I do agree with the failures part, though.
    Posted in: Suggestions
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    posted a message on HOT SPRINGS!!!
    Wilks: The point being that it's very easy for me to set up an infinite life system by that model, but there really should be productive things that people have the option of doing while they idle. This would be one of them.

    Infinite life systems: I agree with the person who said I can have an instant, portable infinite life system by that model. I usually carry half of the stuff required for a hotspring already in my inventory when I go into caves. Water and lava are so easy to find that it's really a non-issue - I can set up a hotspring in any cave I can find - I wouldn't even have to take it down when I'm done, all of the things required are so easy to dig up and transport that I'd have a hotspring in every cave within minutes, maybe two, and it'd be even easier if I found natural sources of subterranean lava and water already interacting, which happens a lot to begin with.
    Posted in: Suggestions
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    posted a message on HOT SPRINGS!!!
    Part of the point of a hotspring could be that you might have a safe place to heal while you get up and go do something else (such as eat dinner) that way your game doesn't sit on pause and you can do something productive in the meantime. Also, the production of steam through interactions between water, stone and lava could drive future steam-powered inventions.
    The point is that if a player wants to do something that isn't intuitive to you, that doesn't mean they shouldn't be able to do it. People can make an effective system out of any new idea that gets put into the game. This is made clear by the redtone computers, the automatic mine carts, and all the other inventive things that people have done with the game. You cannot limit people to a certain kind of play simply because you wouldn't do anything with it.
    Posted in: Suggestions
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    posted a message on The Ins and Outs of Mechanics
    Quote from UberFubarius »

    That tone is unnecessary.

    Thou I would have to agree, the amount of processing needed for larger interaction would be problematic.

    Also given the current water system, water-wheel is, effectively, a perpetual motion machine.

    I've heard rumors that Notch would be changing water to a finite source pretty soon, but I can see where it would be a problem until then.
    I'm personally more attracted to the idea of steam generators in this system regardless, since they produce more power and so on, but it's sad that it would require so much power to process. I've been hoping to build a pilotable airship. d:
    Posted in: Suggestions
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    posted a message on The Ins and Outs of Mechanics
    Is that so? I hadn't thought this would take too much power to process, but I'm certainly not a programmer. d:
    I figured if you could make a scrolling display or 16-bit processor in-game, you might be able to run a vehicle.
    Posted in: Suggestions
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