I posted a Suggestion thread a long time ago - I was wondering if you had any means of making merchants that are a little bit similar to those posted in the thread. http://www.minecraftforum.net/viewtopic.php?f=1&t=70497
They wouldn't be 100% working off of the same system, but they would be able to build and expand their stores and homes as the player spent money. Does this seem plausible?
I've seen a lot of stuff that regards this suggestion in the mod section now (some people working on building "saplings" as well as a number of NPC mods and UI modifications) Has anyone got any interesting thoughts at this point?
Personally, I really like this idea. I was hoping for something like this, and didn't know if I should suggest it or not, but my plan was nowhere near as thought out as yours is. I think the merchant compass should be pretty much a must though. as otherwise, seeming as the merchants probably won't make an establishment too close to where you've built because of the fact that they might interfere with projects, it may be hard to find the merchants or their establishments, even with big towers and lights, especially if you've already established on a large area of land and would then have to venture further out of their region, so to speak, just to find the merchant establishment, so the merchant compass would definitely be a huge help, but this is an amazing idea. I really like it.
I appreciate your feedback, and it's definitely a good idea. :smile.gif:
One unfortunate fact about a merchant compass is that you'll never be able to have multiple merchant settlements, so if you move far away, you'll have to travel all the way back to the original in order to buy anything.
A good alternative to this, however, is that, if maps ever get introduced, an "X" could be placed on the map where the town center is for each merchant area.
That's an interesting thought, dra6o0n. So you're saying that if a town is built up, there's a very low chance, but you might meet a "special" merchant who sells items rare or unattainable elsewhere?
Other than the "wizard and dwarf" idea, this is awesome. Maybe that's along the lines of Notch's future NPCs that he had mentioned at one time or another.
The Wizard and Dwarf idea is something that people have been either enthusiastic about or not. I think it'd be really fun, but I'm sure there are better implementations of NPC's as well. :smile.gif:
I have an idea for a method of NPCs building various things, but I'm not sure if and how well it would work.
The basic idea is called the "Foundation Stone" - a 1x1x1 block that I can place, that acts similarly to a sapling. I pop it into the ground, leave for a day or two, and if conditions are right, I come back and a premade building has popped up around the area where I placed the stone.
Would it be difficult to code such a thing?
Seems very doable.
you can mod the sapling so it can be planted on a iron block, and wen its planted in a iron block, make it grown a house.
or you can mod the TNT to explode into tiny hut.
I am doing a mod that convert the sea into a big metal surface with antenas, somewhat like trantor. I will post screenshots this night.
I would very much like to see that.
I've seen mods that basically create new items - would it be possible to create a new version of a sapling that makes a little "under construction" sign? It would act just like a sapling, except it would build a building instead of a tree.
I have an idea for a method of NPCs building various things, but I'm not sure if and how well it would work.
The basic idea is called the "Foundation Stone" - a 1x1x1 block that I can place, that acts similarly to a sapling. I pop it into the ground, leave for a day or two, and if conditions are right, I come back and a premade building has popped up around the area where I placed the stone.
Would it be difficult to code such a thing?
Oblozzor, the way I imagined Foundation blocks is that they remove all of the material in the way, rather than you having to go and clear out the space. Either way works, really. I imagine requiring you to clear out the space would be easier to code, as well. The advantage of this approach is that if you want to build the town, say, underground, or in a tree, you are capable of doing so without too much trouble.
As for multiple foundation stones, another option is that if you get far enough away from where your first town was built, you'll start finding single traders again who are just passing through. That way, you have to go through the effort of getting another town built, but you still have the option of moving.
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http://www.minecraftforum.net/viewtopic.php?f=1&t=70497
They wouldn't be 100% working off of the same system, but they would be able to build and expand their stores and homes as the player spent money. Does this seem plausible?
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I appreciate your feedback, and it's definitely a good idea. :smile.gif:
One unfortunate fact about a merchant compass is that you'll never be able to have multiple merchant settlements, so if you move far away, you'll have to travel all the way back to the original in order to buy anything.
A good alternative to this, however, is that, if maps ever get introduced, an "X" could be placed on the map where the town center is for each merchant area.
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:smile.gif: I love it too, and there's been a big push for it lately
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The Wizard and Dwarf idea is something that people have been either enthusiastic about or not. I think it'd be really fun, but I'm sure there are better implementations of NPC's as well. :smile.gif:
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I would very much like to see that.
I've seen mods that basically create new items - would it be possible to create a new version of a sapling that makes a little "under construction" sign? It would act just like a sapling, except it would build a building instead of a tree.
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Definitely difficult to code, or it could definitely be done?
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The basic idea is called the "Foundation Stone" - a 1x1x1 block that I can place, that acts similarly to a sapling. I pop it into the ground, leave for a day or two, and if conditions are right, I come back and a premade building has popped up around the area where I placed the stone.
Would it be difficult to code such a thing?
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As for multiple foundation stones, another option is that if you get far enough away from where your first town was built, you'll start finding single traders again who are just passing through. That way, you have to go through the effort of getting another town built, but you still have the option of moving.
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Cover yo walls in water so they don't blow your castle up. xD
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