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    posted a message on Problem with twitch integration
    Yes... this probably has nothing to do with my pc specs
    Posted in: Java Edition Support
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    posted a message on Problem with twitch integration
    It's been a few weeks since i migrated my account and linked it with my twitch account. It still says twitch broadcasting unavailable on broadcast settings. Yes, i've tried to link/unlink, yes, i'm online.

    ??? :Sheep:
    Posted in: Java Edition Support
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    posted a message on Looking for a mature community hosted in EU
    Hey, if you're interested in building huge projects, not just simple survival:

    Quote from Admiral_AnimE »

    I have a small server that is focused on building huge projects on survival. Everyone is free to go anywhere and build something big, or to join someone else's project. If your project has become too big for moving when we restart the world, you can create another world for it. A good example is our main project, which I'm working on with a friend - 4000x4000 blocks desert city. There are about 10 active guys, everyone is mature and friendly, you will never get griefed.
    More info: no pvp, whitelist, hard difficulty, no commands. The only differences from vanilla are:
    1. endermen don't pick up blocks
    2. portals to travel between worlds
    3. worldguard is used to stop mob spawning in some areas like the spawn
    We do have other plugins, like rollbacks and registration, but they don't affect gameplay.

    The server is located in EU, hosted on my PC, uptime 07:00 to 02:00 CET.
    We have a live map you can see here. If you want to apply you can do it in this thread on the forums, or in our website.
    Posted in: Server Recruitment
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    posted a message on Looking for regular Survival server - Few plugins
    Quote from Admiral_AnimE »

    Hi,
    I have a small server that is focused on building huge projects on survival. Everyone is free to go anywhere and build something big, or to join someone else's project. If your project has become too big for moving when we restart the world, you can create another world for it. A good example is our main project, which I'm working on with a friend - 4000x4000 blocks desert city. There are about 10 active guys, everyone is mature and friendly, you will never get griefed.
    More info: no pvp, whitelist, hard difficulty, no commands. The only differences from vanilla are:
    1. endermen don't pick up blocks
    2. portals to travel between worlds
    3. worldguard is used to stop mob spawning in some areas like the spawn
    We do have other plugins, like rollbacks and registration, but they don't affect gameplay.

    The server is located in EU, hosted on my PC, uptime 07:00 to 02:00 CET.
    We have a live map you can see here. If you want to apply you can do it in this thread on the forums, or in our website.


    We don't have towny and LWC, because we don't need them. As my quote says, no one is going to steal or grief your stuff. I don't mind youtube recoding, I like it, but keep in mind that it's not a simple survival server, it's a building server.
    Posted in: Server Recruitment
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    posted a message on Looking For a Small Community Server [With Player Details]
    Quote from Admiral_AnimE »

    Hi,
    I have a small server that is focused on building huge projects on survival. Everyone is free to go anywhere and build something big, or to join someone else's project. If your project has become too big for moving when we restart the world, you can create another world for it. A good example is our main project, which I'm working on with a friend - 4000x4000 blocks desert city. There are about 10 active guys, everyone is mature and friendly, you will never get griefed.
    More info: no pvp, whitelist, hard difficulty, no commands. The only differences from vanilla are:
    1. endermen don't pick up blocks
    2. portals to travel between worlds
    3. worldguard is used to stop mob spawning in some areas like the spawn
    We do have other plugins, like rollbacks and registration, but they don't affect gameplay.

    The server is located in EU, hosted on my PC, uptime 07:00 to 02:00 CET.
    We have a live map you can see here. If you want to apply you can do it in this thread on the forums, or in our website.
    Posted in: Server Recruitment
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    posted a message on LOOKING FOR - Mature PVE Server
    Hi,
    I have a small server that I think you'd like. Everyone is free to go anywhere and build something big, or to join someone else's project. If your project has become too big for moving when we restart the world, you can create another world for it. A good example is our main project, which I'm working on with a friend - 4000x4000 blocks desert city. There are about 10 active guys, everyone is mature and friendly, you will never get griefed.
    More info: no pvp, whitelist, hard difficulty, no commands. The only differences from vanilla are - 1. endermen don't pick up blocks, 2. portals to travel between worlds, 3. worldguard to stop mobs from spawning in some areas like the spawn.
    The server is located in EU, hosted on my PC, uptime 07:00 to 02:00 CET. We have a live map you can see here and to apply you need to click on my signature to go to our website.
    Posted in: Server Recruitment
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from marfig

    They are under minecraft\textures\blocks\alternates.

    Oh right, thanks XD I forgot I deleted the folder.
    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    what happened to the japanese colored glass?
    Posted in: Resource Packs
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    posted a message on Huge Minecraft Projects
    The server has been updated to 1.7.2.
    • New main world, vanilla largebiomes generator.
    • New mineworld, again largebiomes.
    • Creepers now blow up the blocks and return 100%.
    • Really huge projects are now moved to their own world.
    More information about the update in our website. Accepting new players, only serious people and not kids found new place to do random crap.
    Posted in: PC Servers
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    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    What block is used for grass render? grass_top.png ? Because I have it but the grass renders black.. Texture pack is John Smith Legacy. I'm using Bukkit 1.7.2 R0.2 beta, tried dynmap 1.9.2 alpha 1 and alpha 2.
    Posted in: Minecraft Mods
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from Greenhawk837

    Starting to get some of the world gen done in 64x. I plan to complete the blocks I use first then support the ones in legacy.



    an ingame comparison



    and I would love to get some feedback!


    Looks good, maybe some more cracks around the ore? Are you going to make high res versions of the alternative textures too, or only the standard? I'm using a lot of alternatives :)
    Posted in: Resource Packs
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    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Can someone make an alternative texture for sandstone(top) that's like the standard but without the lines that make it look like small blocks? Just a clean texture.
    Posted in: Resource Packs
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    posted a message on Mature Minecrafter, Looking for a smaller community, Vanilla Survival Server.
    Hey,
    I have a small server, its EU based, has whitelist, no pvp, and hard difficulty. We're all mature and friendly. Our goal is to build huge projects together, on survival.
    Our world has some new biomes, otherwise it's almost vanilla gameplay. We don't use any commands or chest locks, there's no griefing.
    If you're interested, you can join us in building a huge desert city, or just start your own project. Once 1.7 comes out, we'll be moving to a new, closer to vanilla world and all your buildings can be moved there.

    You can apply here or here.
    Posted in: Server Recruitment
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    posted a message on Larger Terrain Generation (Not Biomes)
    +1! Combined with LARGEBIOMES worlds will be awesome.
    Posted in: Suggestions
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    posted a message on Looking for a special type server (Build, survival ish)
    Sorry but what's the point of survival if you can't die?

    Anyway, here's what my server offers. Small, mature, dedicated and friendly community. Located in Bulgaria, EU. Whitelist, survival hard difficulty. We build together huge projects - cities and other cool stuff. With custom map with new trees and biomes and very close to vanilla gameplay. If you're up for the challenge, you're welcome to apply here or here.
    Posted in: Server Recruitment
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