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    posted a message on What's The Best Biome?

    The Void.


    Obviously not. Best is subjective so there is no clear winner but personally I like forests since they are a good starting biome.

    Posted in: Discussion
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    posted a message on Anyone like my banner?

    Looks pretty neat. I actually have experimented a lot on that website. For some reason I can't unsee the creeper face and it looks like an orange frog to me instead of a clownfish.

    Posted in: Discussion
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    posted a message on Floating Text

    Such as? The /title command might be what you're looking for.

    Posted in: Discussion
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    posted a message on Corrupt a Wish

    Granted:


    I wish I could draw better.

    Posted in: Forum Games
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    posted a message on Help with Custom Map?

    Probably not unless their creators made their mods compatible with each other.

    Posted in: Discussion
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    posted a message on Whats disturbing about the above profile pic?

    A squinting military commander with glasses which lenses are bigger than his hands is quite disturbing.

    Posted in: Forum Games
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    posted a message on What would you do if you saw the above two avatars kissing?

    Are you sure they are kissing?

    Posted in: Forum Games
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    posted a message on Help with Custom Map?

    You can't select entities in 1.7 due to the lack of the @e selector. I have no other ideas on how to do it in 1.7. Yet again, I don't know how to do lasers in 1.7. The version is really a setback isn't it? If you want slanted blocks you could install a sloped blocks mod as an option. As for the door,

    Sorry, it's the best I could do.

    Posted in: Discussion
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    posted a message on What would you do if you woke up with the person above you ?

    dear god what is this

    Posted in: Forum Games
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    posted a message on zombie rare drops

    Zombies drop carrots and potatoes because it's implied the zombie as a human ate the carrot/potato. Why would a human carry beetroot seeds for no reason?


    I always dismissed zombies' rare drops as a gameplay element. If that's so, why would a zombie drop iron ingots?

    OT: It's pretty good I guess but I feel it dropping seeds is out-of-place with the carrot and potato. Dropping actual beetroot would be useless since it can't be converted into seeds. I like to think that the beetroot is somewhat of an exotic plant and that's why they are only found in villages.
    Posted in: Suggestions
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    posted a message on Am I the only one who loves the Minecraft updates?
    Quote from ZaffreAqua»

    No, you're not. You're just hearing those who can't bother to learn the new combat system.


    The cries of "MC is ruined" has gone on since the beginning of time.


    Agreed.

    As someone who prefers vanilla, I'm always looking forward to new updates.
    Posted in: Discussion
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    posted a message on Help with Custom Map?

    The /clear command should achieve that. I'll give an example, using white wool as a Companion Cube:

    /clear @a wool 0 -1 {display:{Name:Companion Cube}}


    Replace wool with whatever item you want. The 0 is the data value and -1 is how many should be cleared. -1 clears everything that match. The last argument checks for its name.


    If this was 1.8, the /particle command could have been used to make something similar to the grill effect. Instead I suggest making another stained glass window with the grill texture and place it on doorways. Test for a player when on one side of the grill then teleport them. Here's an example (excuse the design, I could do better but it's an example after all):

    example

    Let's say the leftmost glass on the bottom is at 100 60 100 and is perpendicular to the x axis. Create a redstone clock that executes /testfor on both sides.

    /testfor @a[x=99,y=60,z=100,dx=1,dy=2,dz=2]
    
    /testfor @a[x=101,y=60,z=100,dx=1,dy=2,dz=2]


    Then with a comparator make them teleport the player two blocks ahead (two blocks so they don't get stuck in a loop) in the appropriate direction:

    /tp @a[x=99,y=60,z=100,dx=1,dy=2,dz=2] ~2 ~ ~
    
    /tp @a[x=101,y=60,z=100,dx=1,dy=2,dz=2] ~-2 ~ ~


    Then make it also execute the /clear command on top. You can also use make it play a sound as well if you want.


    As for the block textures, you can decide that yourself. It should be adventure mode and blocks don't matter but try using a rarely-used block for signs and such.


    On an unrelated note, I can help with textures and building design if you like but I'm unsure how you are doing the portals.

    Posted in: Discussion
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    posted a message on Help with Custom Map?
    Quote from labcraft59»

    That's too bad... Well do you know how to make the resource pack less laggy when you open it if there are a lot of sounds in it? And also, is there a way to make certain entities not follow you through a certain area?


    The lag when loading a resource pack is natural and I'm not sure how to that in 1.7 because of the lack of @e. You could try making a 2-block high door with slabs as 2-block tall mobs can't navigate through it but players can.
    Posted in: Discussion
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    posted a message on You're playing a game and the above avatar is the final boss, what's your reaction?

    Okay, an actual boss.

    Posted in: Forum Games
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    posted a message on Better metals
    Quote from vectormoon»

    No rejecting things because they are in mods.


    That is mostly true but their point is that there's no need to over-complicate simple things that already exist in Minecraft. This is the biggest argument:


    Why not just craft the normal way?

    Posted in: Suggestions
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