Hey you! Since you made it here, yes this is an official source for my shaders. Beware of fishy "shader websites". Also be sure to check this thread every now and then for updates and news! (Or Twitter, Discord, Facebook)
What is "Sildurs shaders"?
It's various shaderpacks for optifine with it's inbuild shadersmod. The goal is to create performance friendly shaders that run on any system, while still offering great visuals. The most lightweight shaderpack being enhanced default. They are also highly customizable using the available ingame shader options. So be sure to check them out!
Vibrant shaders screenshots:







Enhanced Default screenshots:





Fabulous shaders screenshots:


Basic shaders screenshots:

Videos: (More videos are welcomed!):
Minecraft Cinematic - SILDUR'S VIBRANT EXTREME V1.19 | 4K60fps (v1.19):
Minecraft 1.12 - BEAUTIFUL GRAPHICS! by JerenVids (vibrant shaders v1.166):
Review/Showcase by PythonGB (v1.153):
EthosLab taking a look at my shaders (v1.153):
Cinematic by XDanielcrafter1X (v1.141):
Me, showing of some new settings that can be tweaked ingame - while playing. (there are more tweakable features by now)
Agreement:
(read this before downloading, you accept it by downloading!)
You are not allowed to:
- Rename any shaderpack and upload them as yours.
- Modify my shaderpacks and upload them with your name on.
- Provide mirrors by reuploading my shaderpacks.
- Copy and paste code or whole files, (like gbuffers_water.vsh) into your shaderpack.
You are allowed to:
- Create videos of it, linking this thread or my fb page would be great!
- Modifiy it for your own only - without sharing it online.
Downloads and changelogs are available on my website:
https://sildurs-shaders.github.io/downloads/
https://sildurs-shaders.github.io/changelogs/
Consider supporting me on Patreon and get early access to updates!
https://www.patreon.com/Sildur
Vibrant shaders features:
(Latest update: June 17th, 2024)
- Pretty much everything, it's my main pack. It also has alot of ingame options, so be sure to check them out.
Lite and medium preset should be used on Macs, Intel gpus and low end gpus. While high and extreme should be fine on most modern gpus.
Enhanced Default features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), Shadows, colored shadows, underwater shadows, godrays, bump and parallax mapping, reflections, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Basic shaders features:
(Latest update: June 17th, 2024)
- Full support for default minecraft, meaning things like night vision work fine!
- Temporal anti-aliasing (TAA), bump and parallax mapping, cel-shading, color boost, crossprocess(color filer), tonemapping, motionblur, depth of field and distance blur, all while still maintaing a very vanilla like look.
Everything listed above can be tweaked ingame, so be sure to check out those shader options!
Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1
Fabulous shaders for 1.16.5:
(Latest update: June 28, 2020)
- This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on.
- Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs.
See the installation guide on my website for how to use it and for changelogs:
https://sildurs-shaders.github.io/install/
https://sildurs-shaders.github.io/changelogs/
Reporting Bugs or Problems:
Example:
Getting error final.fsh and composite.fsh plz help me
Nvidia GTX 960, driver 362.00
Windows 10 Pro x64
Here's my log output:
.....
Please post your log output in a spoiler by doing this (spoiler)your text(/spoiler) replace () with [].
Want my signature? Here's the code:
<a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel-vibrant" target="_blank" rel="noopener noreferrer"><img src="https://i.imgur.com/WLlEhKf.png"></a>
You can find me here to be always up to date on whats going on:
My other projects:
Enhanced Skyrim Special edition
Enhanced Elder Scrolls Online
Enhanced Monster Hunter: World
Witcher 3 Improved antialiasing
Nioh 2 Improved antialiasing
Credits\Thanks:
Chocapic13 & Alexei, Vibrant shaders based on them.
Karyonix - Maintains and updates the GLSL mod, which without my shaderpack would not work.
Sp614x - Updating and including the shadersmod in optifine.
Skype/Discord Testers - Helped me solve common bugs and problems.
N3rdFall, for this awesome signature!
~Sildur
17
CGO HD Texture Pack (not updated) :
Get CGO
Version : 1.9.2 v1
POM 256x
PBR 256x
POM 128x
PBR 128x
POM 64x
PBR 64x
INSTRUCTIONS :
1. Download and install Optifine, then turn OFF Connected Textures and Alternate Blocks.
2. Download and install a supported shaderpack :
Recommanded :
- Continuum Shader or Ebin (PBR only supported by Continuum PBR).
- SEUS
Other great shaderpacks (reflections not available with some of them) :
- TME Shaders
- Triliton's shaders
- BSL Shaders
- Sildur's shaders
- Sushi Shader
3. Download the original resource pack and then both POM and PBR version (same texture size, to have all the effects). See 5. and 6. if you don't see the POM effect ! The add-ons work even if it is written "not compatible" in Minecraft.
4. Install them in Minecraft in this order :
5. If the depth of the POM is low, you can try to change the depth of the POM (only with some shaderpacks). In Minecraft go to Options > Video Settings > Shaders (select your shaderpack) > Shader Options then search for POM or parallax and see if you can change the depth.
6. Do not forget to change your resources pack resolution in the shader settings and turn ON POM or parallax to get depth in blocks.
This work is free, but donations are welcome, feel free to donate if you want to support my work and help me continue this project.
COPYRIGHT :
You can :
- Records footages, take screenshots with these shader support and publish them only if you give credit in the description.
- Customize my textures for private use only.
You can not :
- Share these textures with the Mediafire link.
- Re-upload these textures or any parts of these textures.
- Use these textures in your work without my permission.
3
1. Download and install Optifine, then turn OFF Connected Textures and Alternate Blocks.
2. Download and install a supported shaderpack :
Recommanded :
- Continuum Shader or Ebin
- SEUS
Other great shaderpacks (reflections not available with some of them) :
- TME Shaders
- Triliton's shaders
- BSL Shaders
- Sildur's shaders
- Sushi Shader
COPYRIGHT :
You can :
- Records footages, take screenshots with these shader support and publish them only if you give credit in the description.
- Customize my textures for private use only.
You can not :
- Share these textures with the Mediafire link.
- Re-upload these textures or any parts of these textures.
- Use these textures in your work without my permission.
1
I am glad to see that you enjoy my shader support
1
Great to see that specular mapping is coming for your shaderpack
1
2
SEUS does not work on MAC. Read the post.
1
This is normal, it is how POM works.
1
No problem, good luck with what you are doing
1
There are the basics here, but you will need knowledge in OpenGL and CG in general if you want to write one. Also go on the Optifine GitHub to have informations about Optifine and shaders.
1
Thank you very much for your answer ! I don't really need to play in 512x but without this I can not test the look of the shader support I have made for the 512x R3D and my test shaderpack (Continuum PBR) changes the depth of the POM with the resolution of the pack. So I do know how the POM looks like with the 512x R3D (it seems that the depth is too high).
Regards.