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    posted a message on FullThrottle Alchemist

    I'm so glad you didn't wash your hands with it, because of the crap some people were saying! Dartcraft was a big part of my Resident Rise days. I actually got a kick out of the hand full of people that would just complain about the force torch, and a few other things from Dartcraft. For me I used the torch because it was a time saver for me that was unable to play (and Still am unable to play) more than an hour every few days. So not having to wait a long time for say a furnace to finally finish and say "well, my game time is up" was a great thing.


    Thanks again Dart, and I can't wait to see what cool things you will
    add, and the videos of you and Dan"Who breaks things" are to come.


    I will miss the Fairy's in a bottle!

    Posted in: Minecraft Mods
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0

    I was wondering if removing BoP mod will hurt anything? Since I am using Realistic world gen, I would like to get rid of all the extra stuff BoP adds, but just want to make sure nothing is needed for Quest, crafting, etc? Thanks for any help. Great Mod Pack.

    Posted in: Mod Packs
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    posted a message on AE2 Stuff v0.5.0 - Added Wireless Connector and Network Visualization Tool

    I was wondering if someone can help. I'm trying to pipe stuff into the Crystal Growth Chamber, but it doesn't want to work. I'm using EnderIO conduits and it will pull the finished product out, but will not let me pipe it in. I've tried several sides, used item filters, but the seeds will not go in unless I manually place them. Thanks for any help given. Happy Gaming:)




    Never mind, It was my fault, after playing around with it for awhile I finally fixed it, sorry. Great Mod by the way.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have been reading up on the Warp feature and was just wondering about a few things.



    1st-Is having permanent Warp impact your game? Other than the effect, de-buffs, etc. Like, will it keep me from doing anything in the mod?

    HaHa, I guess that's it really. It just popped up on my screen that I now have per warp.lol I don't mind the effect, attacks, etc it keeps me on my toes.

    I just didn't think by grinding out 3 hours worth of research would do that, and if it keeps me from doing something I will feel like an idiot cause I should have stopped and used bath saltz/soap.lol
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] INpure Projects - denoflions mods
    Quote from denoflions»
    I am aware of the issue with the NEI filter with BC 6.3.2. The fix is fairly small, so I'll probably push a fix tomorrow.

    I was wondering if this is the Log error I'm getting?

    http://pastebin.com/AiA1F4kE

    I'm not able to understand this error and was just wondering if it will impact the game? Thank for any help given.

    Edit: I did narrow it down to BuildCraft or Logistics Pipes. I just downgraded them for now, I figured it is BC, but LP stated that I should up BC in order to use both.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from thislooksfun»

    It was added in the Big Update (1.3.x), and is only for 1.7.10, so no Crash Landing. Sorry...


    Thanks for the fast reply:) Oh well:(
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    What version was the Armored Camel Pack added? The reason I was wondering, because I am playing Crash Landing, and I was looking at the configs and don't see the "Allow Camel Pack (Boolean) - True/False if this armor can have a camel pack attached. (Only available on chestplates)" in it anywhere. Is this something that can be added & if so could some one tell me how it should be worded so I can copy'n paste it?



    Thank you for any help given, Happy Gaming:)
    Posted in: Minecraft Mods
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    posted a message on Gravestone mod
    Is there a way to increase the spawn rate of the Catacombs? I know there suppose to be rare, but I search for hours on several maps, and have still yet to find one.
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Quote from spacechase0

    That one is an ID conflict. :) That is what the exception says, anyways. It also says it is conflicting with Twilight Forest's steel leaf armor.



    You are awesome, thank you:) I changed the ID's and everything is back to working order. Thanks again. Great Mods by the way:):)
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Also, When I updated before the pack did, I got the same error, so I just downgraded back to the versions before the latest release. How ever, since the pack updated (along with forge) I couldn't even get the old version to work. I really like these mods, and have manually added them for awhile now and I Hope its just a simple ID conflict, but I can't seem to find the answer.
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Quote from spacechase0

    Erm, your log says you are using Survival Wings 1.2.3...


    Sorry, I tried 1.2.4 first, then downgraded it to see if that would help, Its the same regardless of the version. It just stops minecraft, close back to the launcher. Give me a sec, and I will generate a new crash-log with the latest version again.

    K, here is the latest Crash,

    http://pastebin.com/XsaCcZcW
    Posted in: Minecraft Mods
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    posted a message on spacechase0's Mods (Updated 11/18/2015)
    Is any one else having trouble running the latest Survival Wings 1.2.4 with SpaceCore 1.6.2? I can run SpaceCore Fine, and Everlasting Tools, but when I add Survival wings I get an Error. I have added and used Survival Wings in this pack for awhile now with know trouble till I updated.

    http://pastebin.com/26isTw8D
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Mithion

    No. There is not.



    Thank you for this incredibly detailed and informative bug report. You have completely pinpointed the cause and exact location of this issue, and I will be able to resolve it with little to no trouble.


    HaHa, I understand completely Mithion... I work on computers, and Cars, and I have people call me and say the same thing over the phone, and expect me to know whats wrond with no info what so ever. Great mob by the way, hope you have a great New Year.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Korok

    How do i disable mobs on AM2? In AM it used to be something like B:SpawnMages=false.
    I need to get rid of mages. Good ones are destroying my mob farms. Any advice?



    I have never seen any mages spawn in any world I have played on. Is there a way to get them tp spawn, or is it random?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Bl4ckHole

    I was wondering what where the current ways to use up essence, other than gateway and calefactor/refiner. Cause I made a device that generate insane amount of essence, but in the end I can't find a use for it.


    Could you post screen shots of your setup?
    Posted in: Minecraft Mods
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