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Aug 31, 2013Reserved Pokemon spot for Waskom_Frost. One reserve pokemon slot remaining. Two reserve Ghost slots are still remainingPosted in: Forum Roleplaying
Trusted Individuals/Mods -
Three Pokemon Slots are used. One reserved. Six Pokemon slots remaining.
No Ghost slots used. None reserved. Ten Ghost slots remaining
Aug 31, 2013Posted in: Forum Roleplaying
Welcome! This is my first RP since coming back to MCF and I've come back with a whole new arsenal of RP styles! Now then, I usually write in my normal text color for most things, but for this, I will revert back to default MCF.
The pokemon crept through the dark pathways of Pinwheel forest. There was no moon that night, so the forest was in total darkness, only the pokemon's senses helped it find it's way. There had been news of many pokemon disappearances, most of them mentioned a strange green portal that sucked the pokemon in and then disappeared from sight.
The pokemon that was venturing was nervous. It's frame was tense and rigid, jumping at every sound. The pokemon eventually found itself coming across a strange cave that wasn't there before. Upon entering the cave, the pokemon found the walls etched with runes, and even some pictures. Taking a step closer, a click sounded and a green portal sealed of the entrance, effectively negating the pokemon's escape. The force from the portal was too much for the pokemon to handle, and it was sucked in, only registering an eerie voice in it's head.
"Now your journey begins. Be cautious, this world is no longer safe."
When you arrive out the other side of the portal, you see a large sign in front of you. Upon further inspection, your able to make out some words.
Amity ParkA nice place to live
This obviously was once a nice place, but to your eyes, the place is in ruins. Bright green creatures fly above the city, cackling maniacally, but aside from these creatures, the place is deserted. Tall buildings are crumbling, and some are already rubble.
There is a white building with a green shield of sorts around it, but that seems to be the only thing that was in somewhat good condition. the roads were cracked, and plants are growing through the cracks. It was obvious the place had been abandoned a long time ago.
Maybe you can find someone to help you in this messed up town. Those green things don't look friendly...
1. NO META-GAMING/BREAKING THE FOURTH WALL
2. Only trusted individuals/moderators are allowed to have a power like the 'Going Ghost' power
3. You are allowed to have unusual colors.
4. No fakemon.
5. This is a random rule.
6. Only three powers. None of them can be too OP. I will decide what is and what isn't OP.
7. Only 10 pokemon characters allowed in this RP
8. Only 10 ghosts allowed.
9. No Legendary Pokemon allowed!
Name: (Self explanatory)
Gender: (Self explanatory)
Age: (Self explanatory)
Species: (Are you a pokemon? or a human? Or a ghost?)
Moveset(POKEMON ONLY): (Self explanatory)
Pokemon (HUMAN ONLY): (Maximum two. Not to be RPed as a character, for defence only)
Powers: (Only three maximum)
Appearance: (Description and/or picture)
Bio/History: (2 five lined paragraph minimum.)
Other: (Anything else that doesn't fall into the other categories?)
Name: Dusk Phantom (AKA Dusk)
Powers: Ghost sense (Blue mist appears from mouth when ghost is near)
Appearance:Dusk has ash grey fur covering most of her body, with four white stocking markings on each of her legs. Her tail is white, along with her face and the fur atop her head is white as well. A single white band sits on her waist and a 'D' symbol on her right flank. Her eyes are a bright green.
Bio/History: Dusk was always different than other Absol. Her grey and white coloration made her a magnet for teasing, but it was usually her who got the last laugh. The clan of Absol she lived in was always terrorised by ghost types. Before Dusk came, they had no warning when the ghosts would come.
Then Dusk realized that whenever a ghost was near, a blue mist came from her mouth, alerting her to the ghost's presence. The clan depended on this sense, and they were usually ready for whenever the ghost types attacked, and eventually they stopped attacking. Dusk however, was not seen as a hero and the taunting still continued.
Dusk eventually had enough and left the clan, surviving on her own. She lived on her own, never staying in the same place for more than a week. One day, she was leaving her most recent place of residence, a cave behind a waterfall, when a green portal opened up, sucking her into it. She awoke in a strange town, with no idea where she was.
The ghosts will be going under a pokemon type to stay close to pokemon canon. They will be the 'Ecto Type'. These are the only 'Fakemon' allowed due to the tie in with Danny Phantom. The Ecto type has different weakness depending on whether it's attack or defence
Offensively, strong against: Ghost, Bug, Flying
Offensively weak against: Dark, Fighting, Normal
Defensively strong against: Water, Ice, Ground
Defensively weak against: Fire, Dark, Fighting
The reason why I have a limit on how many pokemon and ghosts allowed is because I want to have humans in this RP as well, not just all pokemon. This is not Mystery Dungeon. I will keep a close eye on how many ghosts and pokemon are being applied for, and I will deny any that apply after that limit. It is first come, first served, unless you reserve. Even so, I may reject your reserve. Maximum two reserves for pokemon, two for ghost.
To make the ghosts make up for their disadvantage in the defence, each ghost has this stat build; Low Defence, Moderate Speed, Moderate Health, High Attack. This means they may not be the best defenders, but they hurt when hey hit.
You are allowed to merge the Ecto type with other types. Like Grass/Ecto, Steel/Ecto, Flying/Ecto ect.
Due to a fluctuation in the portal, pokemon levels were destroyed, and you learnt/forgot many different moves due to the fluctuations.
Quote from Evanist
Name: Erion Letendre
Powers: For now, none
Appearance: Instead of having red flames, his flames are of a light blue color, with a touch of green. The top of his body is of a dark green color, and his eyes are of a deep blue sea color.
Bio: Where to begin…
Erion was born near Pinwheel Forest. His mother was a Typhlosion and his father a Zoroark. When Erion hatched, his parents were surprised by how he looked. Instead of having normal flames and a normal body color, he had light blue flames, and the top of his body was dark green. Even if he had these differences, his parents still loved him.
It cannot be said the same for the pokemons in the forest where their lived. Already, they were being tolerant towards Erion’s mother, being a fire type. They did not like fire types that much, scared that they would one day attempt to burn down the forest. Anyway… back to the story. Because of Erion’s different color, they did not tolerate him, and only though about trying to get rid of him.
Each day it was a fight for his life for Erion. Each day he had to train up to survive in this world. His parents would defend him most of the time, but he sometimes had to fight by his own. And each time they wanted to leave the forest, they were stuck with trying to pass a city full of people in one side, and the bridge in the other.
Erion trained so much, that only a couple of weeks after his birth, he had evolved into a quilava. He did not want to live a life of fighting anymore. He told his parents that he wanted to leave, to see the world, and no longer suffer those others that were bullying him. The trouble is… they were scared they would be caught by humans in the end. So Erion, in the night, ran away from his home, and headed east, at full speed.
Arriving at Nacrene City though, Erion was able to slip by any trainers that were moving around the city. He moved quickly, and then a couple of hours later in day light, was able to run away from the city and escape to the other side.
He continued to travel for a day, until he found himself near the pokemon daycare and the school. He was about to continue moving until he heard some people talking in the classroom, from a window. He moved to it.
He knew it was risky. His mother once was owned by a trainer, who used her as a tool for battle. She told him that it was not always the case with all trainers. There were some trainers would actually consider the Pokémon’s that were with them as part of a family. She was unlucky, but one day she was able to escape her trainer and run away from him, never to see him again.
But the language that was being teaches in that school yard was interesting him. Human language… He might actually be able to use it for his advantage if one day he was stuck or something. So he started to listen and watch from the window, learning, and even speaking a bit of the language.
Time pass, months maybe, and he would go back to that school to learn, while sleeping and feeding himself in the nearby forest. Then one day, when he was listening to the teacher from outside, he heard some footsteps from behind. Suddenly, he was attacked by a water gun attack. He turned around and came face to face with a trainer with a dewott. He backed away, scared. Seeing how the dewott was acting, he knew it was the type of trainer his mother told him about. He was scared. He then dodged another water gun attack. The kids and teacher heard the fight, and started to move to the window.
Erion started using every move that he knew. Rock smash and switft principally, but it was not enough. He was feeling week. Suddenly, he felt despair. He looked in the air.
“Help!” he cried out. The trainer, the kids that were looking were surprised by what they heard, and the teacher looked at Erion. The trainer shook his head, and commanded his dewott to attack again. Erion was about to get hit again, until a group of lillipup and patrat jumped in the way of the water gun, and started to rush to the dewott, attacking it. It then fainted, and a group of kids ran outside, surrounding Erion. Then Erion’s vision faded, feeling too weak.
When he woke up, he was in the school, the teacher patching him up, and the kids looking at him.
“Are you… alright?” the teacher asked. Erion looked at him, tired a bit.
“Y…Yes…” he says, unsure. The teacher and the kids looked at him, and smiled.
“A talking Quilava… that we don’t see every day…” the teacher then said.
Since then, Erion had been staying at the small school, and learned about human language and how they lived slowly. He was actually considered an equal to the other kids, and learned a lot. No one actually caught him, because they knew he only wanted to be free. He also trained up with the kids in fights, but not actually hurting himself too much. He was getting stronger and stronger, learning a bit more about himself.
Then a couple of months later, he decided to go back to Pinwheel forest, wanting to talk to his parents about what happen to him. The teacher gave him a custom made trenchcoat and a hat to hide what he was, knowing how trainers would react if they saw a wild quilava actually running around. Erion smiled at the teacher, thanked him, and then he was off, the disguise on him.
2 days later, he arrived back at pinwheel forest, only to discover that his parents were missing. He heard rumors about green portals dragging pokemons into them. Erion wanted to find his parents… and knew that the only way would be to find one of these portals. So he started to search for one of them.
A day passed, without any luck. He had looked in the forest, in dead ends and in caves, with no luck. When finally, when he entered a strange cave with symbols in them, he felt like something was pulling him backwards. He looked back and saw the green portal. He knew what he had to do. To find his parents, he had to go in. He breathes deeply, and then ran towards the portal. He just hopes he would find them soon.
When he passed the portal, he opened his eyes, seeing the sign about Amity Park, a nice place to live. He looks around, seeing only ruins. He chuckles a bit.
“Nice place… more like use to be a nice place…” he says. He sighed, and then removed started to walk, looking everywhere. Now…. Where should he even go?
Others: I am planning on getting him some powers later on, but right now he will only have his pokemon moves. Maybe I will make him be able to see or feel ghosts… I am just not sure.
Quote from Lugia
Name: Robert Morris
Species: Human / pokemon (Dragonite)
Moveset(POKEMON ONLY): -Dragon Claw -Thunderbolt -Flamethrower -Fly
Pokemon (HUMAN ONLY): none... unless you count himself...
Powers: The amulet of Aragon (he doesn't know what it is yet) allows him to change into a dragonite under certain conditions. It also seems to augment his strength while in human form, though, it's still not the form he'd prefer fighting in. He may also occasionally weild the 'Pearson Sword', which seems to deal tons of damage to dragons and dragon-types (though, at the start, he doesn't think it works).
Appearance: While in human form, he's just an average-looking guy with shaved black hair, and brown eyes. He's about 5'7", and tends to wear shirts which lack things such as designs or logos... all of his pants are the same, ordinary denim-blue color, making his wardrobe a little bland... of course, he doesn't care. While in Dragonite form, he's actually somewhat shorter than the average dragonite, and has larger wings. His scales in this form are a black color, with his underbelly being a light grey coloration. His eyes in this form are white, but don't lack a pupil. He seems to see much better at night than usual because of this oddity.
Bio/History: For the first fifteen years of his life, he was actually rather normal, if somewhat of a nerd. That was, of course, until his parents saw a supposed 'dragon sighting' on the News. Said sighting was proven to be a complete hoax soon after, but, his parents weren't convinced. That was the very day they decided to find and destroy any dragon they got their hands on. They started inventing weird machines that usually didn't even do anything, and constantly blamed everything on dragons. At first this was a bit of an issue for Robert, as he always really liked dragons, and his parents would come into his room and destroy every item in it that resembled one. This stopped after a year when Robert finally convinced them that his little statues and figures were not coming to life every night at midnight. They continued creating away, and putting the rest of the family, that would be Robert and Jake, Robert's little brother, in danger until they came up with the 'Pearson Sword'. Robert's parents thought it was a revolutionary device, but Robert just saw it as a regular sword... a sword with the word Pearson on it. More dragon sightings happened, and more hoaxes were revealed until the Pearson name was mud. At this point, Robert was glad he didn't share his parent's name, given that his mom divorced his 'real' dad only a couple days after Robert was born.
After being ridiculed through middle and high school, his parents found some weird new place that they thought all the dragons were hiding... Amity Park. It was in some other state, and a very far move, but... given that Robert still couldn't find a job, mainly because he's been laughed out of every job interview thanks to his family, he had to come with. It was okay, though, a fresh start, a clean slate. After a long and tiring trip to the airport, thanks to the family being unable to afford any kind of movers, he noticed a strange, almost ethereal person. "You... this amulet, it must stay in the bloodline... I sense that you and I... we're related... please... take it. This belonged to my brother, but.... I don't think I'll be seeing him anymore." she said to Robert. This was particularly strange, given that they were on a plane, and half of her body was in the ground, or, in the air below the plane, or whatever. "Uh... what?" Robert asked the woman, who didn't respond, simply handing him the strange amulet. This... could probably sell for quite a bit... not enough for me to move out, but it's a start! Robert thought as the plane continued on its course. Robert stared into the green gemstone of the amulet, as if that would help to determine whether or not it was pure emerald... wait... it WAS emerald, right? Of course, since Robert is no jeweler, he had no idea, and eventually just stopped looking at it. Though, the cat's-eye design in the center of the gem was intriguing.
Then, of course, they actually made it to the place. This 'Amity Park'... it was a complete ghost town. It even had weird, green floating things... those couldn't be ghosts, right? RIGHT!? Robert shook his head at any thoughts that those things were ghosts, and instead turned his head towards the odd building. He didn't get much time to look at it before his dad had him basically move the family in. Gah... once I get my own place, I'm NEVER MOVING AGAIN Robert thought as he struggled with the typically heavy boxes and beds. His dad came up with an excuse that he was getting too old, and that the plane ride messed with his back. It took hours, possibly even a full day to get all the stuff in, with Robert's dad eventually helping, thankfully, and once he finished, jet lag wasn't the only thing making him tired. He got onto his bed, and just passed out. The next day was supposed to be his first day at the new college, but... Robert... kinda missed it. He slept through half of that day, and when he got up, class was already over. Of course, a new day, and this time, he doesn't have to go to college... maybe this day will be better?
Other: By the way, Absol, I noticed another must/mist typo... in your bio.
Quote from Gunia
Name: Elaine Hanson
Age: Approximately 13.67 Years
Species: Human inside and out.
Moveset(POKEMON ONLY): She’s not a pokemon, so..
Pokemon (HUMAN ONLY): Eh, nope.
Powers: She does not possess any supernatural abilities.
Appearance: Long dark brown, almost black hair that goes down most of her back, pale Irish skin that burns within ten minutes of sun exposure, and dark green eyes. She is often found wearing a short sleeved black shirt imprinted with the white silhouette of a skull with a raven perched on top along with dark jeans and black tennis shoes. She is around 5"6'.
Bio/History: Elaine grew up in the world of pokemon, in a decently sized house with her parents and two younger sisters. Although Elaine never really took an interest to pokemon, spending most of her time at a computer screen talking to her friends and gaming. When she wasn’t glued to a screen she was either reading or drawing, which she did so constantly.
Elaine knew that pokemon existed; she just never really saw the point in traveling around and training them. It was much easier to stay hidden in her stories and games, lost in the world of fantasy.
One day after school she decided to take a small detour through the forest that bordered her house. The air was cool and crisp, the leaves showing the beginning of fall. She had heard talk of pokemon disappearing at school, but dismissed it as a mere rumor as she enjoyed the crisp breeze fall brought. As she was walking a flash of green light suddenly blinded her, a swirling green vortex that looked vaguely like a portal appearing before her. Before she could say or do anything the portal forced her inside, and she dropped into unconsciousness.
Other: Ehm... noo... Why would I have anything else to say? >.>
She actually has terribly eyesight, and can only see up to three inches before everything starts to blurs. She has a pair of glasses, but seeing as she usually wears her contacts to school she only has her contacts and not her glasses that she left at home. And one pair of contacts with no solution to soak them in only last so long...
Quote from KaBling
((Name: Milloon Hall
Gender: Male (please?)
Age: 36 (I don't understand the concept of aging in Pokemon...)
-Has thrusters - on back and at the ends of arms and tail. Used for flight and somewhat a flamethrower.
-Can scan, although not detailed.
-Can cloak, although not effectively - a shimmer can be seen if one focuses. Will be temporarily exhausted in the end from the energy drained.
-Has a roll of bandages covering arm, neck and tail - underneath are graphics which light pass through (think partial cloaking).
Biography: Milloon was just a string of coding from the beginning, an unfinished project after the owner's heart stopped and lay slumped on the desk. His two sons fiddled with coding they learned from him, passed down from two generations. After many years or endless typing and weeping, Milloon was created. Unfortunately, he wasn't stable as the coding wasn't exactly an expert's example. Not only he couldn't float, but he had a gender and was missing graphics in places. They were covered with bandages and was further tinkered with, eventually being given thrusters for movement.
MANY years later, the brothers split and one left the house in disgrace. With Milloon. However, he was lost on the way, the owner suffering the same fate as the previous owner. He spent most of his life on the streets and wilderness, avoiding trainers and making headlines several for being an elusive and mysterious Pokemon. One trainer nearly actually caught him, although he had a big heart and let him go - they became friends. They would bump into each other occasionally, the trainer catching Pokemon and Milloon quietly passing by.
One day, the trainer didn't turn up to his usual spot. Milloon didn't notice for about several days until he realised something was wrong. Tracing him back to his house, Milloon didn't remember what happened next, waking up on some rubble and grass. He did remember that he was looking for the trainer somewhere here though. As a result of his certain cloaking ability, he is sometimes mistaken for another ghost.
((Apologies, but I'm not familiar with one half of the RP. Therefore, biography is terrible.))
Other: Getting information mixed up will be awkward...))
Nov 11, 2012"I reckon any place that's not here is good.. We don't want any walkers to find us." Kilkira said as Shade jumped onto her shoulder. "And where have you been?" Kilkira said to Shade, not expecting a response. Shade just meowed and sat on Kilkira's shoulder.Posted in: Forum Roleplaying
Oct 26, 2012Absol posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Oh boy, now comes the update beggars.... The minecraft 1.4.2 update JUST CAME OUT! Mo'Creatures will update when it updates, be patient. I refuse to update till this updates, however, others probs don't share my opinion. ANYWAY... The update for Mo'Creatures will come out when it comes out.Posted in: Minecraft Mods
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Jun 8, 2012Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc.
Nov 4, 2011Posted in: Minecraft Mods
Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose your items in 1.7 update to the latest 1.6.4 version first (released the same day as the 1.7 version)
Want to help model new bikes? Go to the AnimalBikes Modeling thread
Want to show your support? Buy me a drink
AnimalBikes Download alternative
- Requires Forge, download here
German download: here
This mod adds a bunch of animals, which you can ride or fly around on.
- Ender Dragon Bike
- Wither Bike
- Chinese Dragon Bike
- Iron Golem
- Reindeer Bike
- SnowGolem Bike
- Notch Bike
- Cow Bike
- Ender Bike
- Pig Bike
- Sheep Bike
- Spider Bike
- Chicken Bike
- Squid Bike
- Wolf Bike
- Creeper Bike
- Pony Bike
- Ghast Bike
- Dino Bike
- Bunny Bike
- Chocobo Bike
- Silverfish Bike
- Bat Bike
- Slime Bike
- Ocelot Bike
- Flower Bike
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- People who do youtube videos on this mod, feel free to post them here
Special thanks to
- Failboat103 for helping me test and for his suggestions. Visit his Youtube Channel and thank him
- Verdana for letting me use his Mine Little Pony models
- skygirlrobincreeper for helping me test
- fauconpluton for the banners, the notch head, reindeer, dino and bunny model
- DjGyarados for one of the dino models
- LordCubyVI for one of the dino models
- superlegoguy27 for one of the dino models
- Eliwood407 and Boltman686 for the chocobo bike
- Cris Jon Stow for his banner
- LordCubyVI for helping with the snowgolem model
- BossNoodle for the chinese dragon model
- Trikksterr for the flower bike model
- Notch and Mojang for minecraft and all the animals ofcourse
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/UR2lw.png' /></a>
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278239-"><img src='http://i.imgur.com/KYkiQNM.png' /></a>
Mar 27, 2011Kinniken posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open betaPosted in: Minecraft Mods
Millénaire forums for more in-depth discussions than here:
Millénaire 7.0 open beta! Millénaire 7.0 introduces two great new features: a reworked Norman culture and the construction of a massive, end-game marvel: Notre Dame of the New World! Head to the beta page for all the details and the download link.
Millénaire 6.2 for Minecraft 1.12 available!
Millénaire is now officially updated to 1.12.2. Download the new version on www.millenaire.org!
Millénaire is a single- and multi-player mod for Minecraft. It aims to fill the "emptyness" of single-player worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian and Mayans themes and additional cultures planned.
Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expending current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, crafting tools and powerful amulets, etc. As the village expends, the number of villagers increases as couples have children who grow up into new adults.
Help villages grow by trading with them and be rewarded with unique items such as Normand and Indian food or statues and tapestries to decorate your house with. And if they start liking you enough, they might even build you a house of your own.
Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian, Hungarian, Chinese, Arab, Estonian, Norwegian, Ukrainian (more coming!)
Download Millénaire on Millenaire.org.
Want to know more first? Check the overview.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki:
Millénaire Library of user-created content to extend the mod:
Millénaire forum for more in-depth discussions:
Come across small villages while exploring, such as this Norman settlement...
Millénaire review by CGzCinema showing the mod's main features
... or this Japanese one, centred on a rice paddy.
6.2.10 - 08/09/2019
- It is now possible to donate goods to villages for a big reputation boost
- Added two new advancements, Amateur Architect and Medieval Metropolis
- The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
- Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
- Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
- Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
- Fixed a bug where paths could be built over mud bricks
- Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
- Fixed a bug where sub-buildings would appear on the village map, hiding the main building
- Fixed a bug where middle-clicking a full path block in creative would give you a path slab
- Fixed a bug in the handling of Byzantine textures
- Content Creation improvements:
-- New format for buildings' text data, much easier to read than the old one
For older releases, check the wiki page: Millénaire Updates
Or discover a mysterious Mayan pyramid, abandoned in the jungle. (Texture pack: Soartex FanVer with Millénaire HD blocks)
Check the FAQ page on the Millénaire wiki: http://millenaire.or...ki/Category:FAQ
- MinerMiah for the Mayan culture (including skins)
- Minepower for the Japanese culture
- Rasseru for the updates to the Japanese culture
- Ticlon for the Byzantine culture and some of the lone buildings
- SMP for all the Indian skins. Great and fast job! Check also his texture pack that includes a full reskinning of Minecraft itself, Millénaire, and many other mods as well!
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Listen to the villagers discussing their job, life or simply the weather.
Making new cultures
Since Millénaire 1.4, the bulk of a new culture can be made without code (not just buildings and village types like before, but new NPCs as well). As such I'm interested in player-made cultures to integrate in the main game, provided they fit the general theme of Millénaire of "real" cultures from around the 11th century. Players interested in producing one for Millénaire should PM-me about it. If we agree on the idea, I'll provide support in the form of help on how to mod Millénaire and in the form of whatever new code might be needed (for new items, blocks or good productions), though likely not with the buildings and NPCs themselves. I reserve the right to change anything I might not like in a culture I'm shipping with the mod itself, but in practice I intend to leave as much of a free hand as possible to culture designers.Contribution welcome, it helps make Millénaire a rich game!
See what they are doing and what they need in the villages' centres.
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.org/wiki/
- Female and children sounds
- It would be very useful if people who have been playing for a while could post detailed accounts of how they play Millénaire, what they like/don't like, what their goals are when playing, etc. I need more comprehensive feedback, not just small reactions to individual features.
- New lone buildings: the more different kind of lone buildings (or variations of the same kind), the better. People wanting to do lone buildings in the same style as the existing ones are welcomed. You can post your creation in the thread, preferably with a screenshot. I'll add those I think fit in Millénaire.
Trade with them, to help their villages grow and gain unique blocks, foods and items.
Downloads are available from millenaire.org.
Thread for posters to discuss custom building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.or...i/Texture_Packs
Feel like paying me a cider? . Otherwise, I'm always looking for more SugarSync referrals (similar to DropBox but more generous free quotas). Note that you have to install the app, not just sign-in online, for me to get a quota bump.
See their villages develop in prosperous communities...
For more information, help, known bugs, etc., check the new Millénaire Wiki: http://millenaire.org/wiki/. Feel free to contribute!
...or massive fortresses surrounded by desert.
But be wary in your travels, for hostile bandits and soldiers can be waiting deep in the woods!
Encourage villages to trade with one another, or push them to war and see their men battling while the women and children
And when the pull of adventure becomes too strong, seek out the mysterious Sadhu in the forest to start a great quest on the origins of the world.
Who knows, you might even come across the mysterious Panthéon, the massive structure where the contributors and donors to Millénaire are immortalised.
Note to modpack makers: Millénaire can be freely added to modpacks provided you credit me and provide a pro-eminent link to millenaire.org.
Signatures by minami26 - now with dynamic version info:
This mod is Copyright (2011) and is my intellectual property. Only minecraftforum.net is allowed to host any of my material without my consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as the download links provided point to this thread or to the Millénaire Wiki. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission.
May 6, 2012charsmud posted a message on TimeTraveler: Real Time Travel Inside of Minecraft! Go to Your Past!Posted in: Minecraft Mods.
Welcome to the forum page of TimeTraveler, the ONLY mod that allows time travel in Minecraft! This mod currently includes the ability to go to the past and future, create paradoxes, and generate useful items from the paradox you collect on your journeys!
To start in TimeTraveler, find a Paradox Structure. In the altar in the center is a Paradox Cube; you will need NINE of them to make the Time Machine. On top of the Paradox Structure is a chest containing a Paradoximer; you only need ONE. Once you collect all nine Paradox Cubes, put them in a 3x3 crafting table in a square pattern to create the Time Machine!
To travel to the future, right click with the Paradoximer in hand. This will open up a GUI with a few buttons and a text box. Enter the number of years you want to go to the future, and you're good to go! Do note that the more years you're traveling, the longer it will take! To travel to the past, right click on the Time Machine to enter it. Right click again to open up the GUI. Click on the time zone you want to go to, and click Travel! Also note that the most recent time saved is still being written, so DO NOT go to the newest time zone!
Time zones are saved under the "/mods/TimeMod/" directory. For the future, one time zone is equivalent to one "year". One time zone in the past is equivalent to 1200 ticks in game. Time zones are an aspect of this mod that are definitely going to be expanded upon in the future; at the moment, they are simply a way to track and categorize the times, but eventually controlling and maniuplating these Time Periods will be a crucial part of the mod.
When a player destroys or places a block, the type of block, metadata, and coordinates are recorded and saved in the player's .ppd file (more on those later). When the player travels to the past, they will see themselves placing and destroying blocks EXACTLY as they did before. Tracking blocks placed by mobs has not been implemented, but should be due in the next couple of patches or so.
Movement, held items, thrown items, and head rotation are all tracked for replaying during the past. The player, upon traveling to the past, can see themselves moving around, throwing items, holding items, looking around, and doing the normal things players do. Currently, ONLY THE PLAYER is being tracked; in the next few patches mob tracking will be implemented.
A paradox will happen whenever a player mines a block. Every time a paradox occurs, a bar in the upper left of the screen increases. Each block has it's own "value" of paradox; for example, mining one diamond ore could equal 80 paradox, while one cobblestone could count for 8 paradox. Breaking a Time Machine will INSTANTLY kick you back to the present. When the player's paradox bar becomes filled, the player is sent back to the present with no paradox. If the player manages to return to the present by letting time run out, they retain the amount of paradox they obtained. Paradox can be collected from the player by using a Paradox Extractor; an Empty Bottle is necessary to contain the paradox, however. Once the player has bottled the paradox, it can be run through the Paradox Condenser to form Condensed Paradox, or to duplicate items. However, as soon as the Condenser is closed, all excess paradox is diffused into timespace, so be sure you have a good amount for what you want to do! Paradox will be used in useful items and blocks in the future; expect some in the next few patches. Due to paradoxes having occurred, however, negative events will begin to occur. The more paradox, the worse the consequences are.
Current Paradox Consequences:
The mob stats are as follows:
Move speed: 25% faster than the player (0.75F)
Attack strength: 5 hearts
Max health: 20 hearts (twice that of the player)
Armor value: 20 (full armor bar)
The mob has a rare drop of 1 Condensed Paradox.
These also spawn naturally (very rare).
Forge is necessary for this mod.
If you wish to help with this mod, post using the following template: IGN: What you want to help with:
What sets you apart from other modders:
Examples of work:
Do you have a github:
Can you debug:
The following spots are available:
CONTRIBUTIONS (depending on what you contribute. For example, an auto-installer).
TEXTURING (This is not an "official" postion you apply for. Send me the texture that you are applying with that you think can best any of the current textures, and I will decide from there).
NOTE: I'm putting the GitHub link here, so people can see the source and give feedback and ideas on how to make it more optimized and suggest bug fixes. And for the people who are just plain curious. https://github.com/c...ud/TimeTraveler
Support with these banners!
Created by: Thisguy1045
Created by: NoXthinCome
Copyright:This document is Copyright ©() () () and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Original posting of the time travel mod:
Mar 15, 2012Posted in: Minecraft Mods
Welcome to the new Jammy Furniture Mod
Please read the new blog post!
InstallationPlease put the .zip into the mods folder.
WebsiteFor more information and recipes please visit the website:
DownloadMinecraft 1.6.2, v4.5 : Download(mediafire)
Old downloadsMinecraft 1.5.2, v4.4 : Download (mediafire)
Minecraft 1.5.1, v4.4 : Download (mediafire)
Minecraft 1.5.1, V4.3 : Download(mediafire)
Minecraft 1.5.1, V4.2 : Download(mediafire)Minecraft 1.5.1, V4.2 : Download(mediafire)Minecraft 1.4.7, V4.1 : Download (mediafire)Minecraft 1.4.7, V4.1 : Download(mediafire)Minecraft 1.4.6/1.4.7, V4.0 : DownloadMinecraft 1.3.2 : DownloadMinecraft 1.4.2 : DownloadMinecraft 1.4.4 : DownloadMinecraft 1.4.5 : Download
Any problems tweet me @Jammy780
May 7, 2011Posted in: Minecraft Mods~ Paintball ~
Mod information, recipes, installation tutorials, downloads, and more can be found on my site: www.slatebit.com/paintballmod
This document is Copyright (2017) of lKinx (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only www.slatebit.com, www.minecraftforum.net, and www.planetminecraft.com are able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly or privately (such as mod packs) without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.
Jun 5, 2012RagingMonkeys posted a message on Grand Theft Auto: San Andreas GTA 1:1 Minecraft full scale map. 36 sq kmPosted in: WIP Maps
NEW VIDEO UPLOADED
My mission is to create a full scale map of San Andreas from Grand Theft Auto. All 36 sq k of it.Here are some links to a few of my Youtube video's on this build. Sorry about the quality of it... my computer sucksI am in full understanding that this sounds crazy and will take years to do, but it is a project i am willing to invest 3000+ hours completing.All buildings will be 1 for 1 in relative size, 1 Minecraft block to 1 meter.Yes i am crazy, and this is what crazy people do. It will be a epic grind, but worth it i think. So far my world file size is over 750mb!! Now that is pretty huge.What do you guys think of this? Any tips or messages of support? Has anyone else ever done this?I will be posting screen shots and updates every week or so on here.Wish me luck
Jul 10, 2012Jdembo posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download AvailablePosted in: WIP ModsWelcome to the official post of The Avatarian Mod!
This mod is based on the popular 2009 movie Avatar by James Cameron. It creates a new world known as Pandora with many wonders and dangers. It is planned to be an RPG Style mod, but as of now we wish to make it entertaining and playable for the user. This mod is currently still in development and will most likely not be 100% finished for a while. Please be patient with bugs and issues, as we have lives and cannot work on this mod at all times. If you do encouter a bug/issue, please PM me or comment here so I can see it and mark it down. This way we can fix bugs and make it better.
1. download Minecraft Forge from www.minecraftforge.net (the Universal version).
2. Un-zip it and open the minecraft.jar
3. Drag the minecraftforge files into the minecraft.jar
4. Run Minecraft, start it, and log out.
5. Go to your .minecraft folder and find the 'mods' folder.
6. Drag Avatarmod.zip into the mods folder.
Please keep in mind this download was due to everyone asking and the amount of PM's. It is buggy and glitchy as bugs are not the main issue/focus right now.
HometreeA large tree, which Na'vi live in. This is an early beta version of the Hometree, and we are currently working on improving it.
RDA BasesRDA bases are still in the work, as we are trying to find ways to have them generate with minimal lag and increased awesomeness. Ideas on these are welcome
Viperwolf DensThese are holes in the ground in which Viperwolves live. They have a 50% chance of spawning under hometree's, so be careful around them.
http://imgur.com/a/hepCN (Imgur gallery)
AltersAlters are ways to s
This mod currently adds 9 entities, but we plan to add a lot more. We are constantly updating the mob animations, model sizes, AI, health, etc. so please be patient if something is wrong. We are making our own AI which is very hard, so we hope they will be smart, amazing mobs.
Banshee's are one of the main inhabitants of Pandora. They are known to be ridden by Na'vi and have strong wings for flying. As of Alpha .6, they are not tameable, but do plan on it for the initial release.
These are the main land animal of Pandora. They are interactive animals, which are rideable. They are the horses of pandora. With six strong, powerful legs, these creatures are
the fastest land animals out there.
ThanatorThanators are one of the worst, most fearsome animals on Pandora. It takes multiple bullets and stab wounds to just slow it down, and it moves with incredible speed. It is thought to be the 'mother' of the Viperwolves, so be sure to be properly equipped when you fight it.
LeonopteryxThe Leonopteryx (Toruk) is another one of the big beasts on Pandora. Its fast, strong, and has health. We gave it the boss health display and have it display smoke particles so you know how dangerous it is. I recommend using a spear and arrows against it .
Model : Leonopteryx
Thanks KarryBird for the amazing texture/model!Hammerhead TitanothereThe Hammerhead Titanothere is the largest land animal on all of Pandora. It is a territorial animal with the head similar to that of a hammerhead shark and with charge at its enemies at an incredible speed.
Model : Hammerhead Titanothere
HexapedeThe Hexapede is the deer of Pandora. It is about 5 feet long and 2-3 feet high.
It is harmless and will run away quickly if spotted. With an acute sense of hearing and smell,
its near impossible to catch.
The Viperwolf is the child of the Titanothere. Its small and sleek and fast like a cheetah. They often hunt in packs and surround the target. They have relatively low health and are close ranged, so they are easy to kill, but if theres a lot of them then run.
The Viperwolf model, the map is now done but i can not get a full picture just yet.
The Na'vi are the humanoids of Pandora. They have strong bones can be up to three meters tall. They are well trained and intelligent, and are able to ride most animals on Pandora such as the Banshees and Direhorses.
Pandorican BoarThe Pandorican Boar is, as in its name, the boar of Pandora. With its large tusks,
it is a worthy opponent in battle. They are often bred by the Na'vi for food
- IMAGES -
Because there are going to/there are a lot of items and blocks, I will not list them all here. For the recipes, I recommend using Not Enough Items. Eventually, all recipes will be on the Wiki.
An extensive list of images can be found here - http://imgur.com/a/XlZAn
Pandora is the planet this mod focuses on. It is a land of danger and wonder.
To spawn the ship, you must craft the items necessary. These items can be found on the wiki page here.
AvatarTech is a large portion of the mod. It is part of our add-on system, meaning you have the power to enable and disable it.
Modules are for adding and expanding upon current engines. This means you can add more heat capacity, energy output, storage, speed, etc.
The 'Infometer' (name TBD). Point the item at a mob/block and you will now have access to it. At first, it shows just the basics. The more time you have one near you, the more info is unlocked. The gui is WIP, so buttons and all will be much nicer in the finished project.
Here is the Advanced Mechanical Engine GUI. In AvatarTech, there are 2 types of engines, Mechanical and Electrical. More info can be found in the post. It takes two fuels, lava and water. You can move these into the engine with a bucket or waterproof piping. While it has no chance of exploding, it can overheat and stop working. To stop overheating, either A) make sure there is plenty of water or add a heat-module.
Compressor + Two Basic Mechanical Engines
In this one, you can see two basic mechanical engines powering a compressor. Compressors (texture is temporary) compress metals into a finer form, allowing for them to have greater uses. One compressed metal can be turned into a different metal of the same type. More info on this can be provided later.
Here you can see the Liquid Containement Unit. It is a multiblock structure. (If it is 3x3xy, then it is a unit). If it is anything less then 3x3 (x and z), then it is simply a Liquid Container. This is how we store liquids. Iron containers can hold lava and any other liquid, while Copper Containers will melt if lava is stored in them. Wooden containers are capable of holding small amounts of water, and are therefore inefficient.
Magic, same as technology, is not in the current release of the mod. It is also still a WIP and will be updated and changed often. It will run off of faith, which is the power source. You gain faith by doing quests (future addition) and other similar things. Spells will be similar to summoning lightning, a pack of viperwolves, and healing yourself. Feel free to post ideas below!
It uses the system of faith, which can be gained and stored at Altars.
[/center] [center]1. Q. May i help this mod in its development phase? A. Yes, please fill out the form below and we'll see.[/center] [center] 2. Q. I have a suggestion for this mod, may i post it? A. of course you can! We are open to suggestions 24/7! [/center] [center] 3. Q. Where can we contact you with questions/comments? A. Feel free to email me at [email protected] or PM me on these forums!
You may NOT put this mod in ANY modpack unless you request and are granted permission by me. You may not distribute download links to this mod, but can make posts on another site linking back to this or the Planetminecraft post. Any adf.ly links that go to the MCF or PMC posts are not allowed, as you are making money. We, Cube Modding, are gaining no money by doing this, so I dont believe you should by distributing our hard work.
Feel free to distribute this privately to a few friends, but please keep in mind money from the ads on the creeperhost link go to charity.
Jdembo/Giraffestock - Project Leader/Coder
Namore77 - WorldGen CodeKarrybird - Head ModelerStronghold527 - Textures3D - BannersReec3ty - Modeling/Textures/Cod
EscTheCtrl - Modeler/Textures
Psanko - Head Texture Creator
Valeax - TexturesDracolith - Dimension Codecr3wp - CodeJtank - Textures
Disclaimer0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Jdembo, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft ([a href='http://www.minecraft.net/copyright.jsp' class='bbc_url' title='' rel='nofollow']http://www.minecraft.net/copyright.jsp[/a]) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
If you have any questions or ideas, feel free to comment below or email me at [email protected]
Nov 21, 2011doddsey4491 posted a message on (Re-Birth/Completion) PROJECT JOHTO W/ PIXELMON ****Soon to be for Minecraft 1.6.2****PROJECT JOHTO/KANTOPosted in: Maps
(PIXELMON ADV MAP ***MC 1.2.5***)
This thread is to promote a map that SPG started awhile back and that i jumped in on and am now basically co-creating with him! Ill be updating this thread as things get finished, and checking back here for any critiques and suggestions that you guys may have...
DOWNLOAD THE MAP AND TEXTURE PACK HEREYou will need Noppes HM Mod
and as of right now that is the only mod you need to play the map. Keep in mind however this is just an early pre-release and does not contain anything from the PIXELMON Mod.Another Mod we HIGHLY suggest is Nerf Griefing Mobs
Check out a 3D rendered picture of the map!!!
Disclaimer: Once Towns are implemented into Pixelmon, be sure to turn off town generation!!!!!
Here is a video on how to add the map to your Minecraft and install the mod:
Awesome trailer put together by DODDSEY!!
We are looking for people interested in helping see this map through to fruition!
If interested leave a comment bellow with some basic info (Some knowledge of World Edit is now mandatory, considering we don't have the time to keep teaching people how to use it; ie: copy and paste, replace, set, stack etc) :
Familiar with World Edit: Yes/No
Familiar with 4th gen Johto Region (HG & SS): Yes/No
Are you a Developer: Yes/No
Your feedback is also very much appreciated!
Please take the opportunity to donate if you understand how many man hours go into a project like this, or if you are just stoked to see this project done =D
(Also just as our thank you for donating, the top donors will get to have their names replace the gym leaders in the map, plus EVERYONE that donates will have their name put in the HoF)
Other update vids:
Want to support us with this awsome banner?
Then put this in your sig!
Jan 13, 2012Syfaro posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)yesyesyesyesyesyesPosted in: Minecraft Tools
That is awesome.
Edit: looking back on this post, how did I get 4 rep?
Edit 2: 17 rep? wat?
Edit 3: I'm not even sure...
Edit 4: Popular? really?
Edit 5: ...
Edit 6: I don't even know any more.
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