• 1

    posted a message on [1.12.2 Modded Adv] Pixelmon Johto - Pokemon's Johto and Kanto (HeartGold, SoulSilver & Crystal) recreated [150,000+ Downloads]

    Hey Jond, just noticed something really minor while replaying the map. I believe you may have put the description of a nest ball on the net ball item. When hovering over the net ball it says good on weaker pokemon, which is what the nest ball does. The net ball is more effective on bugs and water type. Just thought I'd mention that!

    Posted in: Maps
  • 1

    posted a message on [1.12.2 Modded Adv] Pixelmon Johto - Pokemon's Johto and Kanto (HeartGold, SoulSilver & Crystal) recreated [150,000+ Downloads]

    Important message to Jond and other map users:

    I got the help from the Pixelmon team and the problems I have been experiencing with the map that I have been posting about are not caused by the map, it is caused by ditto transforming. If you are playing this map and get random crashes on the route before goldenrod, it is because of dittos. You can fix this by going into yours or the servers config file and finding the place that allows pokemon to aggro and force battles and setting it to false. This has fixed the problem for me and will hopefully help anyone else having the same issue. Thanks for reading!

    Posted in: Maps
  • 1

    posted a message on [1.5.2] ♦CraftMon♦ | BUKKIT | SURVIVAL | PIXELMON | MCMMO | FACTIONS | PVP | LOCKETTE



    IP: 173.236.118.114:25588


    Also visit our website!



    What We're All About

    CraftMon is an undeniably fun server with endless opportunities! Upon logging into the server for your first time you will be given a starter pokemon, thanks to the great mod, Pixelmon. Let your adventure begin! You may choose to follow the path of a pokemon master, and catch them all until you've reached the top. Or perhaps you prefer the life of a warrior, PvP is enabled on our server so you can begin your battling with the players of the server the second you step out of spawn. Our community is always welcoming and easy to get along with. The friendly staff and experienced players gladly answer any questions that you may have. And you don't have to worry about your stuff being destroyed, we do not allow griefing so your prized builds will never fall at the hands of another player. Whether you choose the life of a pokemon trainer, or you prefer to ignore pixelmon and play the server as if it were vanilla, join today and have an awesome time on the server and meet some great friends along the way!


    Server Rules
    1. No Hacking
    2. No Griefing
    3. Do Not Ride Your Pokemon, It Causes Server Lag
    4. Do Not Ask The Admins For Things
    5. No Advertising Other Servers
    6. Do Use Optifine, It Crashes The Server
    7. Be Respectful


    Donation Information
    Donation information can be found here. The donation packages are as follows if you don't wish to go to the donations page.

    $5 Advanced Package-1 TM of your choice, 30 mcmmo levels into any stat you choose, $5000 in-game money, 1 pokemon of your choice (not shiny or legendary), one nickname (not coloured), chat prefix "Advanced"
    $10 Legend Package- 2 TM's of your choice, 50 mcmmo levels for 2 stats plus 25 into another, 1 pokemon of your choice (can be shiny, legendary, or both) plus another non shiny non legendary pokemon, $10,000 in-game money, one nickname (can be coloured), chat prefix "Legend"
    $20 Elite Package- 3 TM's of your choice, 50 mcmmo levels into 4 stats, 2 pokemon of your choice (can be shiny, legendary, or both) plus one non shiny non legendary pokemon, $25,000 in-game money, nickname (can be coloured) with the ability to change it once, chat prefix "Elite"
    $35 Ultimate Package- 5 TM's of your choice, 150 mcmmo levels into 3 stats plus 50 mcmmo levels into 2 stats, 3 pokemon of your choice (can be shiny, legendary, or both) plus one pokemon (can be legendary), $45,000 in-game money, nickname (can be coloured) with the ability to change it 5 times, chat prefix "Ultimate"
    $50 Hero Package- 10 TM's of your choice! 200 mcmmo levels into 5 stats plus 100 levels into 3 stats! 6 pokemon (can be shiny, legendary, or both)! $75,000 in-game money! Nickname (can be coloured) with the ability to change it ANYTIME! Chat prefix "Hero"


    All About Promotions!
    Becoming a Member- When you first join the server, you will start out in the guest rank, with very few commands. You will still be able to build and return to spawn but the real fun begins when you become a member! Simply post your IGN (in-game name) on this forum page and you will be promoted by one of our staff as soon as possible so you can begin adventuring to the fullest!
    Posted in: PC Servers
  • 3

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Quote from JLC5087

    I think the title should have something that says Eragon

    It says Shur'tugal. One who has read the books would likely know what those words mean.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Quote from timizaver

    Your mod is great, but I have a few notes:

    1. I don't think that rider swords should be made on a crafting table, cuz in the book it was made in an elf forge. not pozitive if u were to change that so just posted it :D
    2. I think that rider swords should be stronger (inflict more damage) than they are now
    3. I don't mean to insult you, but ur Roran's hammer's texture kinda sucks :/
    4. Rider's swords are weaker than Roran's hammer o.O that shouldn't be that way either

    Sorry if I've been insulting, that wasn't my intention...

    Anyway great mod and keep up the good work :D

    1. Not really sure how someone would manage to make their sword using something that isn't even in the game...
    2. Rider's swords have infinite durability which makes up for their lack of strength.
    3. If it is really that big of a problem, then I'm sure the team will upgrade it somewhere in the future, however squashing bugs is the top priority right now
    4. When you think about it, Roran wrestles Urgals and crushes armour and eldunari with his hugs, so yeah, Roran could probably deal a bit of damage with his hammer.
    Posted in: WIP Mods
  • 2

    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Quote from Sniper_Venom

    I don't know if I said this before but say pixelmon if U Hate PokeMobs :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather:

    Not sure whether you noticed or not, but you did say that exact same thing one post above yours. The first thing I would like to point out is the fact that you are in fact advertising another mod, and in no way does that help pixelmon, the mod that you love soo much. Secondly, there is no reason for you to put down any other mod, it does not make pixelmon any better, it simply makes people see the hard work that was put into pokemobs as very low quality, even though I can assure you much work was put into making it. In conclusion, I would ask you to act a bit more responsibly. Calling down other mods doesn't make this one any better than it already is, nor does it make you a better person. This is an incredible mod with an awesome team and they really don't need someone advertising other mods.
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Quote from Taklok

    Good news. We are currently working on packing a release up. There are a few known bugs that we will be hoping to fix soon that was the possible surprise I mentioned yesterday. So here's some swords, and a very, very rare but useful hammer.



    Those look so much better than the old ones! Thank you for changing them, they stay true to the books and still look amazing :D
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Quote from Taklok

    So, while IAmShortman is squashing bugs, I'm feature creeping. Any guesses as to what these are?



    Eldunari?
    I actually had an idea for eldunari a couple days ago, just didn't really feel like posting it but I might as well do it now. Though I think it would need to be after magic was implemented, but here we go.If a player had their dragon grow to full health, maybe the dragon would offer to give the player their eldunari, I dont know, that isnt really part of the idea. But once the player got the eldunari, through whatever means you decide, the player would be able to do several things. First, every time they cast a spell, the players magic bar would not deplete, instead it would draw upon the dragons strength for a little while, depending on how old the dragon was, it would have more or less magic. Now, this would be the same as a normal dragon, if a player had their dragon following them, it would feed them energy the same way an eldunari would. However the player can bring the eldunari in their inventory and leave their dragon back at home and still be able to draw from their vast store of energy. Now, this brings me to my second point, a player would be able to communicate with their dragon through the eldunari from extreme distances. So if a player left their dragon back at home, all they have to do is take out that dragons eldunari, and if they right clicked, then they would cycle through something like (Sit, Follow, Guard this area) so that the dragon would do just that. Maybe if a talking system is added then the dragon would occasionally say something to the player through the eldunari, but that will probably be pretty far in the future.

    EDIT: Sorry, didn't realize the font was so small
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released

    hey when you said thanks for the support to thiago...i mean its hard to say...im supporting you too but it....its complicating im sorry :/ i dont try to sound mean when i said what i said....also i think does pictures that you posted up are very cool i will try to texture them and then post the screenshot....but what i meant was like you said and im literally quoting this "What really annoys me is the fact that there is no effort whatsoever to at all make these look like they should!" i mean there is effort this mod is worked on 24/7 and not everyone has seen those swords and in a book you can imagine the sword in differant ways cause we cant actually see them, but i still dont think the swords look like they would but i mean they are putting in an effort to make it like the books..that might be how to texturer sees the swords as in the book..but in the end it is the book, it has the swords and you cant say that a visual design is not based on the book when there are no actuall pictures in the book to sow us the design of the swords

    Another quote from me is "I can tell that the team put a fair amount of work into designing these," what you are trying to do is make my quotes look bad even when it clearly says "What really annoys me is the fact that there is no effort whatsoever to at all make these look like they should!" I didnt say that they did not put effort in because I think everybody on this thread can tell that the new swords have much more detail and much cooler designs than the original ones. And even if the books didn't specify what they looked like exactly, Christopher Paolini is incredible at describing them. After reading the books, a person should know that: There are never two different sword colours on the same sword, the swords always resemble swords, they always have a crystal in the pommel that matches the colour of the blade. The only sword of the nine that follows that is the brown one. And even though the movie wasn't very accurate, they still managed to make Zar'roc look nice, it only takes 10 seconds to look up a picture of it, and there is even more fan art that people have made, and all of them are better than the ones we are presented with.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    Quote from ThiagoTGM

    Its not disrespect. Nobody is shouting "hey you are idiots your mod is horrible!" THAT would be disrespect. As Ridesdragons said before, its called constructive criticism, what is basically something indispensable, since it really helps improving something. What Aboveexpert and the others are doing is not that they are saiyng that Tak and the others are not trying at all to make this mod similar to the books, they are just questioning the reason for straying out of the books to add such textures and features (not that they aren't cool)

    Exactly, thank you for your support. Chosen, not once have I said in any of my posts that I did not like the swords, because I have said many times that the designs are amazing. It is not being disrespectful because I haven't actually done anything of the sort. Hell, I complimented the team on the artwork. I am simply expressing my frustration on the fact that the artwork is not book based
    Posted in: WIP Mods
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