1.13 is going to ruin Minecraft!, the days of chunky gameplay and buggy features are over! /s
- AboookhTheMaster
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Member for 8 years, 2 months, and 8 days
Last active Sun, Aug, 5 2018 06:24:09
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KaijuRizard2000 posted a message on Minecraft 1.13 Update Opinion ThreadPosted in: Recent Updates and Snapshots -
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TheRealReeper posted a message on Current member title listPosted in: Forum Discussion & Info
wow, what smarts you are (i just did the same thing! LOL)
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cwTobby posted a message on Command Block "Titan" Mob Killing Help 1.9 SnapshotPosted in: Commands, Command Blocks and Functions
Just a question, Once this titan mob is fully functional, will you make a attack on titan themed map?
most likely. if someone can help build, this would be amazing
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Escman1999 posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from gandalf20011»
I would like to say the cool down on the weapons is just horrible not saying this update was bad its just the cool down has ruined my experience in survival mode in general and really should be a togglable option in the long run in this case i have to make this point through so its just not good in the slightest when survival is involved but on pvp i myself have no experience just saying this option i present is the best all around.
is a 0.6 second cooldown that bad? after all, the cooldown doesn't matter anyway, because all entities are invincible for 0.5 seconds after you hit them, which makes spam clicking pointless, also, the bow has had a cooldown with its drawback system since beta 1.8, and no one is complaining about that
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TNTftw21 posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from AboookhTheMaster»If you don't like 1.9 just play an older versions it is simple
I agree that those who dislike 1.9's battle mechanics should just play older versions. I myself have played nothing but 1.7.10 with mods for a long time now, and that's mostly because I feel that all 1.9 really did was steal ideas that were in mods that already existed. Dual wielding? Battlegear 2 already did that. Larger End? Hardcore Ender Expansion.
My problem with the timed attacks is that it didn't really add any more strategy. You can still spam attacks, it's just that you're spamming them once a second instead of five times a second. The time taken to swing doesn't change with different weapons (i.e. a diamond sword does more damage but takes longer to swing). Instead, it still boils down to who does (and can take) the most damage.
But then again, I have a bias against Microsoft (which is something that we will not discuss here), and that probably has something to do with it, too. IT could also be that none of the mods I really want have come out for 1.9 yet and it just feels... empty. -
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WHODABOSS42 posted a message on slime tornadosPosted in: Commands, Command Blocks and FunctionsOMG THX I'VE BEEN TRYING TO GET IT FOREVER!!1:lol:
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TheMasterCaver posted a message on Can a Minecraft world ever be completely used up?Posted in: Survival ModeQuote from Hexalobular»
It would be quite a bit less than that, though still impossibly large, the data is compressed.
So instead of something like "dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt, dirt" it would store something more like "20 dirt"
Based on an actual world I have the size of each chunk on disk is about 5 KB (5126 bytes to be exact, only including the region files), which indicates a compression ratio of over 10:1 (a single chunk section contains 4 KB of block IDs, 2 KB of metadata, and 4 KB of block+skylight for at least 10 KB of data, not including any entities or tile entities or an additional 2 KB for block IDs above 255 (only stored if you use mods that add such blocks), and there are at least 4 sections per chunk, 5-6 over most terrain, plus additional data for the chunk). This also means that an entire Minecraft world would require about 64 petabytes (72 quadrillion bytes) of storage, and this is actually small compared to the storage capacities of some computing systems/networks (Facebook apparently has an exabyte of storage for photos).
Also, an earlier post claimed that you'd need an "infinite" amount of computing power (i.e. CPU and/or GPU) but in reality storage space is the only limitation to how large a world can get (CPU, RAM, and network speed do factor into how many players a multiplayer server can handle), and even a low-end disk by today's standards is more than enough that you'll never fill it up under normal conditions; for example, a 1 TB drive can store about 195 million chunks, or a world about 223,600 blocks on a side. Such a world would take me about 800 years of nonstop playing to explore; if you walked (4.3 m/s) nonstop with your render distance set to 32 (generating 17.47 chunks per second) and never overlapped it would only take 129 days but we are talking about fully exploiting a world, not just generating terrain. -
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Minersof49ers posted a message on [1.10 Pre1] Limit Level Reward to 1?Posted in: Commands, Command Blocks and FunctionsQuote from AboookhTheMaster»
After a level ends run this commands in a repeating chain MUST be in order
/give @p[tag=!finishedlevel1] item here
/scoreboard players tag @p add finishedlevel1
Change the level number for each level
If you want to give them any additional items put it before
Any other command put it any where
Thank you! - To post a comment, please login.
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The only thing that prevent adults from playing games, is there responsibilities (work) thats it, there are many adults play games, but they sometimes stop because of theier work, unless his job is a youtuber.
So anone can play.
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In some commands like /testfor, /scoreboard, you can use data tags as a way to define the entity,
Exmples:
/testfor @a {Inventory:[{id:"minecraft:dirt",Slot:0b}]}
/scoreboard players tag @e[type=Zombie] add babyZombie {IsBaby:1b}
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/effect @p[score_death_min=1] minecraft:speed 90 10
/scoreboard players set @p[score_death_min=1] death 0
I used @p to target alive players only.
Remember to set the scoreboard objective.
/scoreboard objectives add death deathCount
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Minecraft is a sandbox game, that means you do what you want, you are not forced to play pay-to-win servers, minecraft now is still (or most of it) like the old minecraft, if you look at the minecraft community, you will find 80% of it playing minecraft as the way it is intended to be (survival, SMP, mods, redstone, command blocks, creative builds, maps, PvP ...etc).
In fact the servers that are like mineplex, hypixle are a very little part of the minecraft community, some people enjpy that kind of servers.
If you want to enjoy minecraft, just ingnor what you don't like, and only play what you love.
~AboookhTheMaster
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Structure block are much better and easier.
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Yes there is!
Increase the attack speed attributes to decrease the cooldown.
Here is a command that will summon a blaze rod, when hold in the off-hand it will make you spam-hit with any item.
/summon Item ~2 ~1 ~2 {CustomName:"Speed swing! ",CustomNameVisible:1,Item:{id:blaze_rod,Count:1,tag:{HideFlags:1,AttributeModifiers:[{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Amount:10,Operation:0,UUIDLeast:432474,UUIDMost:521412,Slot:"offhand"}],display:{Name:"Speed swing!!!"},ench:[{id:34,lvl:1}]}},PickupDelay:0,Passengers:[{id:"FireworksRocketEntity",NoGravity:1b,LifeTime:1,FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[14745370],FadeColors:[16711680]}]}}}}]}
Note: that isn't the only command, you can add it to the sword directly or on an armor piece.
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That will be a lot more work and it isn't reliable because you have to kill the item then give it to the player and repeat this process for every item ,so you 'll end up with a lot of scoreboar objectives and /give commands.
The solution listed above work perfectly.
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No, I tested it myself when I was creating an automatic brewery, when the item finishes brewing it don't give any less signal.
My solution to that was extremely complex.:/
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Guys how don't like the pvp system,
I 've found a way to use the old boring spam in 1.9
Note:I am making a 1 cmd to automaticly change any new crafted sword/ axe to the old pvp but maybe later.
For now to give yourself a spam sword write this in a command block.
/give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Amount:11111,Operation:0,UUIDLeast:892253,UUIDMost:89249}],display:{Lore:[Click speed:SPAAAAM]}}
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After a level ends run this commands in a repeating chain MUST be in order
/give @p[tag=!finishedlevel1] item here
/scoreboard players tag @p add finishedlevel1
Change the level number for each level
If you want to give them any additional items put it before
Any other command put it any where