• 28

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Stellar Mods Logo


    Stellar Mods
    are Minecraft mods about Solar Systems and the Night Sky.


    Stellar Sky Logo


    Stellar Sky
    is a universal mod that replaces the Minecraft night sky with Earth's real-life night sky, complete with the Sun, the Moon, the Planets, and of course the Stars.

    Stellar Sky allows you to change the length of the world's Solar Cycle, and the number of days in a Minecraft year.
    You can also set your longitude and latitude, and the night sky will change based on your global position.
    You can even have 6 months of daylight and 6 months of darkness at the North and South poles.



    ScreenShots

    View 0

    0) Milky way, with Sagittarius & Scorpion.


    View 2

    1) The North Star above the desert. Big Dipper on the left, Cassiopeia on the right.



    View 2

    2) Third Quarter Moon, with Orion and Sirius looking Southwest.



    View 3

    3) Jupiter and the Full Moon in Taurus.



    View 4

    4) Venus rises in the East, just before a New Moon at dawn.



    View 5

    5) A nice night to stargaze with your neighbours.



    Videos

    (Updating to new videos...)
    (Please make a showcase for this mod!)

    Config Tutorial Videos

    1st:

    2nd:

    Update Log

    See curseforge files to view more logs.
    ...
    (1.8.9)
    ver 0.2.1.0 (Beta)
    - Updated to 1.8.9
    - FPS got much better.

    (1.8)
    ver 0.1.11
    - Updated to 1.8

    (1.7.10)
    ver 0.1.23

    - Implemented Lock system.
    - You can lock sky config settings via Lock button in Mod Options or /locksky.
    After that, you cannot change it in any ways, so BE CAREFUL!
    - Changed default brightness of milky way.
    - Updated API
    - Organized code so Stellar Sky should be a little bit faster.


    ver 0.1.22b
    - Fixed crash on dedicated server.

    ver 0.1.22
    - Milky way added!

    ver 0.1.21
    - FPS got much better! (By introducing pooling method)
    - Now there are world restart configuration properties, it got more easy to edit configs!

    ver 0.1.20 (Release)

    - Fixed HUD being not shown when it supposed to be shown.

    - Improved compatibility via WorldProvider. Moon phase things work correctly now.

    - Fixed rendering effect of the moon and stars.

    * Config settings for effects are changed! Users should rework configs on update.

    - Fixed wording of the configuration.

    ver 0.1.19 (Alpha)

    - Updated for new SciAPI version. YOU SHOULD USE SciAPI v1.1.0.0 IN ORDER TO PLAY THIS MOD WITHOUT ERROR!

    * It means much less lags!

    - star invisible bug on 0.1.18 fixed. Underneath configuration system changed.

    ver 0.1.18 (Alpha)

    Changed way of brightness calculation of stars.

    (Will lead to massive visual change.)

    - New config property: (category clientconfig/optics)

    * Brightness_Contrast: Brightness Contrast determines the contrast between bright stars and faint stars. The bigger the value, the less difference between bright stars and faint stars. For real world, 1.0 is right. Though default value is 1.75 for visual effect.

    - Limit Magnitude change will lead to contrast change. On small limit magnitude, even bright stars may be seen darker. (Except for brightest)

    ver 0.1.17 (Beta)

    - Fixed calculation formula of phase of the moon. (Previous one resulted inverse)

    - Added configuration for HUD time information.

    * Mode_HUD_Time_View: Mode for HUD view. 3 mods available: hhmm, empty, tick. Can also be changed in-game using a key.

    - Cleaned and arranged code.

    ver 0.1.16b (Beta)

    - Fixed Guiconfig bug. (Previously it showed all subcategories)

    - Added configuration for disable stellar sky's sleep/wake system.

    - Fixed wording: first/last -< earliest/latest

    ver 0.1.15 (Beta)

    - Added more config options!

    - Moon_Size & Moon_Brightness: relative size/brightness for moon!

    - Wake up properties!

    - Wake up by brightness(light): When sun reaches the height angle :Sun_Height_for_Wake, player wakes up. (enable/disable)

    - Wake up by alarm: When time reaches certain time after midnight: Wake_Time_from_midnight, player wakes up. (enable/disable)

    - Fixed HUD to fit in HHH:MM format.

    - (code refactors for configurations)

    ver 0.1.14

    - Added more Config options!

    - Minute length: Minute length in tick. This is for HUD display in HH:MM format.

    - Hour length: Hour length in minute. This is for HUD display in HH:MM format.

    - Implemented Gui Configurations!

    - Fixed wake up time issue on v0.1.13 (Issue #6)

    ver 0.1.13
    WARNING! Due to massive config change, You should reset config settings.

    - Now the moon can be seen on the day.

    - Added current time context on the HUD. It can be manipulated by pressing key 'U' (Change Time Info Text).

    - Added bunch of configurations!

    1. Offsets(Start time): tick, day, year

    2. Coordinate: Overworld/Ender longitude and lattitude

    - Arranged some code.

    ver 0.1.12

    - Changed moon rendering to improve glowing of the moon.

    (Removed moon halo rendering on daytime)

    ver 0.1.10
    - Fixed compatibility with mods, especially Optifine. (Related with WorldProvider replacement)

    ver 0.1.9
    -Fixed Issue on sleeping.

    ver 0.1.8
    - Improved compatibility with WorldProvider replacement.

    ver 0.1.7a
    - Fixed severe issue on server.

    ver 0.1.7
    - Added Config: Day_Length & Year_Length!

    ver 0.1.6
    - Branched from the Stellarium.

    ver 0.1.5
    - Now the "Stellarium Sky" is only applied to the 'Overworld' and 'The End'.

    ver 0.1.4
    - Fixed star flickering glitch.
    - Added Star Twinkling Effect in Configuration. (Turbulance)

    ver 0.1.3
    - Changed to use SciAPI ver 0.5.2, which is calculation glitch bugfix version.

    ver 0.1.2
    - Modified to use SciAPI.

    ver 0.1.1
    Updated to 1.7.10

    ver 0.1.0
    0. FPS is improved, and became controllable using configuations.
    1. Compatible with Gregtech and Optifine.
    2. Sun and Moon became fancier
    3. Size of planets and stars are limited.

    * Configuration Lock:

    You can lock sky configuration via Lock button in Options or /locksky.
    After that, you cannot change common config settings(e.g. length of day, year) forever, so BE CAREFUL!

    Configuation(*Outdated, see gui configs)
    See This Link

    stellarsky.cfg
    Category clientconfig: - Mag_Limit : reducing Limit Magnitude can improve FPS exponentially
    - Moon_Fragments_Number : Accuracy of moon, reducing this will improve FPS slightly.
    - Twinkling(Turbulance) : Degree of the twinkling effect of star. Not related with FPS. - Minute length: Minute length in tick. This is for HUD display in HH:MM format. - Hour length: Hour length in minute. This is for HUD display in HH:MM format.
    Category serverconfig:
    - Server_Enabled : Enables Server-Side Sky change. When this config is enabled, this mod will be treated as Universal. ()
    - Day_Length : Now, You can change the Length of a Day! Imagine 1000 tick-day!
    - Year_Length : You can also change the year length. its unit is 'day' - Offsets(Start time), Start time will be YearOffset / DayOffset / TickOffset. * Tick_Offset: Start tick. * Day_Offset: Start day. * Year_Offset: Start year.
    - Moon_Size & Moon_Brightness: relative size/brightness for moon. - Coordinate * Lattitude/Longitude_Overworld/Ender: Longitude and Lattitude on Overworld/Ender. It represents the coordinate of the viewer. - Wake up properties!
    * Wake_Mode: You can choose earliest or latest available wake times given by conditions.
    * Wake-up Conditions # Wake up by brightness(light): When sun reaches the height angle :Sun_Height_for_Wake, player wakes up. (enable/disable) # Wake up by alarm: When time reaches certain time after midnight: Wake_Time_from_midnight, player wakes up. (enable/disable)



    Stellarium Logo


    Stellarium is currently being developed. It's a universal mod about configurable Solar Systems.

    You can create your own Solar System, and take space trips from Planet to Planet. It also has Stellar Sky's starfield & deep sky objects.

    Scheduled Updates

    1. Optical Effects will be improved. (Shader-like)
    2. Milky way will be added.
    3. Binoculars will be added.
    4. Messier Catalogue will be added. they can be observed using the binoculars.
    5. One of the most remarkable features of the Stellarium :
    Changable Planetary system!! (by Configuration)
    * Things which can be changed
    1. Features of the parent Star
    - Position
    - Size, Temperature, Mass
    2. Planets in the world (You can create planets or satellites)
    3. Features of the Planets and Satellites
    - Spicies : Jovian or Terrestial, etc.
    - Presence of Atmosphere and its compositions
    - Orbit of the planet
    - Size and Mass of the planet
    - Biomes which will be created on the planet



    Installation

    Wait, you should already know how to install forge mods.
    There are too many tutorials about it, so I'll just assume that you'll know.


    Downloads

    Recent Version:
    - Stellar Sky
    1.12.2
    Needs

    1.12
    Needs


    1.11
    Needs

    1.10
    Needs

    1.9.4
    Needs

    1.9:
    Needs

    Version 0.3.2.5b
    Stellar Sky v0.3.2.5b | **
    - v0.3.2.5 requires SciAPI v1.3.0.3 to run.

    1.8.9:
    Needs

    Version 0.2.2.7b
    Stellar Sky v0.2.2.7b | **
    - v0.2.2.7b requires SciAPI v1.2.0.1 to run.

    1.8:
    Stellar Sky v0.1.11 | **
    - v0.1.11 requires SciAPI v0.6.0 to run.

    1.7.10:
    Needs
    Version 0.1.3.
    Stellar Sky v0.1.3.5 | **
    - v0.1.3.5 requires Stellar API v0.1.1.4f to run.

    Version 0.1.2.9b
    Stellar Sky v0.1.2.9b | **
    - v0.1.2.9b requires SciAPI v1.1.0.0 to run.


    - Stellarium
    Stellarium v0.1.5 | **
    -
    v0.1.5 requires SciAPI v0.5.2 to run.


    #Note: Stellar Sky and Stellarium is Not compatible now. If you install both on your minecraft, then it will give you a Crash.

    Old Downloads

    Stellar Sky:(1.9)

    Version 0.3.1.3
    Stellar Sky v0.3.1.3 | **
    - v0.3.1.3 requires SciAPI v1.3.0.3 to run.

    (1.8.9)
    Version 0.2.1.4
    Stellar Sky v0.2.1.4 | **
    - v0.2.1.4 requires SciAPI v1.2.0.1 to run.


    Version 0.2.1.0
    Stellar Sky v0.2.1.0 | **
    - v0.2.1.0 requires SciAPI v1.2.0.1 to run.

    (1.8)
    (1.7.10)
    Version 0.1.29 (with Milky way(v0.1.22+))
    Stellar Sky v0.1.29 | **
    - v0.1.29 requires SciAPI v1.1.0.0 to run.


    Version 0.1.24 (with Milky way(v0.1.22+))
    Stellar Sky v0.1.24 | **
    - v0.1.24 requires SciAPI v1.1.0.0 to run.


    Version 0.1.23 (with Milky way(v0.1.22+))
    Stellar Sky v0.1.23 | **
    - v0.1.22 requires SciAPI v1.1.0.0 to run.


    Version 0.1.22b (Milky way!)
    Stellar Sky v0.1.22 | **
    - v0.1.22 requires SciAPI v1.1.0.0 to run.


    Version 0.1.21
    Stellar Sky v0.1.21 | **
    - v0.1.21 requires SciAPI v1.1.0.0 to run.


    Stellar Sky v0.1.20 | **
    - v0.1.20 requires SciAPI v1.1.0.0 to run.
    (Warning: you should re-edit the configuration when updating!)


    Version 0.1.19
    Stellar Sky v0.1.19 | **
    - v0.1.19 requires SciAPI v1.1.0.0 to run.


    Version 0.1.18
    Stellar Sky v0.1.18 | **
    - v0.1.18 requires SciAPI v0.5.2 to run.

    (Warning: you should re-edit the configuration when updating!)

    Version 0.1.17
    Stellar Sky v0.1.17 | **
    - v0.1.17 requires SciAPI v0.5.2 to run.


    Version 0.1.16b
    Stellar Sky v0.1.16b | **
    - v0.1.16b requires SciAPI v0.5.2 to run.


    Version 0.1.15
    Stellar Sky v0.1.15 | **
    - v0.1.15 requires SciAPI v0.5.2 to run.
    (Warning: you should re-edit the configuration when updating!)

    Version 0.1.14
    Stellar Sky v0.1.14 | **
    - v0.1.14 requires SciAPI v0.5.2 to run.


    Version 0.1.13
    Stellar Sky v0.1.13 | **
    - v0.1.13 requires SciAPI v0.5.2 to run.


    Version 0.1.12
    Stellar Sky v0.1.12 | **
    - v0.1.12 requires SciAPI v0.5.2 to run.


    Version 0.1.10
    Stellar Sky v0.1.10 | **
    - v0.1.10 requires SciAPI v0.5.2 to run.

    Version 0.1.9
    Stellar Sky v0.1.9 | **
    - v0.1.9 requires SciAPI v0.5.2 to run.

    Version 0.1.8
    Stellar Sky v0.1.8 | **
    - v0.1.8 requires SciAPI v0.5.2 to run.

    Version 0.1.7a
    Stellar Sky v0.1.7a | **
    - v0.1.7 requires SciAPI v0.5.2 to run.

    Version 0.1.6
    Stellar Sky v0.1.6
    | **
    - v0.1.6 requires SciAPI v0.5.2 to run.

    Stellarium:

    Version 0.1.4
    Stellarium v0.1.4 | **
    - v0.1.4 requires SciAPI v0.5.2 to run.

    Version 0.1.3
    Stellarium v0.1.3 | **
    - v0.1.3 requires SciAPI v0.5.2 to run.

    Version 0.1.2 (Unstable):
    Stellarium v0.1.2 | **
    - v0.1.2 requires SciAPI v0.5.1.

    Version 0.1.1:
    Stellarium v0.1.1
    | **

    Version 0.1.0
    - Stellarium,jar

    - StellariumCore.jar

    For anyone who wants to see the current development state, check this github link:
    * Github Link

    Support: Patreon

    If you have some issues or suggestions, join this discord channel. :)

    Copyright


    These mods have this copyright: CCL CC BY-SA.
    So you are free to share(distribute) or adapt this mod, if you give appropriate credit.
    Also you are free to add these mods in any modpack. (also you have to give appropriate credit, once more.)


    For more details, see curseforge link and the license link.

    Version Support

    Currently, 1.7.10 and 1.8.9, 1.9 versions are not supported. Report on severe/crash bugs will only be accepted.


    Special Thanks to:

    - PitchBright; Found bugs and made several Great Suggestions.
    Also greatly helped on the logo and this forum post!

    - NASA Web Provider: Information on orbit calculation planets.

    - ...And you, who downloaded this mod. Thank you for using this mod!

    Posted in: WIP Mods
  • 2

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Time passed, now working on rewrite of Stellar API. It's going well, so I'm positive about developing Stellarium. I guess it'll be ready in this year!

    And, if you have questions to ask, issues to resolve, bug reports or suggestions - join this discord channel.

    Especially I'd like those with performance concerns!

    Posted in: WIP Mods
  • 2

    posted a message on [WIP] Photoptics, optics in minecraft! (Telescopes, Binoculars, and so on)

    Photoptics is a WIP mod about Optics.

    Currently this mod adds Basic Binoculars,

    which can be crafted by 4 glass panes on the edges, 3 iron ingots on the middle row in the crafting table,

    and can be used using right click.

    + On latest version for minecraft 1.7.10, golden / diamond (red/green/blue) binoculars/telescopes are added!


    Images

    With binoculars:


    Photoptics Binoculars are good companion of your night sky travel on Stellar Sky.



    Downloads

    1.7.10:
    This is API mod needed for Photoptics.


    This is the main mod, Photoptics.


    1.12 (1.12.1)



    1.11 (1.11.2)


    1.9.4 & 1.10 & 1.10.2


    For 1.9:


    For 1.8.9:


    Copyright

    Photoptics uses CC BY-SA 4.0.


    https://creativecommons.org/licenses/by-sa/4.0/


    You should give appropriate credit, by supplying the Author and this curseforge link.

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Planned on the next version:



    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Adding milky way...

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Please check version 0.1.21, it got major performance improvement!

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Updated to v0.1.14[1.7.10]!


    Chagelog:

    - Added more Config options!

    - Minute length: Minute length in tick. This is for HUD display in HH:MM format.

    - Hour length: Hour length in minute. This is for HUD display in HH:MM format.

    - Implemented Gui Configurations!

    - Fixed wake up time issue on v0.1.13 (Issue #6)

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Stellar Sky pdated for minecraft 1.8!

    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Stellar Mods (Stellar Sky & Stellarium)

    Stellar Sky ypdated to v0.1.10

    Changelog:

    -Fixed compatibility with mods, especially Optifine.

    Posted in: WIP Mods
  • 3

    posted a message on InvWorks, Machines in Inventory!

    InvWorks

    Overview

    InvWorks
    Also, it uses Heat System as energy system (replacement for electricity).

    Currently, you can cook an item, and refine ore to double the result in your inventory!
    Also, you can move some fluids from container to another container! You do not need any blocks!

    (Which means, you can use 'inventory machines' even when you're mining diamonds,
    if you have appropriate item in your inventory)





    Features



    - Blocks:

    Heat-related Blocks in InvWorks has Temperature parameter. It is represented as 'color'.
    As the temperature increases, the block gets red.
    Heat is transferred between two nearby blocks,
    from the block with the higher temperature to the another.
    Temperature can be increased when heat is transferred in, or decreased otherwise.



    Heat Cauldron: this is a special kind of a cauldron, which can contain up to 4 buckets of lava or water.

    When nothing is in a heat cauldron, it just acts like Heat Block.

    When a heat cauldron contains water and its temperature gets higher than 100 degrees Celsius,
    the water evaporates and its temperature just stays at 100 degrees Celsius.

    When a heat cauldron contains lava and its temperature gets lower than 1300 degrees Celsius,
    the lava evaporates and its temperature just stays at 1300 degrees Celsius.

    So, if you have attached the water heat cauldron and the lava heat cauldron,
    heat will be transferred from lava cauldron to water cauldron.



    Heat Block:
    The block between two cauldrons in the picture is the "Heat Block".
    It can be placed between the heat-related blocks to transfer heat between them.
    (Actually it is just a simple heat-related block with no other functionalities)

    Heat Furnace:
    Heat Furnace is a heat-powered furnace,
    which can get heat from either other blocks or fuels to cook materials.
    The higher its temperature is, the faster It burns fuels and cooks materials.

    When just used like a normal furnace:






    When it is powered by the lava heat cauldron:
    (In this case, the temperature of the cauldron and the furnace is 1300 degrees Celsius.)





    - Items:

    InvWorks adds several items. Some are for recipes and some are for "Inventory Furnace"&"Inventory Fluid Heater",
    "Inventory Furnace" is "MultiItem"(similar to MultiBlock, but for items in inventory) version of Heat Furnace,
    and "Inventory Fluid Heater" is "MultiItem" for refining ore to double the results(ingots).



    Heat Plate: This is an item for crafting recipes and components of MultiItem Heat Furnace.
    It is the dark-gray plate item in the above picture.
    Basically, it acts similar with the "Heat Block", except that this item is active in the inventory.
    It is used for the MulriItem Heat Furnace as component.

    Cook Progress Bar: This is an item for components of MultiItem Heat Furnace.
    It is the item with horizontal lines in the above picture.
    It shows the cook progress as its damage and the texture.

    Fuel Bar: This is an item for components of MultiItem Heat Furnace.
    It is the item with fire(either on or off) in the above picture.
    It shows the remaining amount of the current burning fuel as its damage and the texture.

    Lava Box: This is an item which can contain lava. It is the small rectangular item in the above picture.
    Basically it acts like "Heat Cauldron".
    You can put lava by crafting with the lava bucket with the box.
    When it contains the lava, it can give off heat to nearby items whose temperature is lower then 1300.
    The Lava Box can used for MultiItem Heat Furnace either as fuel or to raise its temperature.



    Fluid Progress Bar: This is an item for components of MultiItem Fluid Heater.
    It is the item with arrow pointing right in the above picture.
    It shows the heating progress as its damage and the texture.

    Item Tank: This is an item to save some fluids in it.
    It is the item with round-square hole with fluids in the above picture.
    It has capacity 4000mb, and the fluid in it is indicated by its damage and the texture.

    Item Casting: This is an item to save some Ore Fluids, and cast them to ingots.
    It is the item with ingot-shaped hole with fluids in the above picture.
    Currently when it has Ore Fluid more than 1000mb, then it will give an ingot in the below slot in 3 seconds.

    Machinery Bag: This is an item to save items similar to chest, especially for 'Inventory Machines'.
    It is the bag-shaped item in the above picture.
    There is 2 types of Machinery Bag:
    the one is "Machinery Bag" with 3*9 slots, and the other is "Expanded Machinery Bag" with 6*9 slots.
    Any Inventory Machines, including MultiItem-Structured Machines will be also active in the bags, unlike normal chest.
    It can also be used as "Bag", but you are not allowed to put some another Machinery Bag in any Machinery Bag.

    - Inventory Machines!

    * MultiItem Heat Furnace:








    * MultiItem Fluid Heater:








    Planned Features


    - No Planned Features Now.



    Downloads


    * This mod requires 1.7.10 Forge and SciAPI v0.4.3. (Warning: version 1.7.2 is known to be incompatible!)
    When you use this mod, Drop this mod and SciAPI mod in mods folder. You need Both!

    Latest Version:

    Version 0.5.0[1.8] (Uses SciAPI v0.6.0[1.8])


    Old Downloads:


    Update Log

    ver 0.5.0[1.8]
    - Updated To 1.8! Massive changes.
    - (cleaned some code.)

    ver 0.4.0
    - Portable Crafting Machine, Item Crafter, is now available.
    - Now the Fluid Mover & Item Mover can be rotated by crafting,

    ver 0.3.2
    - Fixed Player Inventory Size bug. has to do with armor inventory.

    ver 0.3.1
    - Fixed Recipe NPE bug.

    ver 0.3.0
    - Added coproducts for the Casting. Gold refining will give silver, etc.
    - Damage bar is removed from the Inventory Machines.
    - Various crash had fixed.

    ver 0.2.2
    - Added Recipes for Fluid Filler / Drain / Mover, Item Mover. (I forgot it in ver 0.2.0)

    ver 0.2.1
    - Item Render Flickering Bug was fixed.

    ver 0.2.0
    - Fluid Filler & Drain is added.
    became able to transpose fluid from a container to another container in inventory.
    - Fluid Mover & Item Mover is added
    for automation in inventory, similar to pipe system.

    ver 0.1.0
    - HeatCraft is changed to InvWorks.


    Copyright & Credits

    This mod has Creative Commons CC-BY-SA, so you can share or adapt this mod.
    but you must give appropriate credit when you share this mod,
    and when you remix, transform, or build upon this mod, you must distribute your contributions under the same license as the original.
    * For modpacks, you can freely use this mod if you announce my credit on this mod to the modpack users.

    Wiki & Github
    The InvWorks wiki is developing with the SciAPI:
    SciAPI & InvWorks Wiki

    Also, This mod is opensource (Actually This mod is a test mod for SciAPI), so has a Github link.
    https://github.com/Abastro/SciAPI

    Inquiry
    You can Inquiry here. Any reports about bugs would be appreciated.
    You can also send email: [email protected]

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.