I'm pretty sure Mojang has rejected this suggestion in the past. Something to do with weather, especially snow getting messed up by it. Don't know the details though.
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Oct 5, 2020AaronBlader12 posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: Suggestions
Oct 4, 2020Posted in: Recent Updates and Snapshots
I think it's just doesn't really interact with other aspect of the game. It won't ruin the game or break immersion for sure but it just feels out of place I guess. Although the pot thing is cool.
Aug 31, 2020AaronBlader12 posted a message on Iron Stairs, Gold Stairs, Diamond Stairs, and Lapis Lazuli StairsPosted in: Suggestions
While I get where you're coming from. Gem blocks like diamond and gold block look awful when turned into stairs and slabs because their texture are made to pop out instead of blending in when tiled. Just use a texture pack that replaces oak plank with diamond block for example and see how good the stair would look.
Jul 29, 2019AaronBlader12 posted a message on Potion Visual Revamp : make potions more pleasing to look atPosted in: Suggestions
This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.
The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution.
But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.
The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either.
This is pretty subjective.
The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
- to make them more compact and covers less in the inventory menu
- to make potion even more distinguishable with the colored name when scrolling through the Hotbar
Jul 24, 2019Posted in: Suggestions
Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.
Leather boots? Lillypads? Bones? Hooks? Nametags? Bottles? Cownfish? Rottenflesh.
Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.
Worthless. I already have the couple name tags I need and you don't need them very often.
And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest.
I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.
The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood. Just none of that.
With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.
Jul 22, 2019AaronBlader12 posted a message on Potion Visual Revamp : make potions more pleasing to look atPosted in: Suggestions
Potions are useful for many Minecraft players. However, they are pretty flawed visually. The appearance of the potion and how they look like in the user interface can be greatly improved. Today, I'm going to suggest improvements to Minecraft potions in order to make them more visually appealing, easier to manage, and accessible to more players. Since this is a tweak to the potion visual design, there won't be major gameplay change.
I. Awkward Potion
It sometimes bugs me how awkward potion looks exactly the same as a mere water bottle despite being created out of a magical plant straight from the depths of Heck. This seems trivial at first, but then I realized that without giving the player some indicator of progress. Some new player might think they're wasting their material or did something wrong. Giving the player a new visual for the awkward potion alerts them that they've done something new that is someway crucial to brewing. Even if you didn't have the previous problem, double-checking the item name to make sure the thing you're going to add material to is in fact an awkward potion and not a switched out water bottle is pretty tedious. So I present you the texture that I have created:This is an awkward potion in case you're confused d:As you can see, the texture I have created matches the ingredient to create this thing (nether wart) and also make them obviously appear differently from a water bottle. With the new texture, no longer should you double-check if the slot is filled with water bottles or awkward potions. Also, it aesthetically looks more pleasing and adds a bit of a flavor into the game.
II. Extended & Enhanced PotionHave you ever struggled to choose which regeneration potion from the creative menu has longer durability? With this tweak, you won't have that problem anymore. Extended Potion refers to potion which effect's durabilty is extended by adding redstone into the potion. Enhanced Potion refers to potion which effect's potency has been increased at the cost of the effect's durability which can be created using glowstone.
Regular Potion, Extended Potion, and Enhanced Potion will have different colored cork as shown in the picture below:
yea I forgot to change the "Regular" font color, sorry d:With the regular potion having brown/orange cork, extended having scarlet cork, and enhanced having a yellow cork. I hope that this could make potions easily more distinguishable. Originally, I thought of adding ribbons that partially cover the glass bottle. However, I realized that would cover up too much of the liquid.
III. Potion "Glint"Personally, the enchantment glint that covers makes potion seems jarring to look at. The "magical wave" the item emits not only looks overwhelming but can also make some potions with similar liquid color more difficult to differentiate. So, I propose to remove the enchantment glint from potions and instead replace it with:A fancy liquid animation. I do admit this may not be everyone's favorite so maybe there's some sort of toggle in the options menu since this is only a cosmetic change anyway. As you can see, the GIF makes the potion looks more "magical" and less jarring personally speaking. And this is obviously would not be the representation of the final product. Point is, remove the enchantment glint and replace it with fancy new animation.
IV. Potion NamePotion name will be slightly changed to make them more compact and covers less in the inventory menu. Example:Potion of Swiftness —> Swiftness PotionSplash Potion of Swiftness —> Splash Swiftness PotionPotion would also have a different name if they have different modification in them (Extended and Enhanced). They'd also have different font colour.Extended Swiftness PotionEnhanced Swiftness PotionAs you can see, the color of the font resembles the material used to modify the potion. This is useful if you have multiple potions in your hotbar and you're in a situation where you don't have the time to check which potion is the modified or regular one. This tweak can be easily reverted by changing the language file inside the game in case someone doesn't like it.
That's the suggestion. I hope that even if you don't support this suggestion, you'll have a fantastic time reading it. I've worked hard to make this suggestion looks uniform. Also, apologies for much grammatical error since English isn't exactly my native language. Thanks for reading.
Jul 17, 2019Posted in: Suggestions
Regardless of whether or not you enjoy the benefit of AFK fishing, you have to realize one thing: it is not fun. The only reason people like AFK fishing isn't because it's engaging or there's something satisfying about it. It's the fact that you can get item, rare ones even, at the cost of virtually nothing. Good game design is when Player enjoyed getting engaged in the game they're playing. The rewards shouldn't be the only thing that keeps the player engaged, but also the journey.
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Oct 12, 2017fishg posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)Posted in: Discussion
In light of MCF's troubles, the Frist has been moved to discord. Frist Discord Link
As the final days come upon us, the finished project has been posted to the Suggestions Forum. It will continue to be expanded upon in the discord.
It came to me that a lot of people post a quick idea of theirs on the suggestion forum, get negative replies, and then never visit the forum again. The truth of the matter is that that forum’s a very serious discussion on implementing new features into the game. Imagine it like a board meeting for a company- saying a random thought won’t get you much support. A good suggestion, while fun, take days to create- time most of the community can’t afford. I think that’s why lots of people prevalent here avoid that sub forum.
While the seriousness does provide better feedback, I feel that it allows prevents a lot of great concepts off the drawing board. The small suggestions thread is rarely reviewed, so it doesn’t help much. There’s so many people here, it’s a shame we don’t all have the time to post detailed suggestions.
With that in mind, I’d like to introduce this thread. Collaborative Suggesting, is as its name suggests- a suggestion created by the entire Minecraft community. I will help by making sure the thread’s on track and updating the OP, but the rest is up to the community. We’re all creating this together, so we all have an equal say. You can chime in by adding some feedback, posting a little idea of yours, or could recurring post your thoughts and options.
I don’t know how popular this’ll be, but hopefully it sticks. It has the potential to become a very cool thread.
Let’s Get This Started!
To the start off, I thought we’d go with the most creative option available- building a new dimension from the ground up. Dimensions have so many possibilities- world generation, relationship with other dimensions, and the inhabitants of the world; to name a few. If you have any ideas for a new block, item, mob, structure, boss, anything- please post it. It doesn’t have to follow the suggestion forum rules, so it can be a vague wishlist for all I care. Just make sure you give a basic description so we know what you’re talking about, and it should be related to the dimension.
I think if hundreds of people start pitching in little ideas of theirs, we’ll have enough to create a new dimension three times over. This can be a place where everyone can work together, from experienced suggestors to everyday posters to new members.
After the dimension have been created and agreed upon by the majority, I’ll post the final product the suggestions forum. Then we can analyze what the critics say, and revise our idea until its perfect. After we deem perfect, I’ll post it on reddit. Maybe, just maybe, someone at Mojang sees it and gets inspired. If we all team-diamond it on reddit it should make top charts pretty quick
A Message to the Lurkers
I first went onto this forum over two years ago, in August 2015. Ever since then I’ve always been drawn to this forum. It was only until a month and a half ago when I had to courage to finally create an account and start sharing my ideas with the world.
If you’re reading this as someone who hasn’t made an account yet, I highly advise that you join the forum. It’s a thousand times more fun to be part of the community than just watching it.
This thread is a great place to start out. All you need is a tiny spark to contribute. Even if you don’t have an idea, you can provide feedback on others and help make this a reality.
I don’t want there too much rules, as this is more of a casual discussion between friends rather than a professional evaluation of a new feature (the suggestions forum). Still, everything needs at least some basic rules.
- It must be related to the topic. This isn’t a carefree version of the suggestion forum, we’re working on a single large idea (the new dimension). Make sure that any ideas you have are related to the dimension. If you have an idea that doesn’t have to do with the dimension, consider posting it on the Small Suggestions Thread, or post it as its own thread in the suggestion forum (read the suggestion guide though). You could feasibly add something to another dimension, but make sure its closely related to the dimension (ex: Enderman in the Overworld).
- Provide at least some small description. In a perect world, everyone would be detailed and precise about their ideas. But I understand that some people don’t have the time to put so much effort in one small idea. All I need is a basic description of what the idea would look like and do. Though if you do have time, add as much detail as you can to increase the chance of upvotes.
- I am not in charge. If you see an idea that you like and think it should be added to the dimension, upvote it. That way I can tell what the community wants in the final product (remember, this is collaborative, I shouldn’t be deciding anything by myself). In the event of a larger disagreement, I’ll post a quick poll.
- Keep it friendly. As I said before, the suggestion forum is like a business meeting. Everyone is very serious. Imagine this thread as the lunch break- if you dislike an idea, just say “I don’t think that’s a good idea, because ______” and be done with it in one simple sentence. No need to throw around support and no support either.
- No Aether. It’s been done over and over again. I would strongly recommend we come up with something more original.
- Have Fun. At first I wasn’t going to add this because it felt cheesy, but I do think it’s important to note that this is a carefree environment. This isn’t life or death. If you disagree with what the majority rules, don’t complain.
As usual, all forum rules still apply.
I don’t want to post my ideas for this yet, as I don’t want to take over the thread. Remember that there are some questions to keep in mind as we begin. The first thing we need to figure out is the overall “feel” to the dimension. The Nether is “hell”, and the End is either “space”, “corruption”, or “heaven”. So what will the fourth dimension be? I’d advise it to not be related to the Nether or End, and take a new theme we haven’t seen before.
Beyond that, we also need a catchy yet original name, and a way to get to the dimension. If you have any other ideas not related to those three topics, feel free to post; but remember that for now we really need to figure out those three questions first.
I’ll leave you with a quote from the great Albert Einstein:
“Creativity is just intelligence having fun”
An update for those who don't want to scroll through +10 pages: We decided on a frost dimension with runic, prehistoric, and steampunk features. We are nearly settled with how to get to the dimension, the current idea is by fighting a giant in a new mountains biome. We are now suggesting new mobs, blocks, and features of the dimension. This google doc has everything we've agreed upon, so you can skip straight to where the discussion currently is:
Oct 1, 2018Posted in: Suggestions
I don't really see your first argument. It makes sense on the surface, but if you look at what Minecraft already has (beds, ladders, doors, paintings, etc.) you'll see that chairs aren't that out there and that adding basic furniture does not necessarily lead to so much more furniture being added that an aspect of the game is taken away.
Adding extremely complex chairs would over complicate things in my opinion, and I'm surprised that you're bringing it up since it seems to go in the opposite direction as your first argument.
I hadn't thought of the "nights slept" statistic, or the spawnpoint. I'll add it to the post. The chair does not contribute to the nights slept statistic like the bed and does not set or remove the player's spawnpoint.
This is going to have to be a no support from me. You can already make chairs pretty simply, with stairs and item frames/slabs, using creative methods to get different shapes of chairs like having the floor be slabs so you can make it look like there's wool half-slabs as the base. None of these interesting methods would have come about if these were aded to the game, and like the developers say, I think this would take away some of the creativity of the game.
By this logic, why have beds? You can already make them with wool blocks. The "chairs" currently in the game don't look as good as the chairs proposed for this suggestion, as with beds made out of wool blocks and carpets vs. the actual beds.
This would not take away creativity from the game since players could still make their own custom chairs if they wanted to. Plus, you could expand upon these chairs by, for example, placing trapdoors on the back to make it look taller.
Contriving a use for an item doesn't immediately make the item have a use. Whilst there may be times where one wishes to skip to the night, simply waiting is generally good enough, given day-time is productive, unlike the night. Furthermore, as mentioned above, seats draw back from the 'DIY' aspect of the game, instead providing set pieces. Chair-seats are perfectly capable as being chairs or seats so I don't see a use for this. To be honest, I feel Mojang will add seats in the future, if only in an attempt to say 'we added chairs like you asked us to', but I digress.
I wouldn't say "just waiting" is generally good enough for all players. If I want to hunt creepers for gunpowder or slimes for slime balls, I don't want to have to wait through the entire day just to do so.
Aug 15, 2018Posted in: Discussion
The game is only "dead" to you:
Minecraft Sales Hit 144 Million, Mojang Boasts of 74 Million Active Monthly Players Written by Jon Sutton on 22 January 2018 at 14:01
Suddenly that $2.5 billion Microsoft buyout in 2014 really doesn’t seem so bad at all. At the time, 54 million copies of Minecraft had been sold. In the intervening three years, a further 90 million copies of Minecraft have been shifted, on top of all the microtransaction income and cross-licensing. It is, for want of a better word, a cash-cow.
That number [from the article above] is from December and we actually increased from that, just haven’t released it since we put the 70M out since it seemed too soon and we don’t like to be too cheat beat-y.
Minecraft reaches 100 million downloads in China Approaching 250 million downloads worldwide
Minecraft has reached over 100 million registered users in China less than 12 months after it launched.
Published by tech giant NetEase, in collaboration with Microsoft, the free-to-play downloads are in addition to the 144 million sales figure announced earlier this year, putting Minecraft on around 250 million downloads worldwide.
[note - only actual copies sold are counted towards the 144 million sales; the free Windows 10 copies that come with Java also do not count]
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