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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    As for cloud terrors. Perhaps it could use the model of DnD monster Stirge: https://goo.gl/images/7MWCN4

    Or

    Have it as some sort of Pterodactyl with less facial feature to indicate their short life span.


    As for how rare it spawn. Quite rare, as rare as magma cube in the nether i guess? But keep in mind that this creature spawn "naturally" inside other mobs. Not outside.


    As for the attack? I guess it deals 2 hearts of damage but ignores armor. So it's not THAT big of a deal to be surprised. But it's dangerous if it appears in a big flock. Though it's very unlikely.


    And the original concept is that it doesn't affect the player's life. Only death.


    As for name: Cloud terror is one, but there's other alternative like Sky Matriach, Cloaker, Winggidon, Levicyte.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Eh. I would change the "eye" to be blue. Red seems too "out of the place" in a blue dominant dimension. And the balloon should be white.


    I think the enggineer should be renamed to the overlord. Sounds more menacing, also enggineer is too commonly used in redstonery.


    And im still confused. I thought the Automaton was the race of the entire robotic unit, not the name of a single unit variant.

    Sounds more fitting as a race.


    Perhaps change the name of the current automaton to Marauder and keep the name automaton as the name of the robot's race.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Perhaps the Floating airships could be inhabited by Automatons.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Can we not call the Mist Nitrogen Mist. It sounds kind of awkward from all the semi-scientific-semi-magic nature of the Dimension. Perhaps call it Frozen Mist or something?


    Also, The Automaton perhaps could have some sort of texture with runic but a little futuristic like the ancient tech from BOTW. The current white with red eyes looks too futuristic in my opinion.


    As for the Russian Villagers (i'm gonna call that). I'm not saying it's bad, but it's a bit too similar to the Villager. I don't know, it's just my opinion.

    Posted in: Discussion
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    posted a message on Twitch LogIn error

    When i'm trying to log in using minecraft forum for my PC. The twitch log in page did not load. Therefore preventing me for using Minecraft Forum on my pc. It says the page of the api was temporarily down or may have moved permanently to a new web adress or something. (Im writing this on my phone. Want to add picture but couldn't find where the add files button)

    Posted in: Forum Discussion & Info
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    In the biomes list. There's blocks that haven't been explained like what's sleet? What's permafrost? What would they look like? What's the block's behaviour. How does the ore generate in sleet spike?


    As for dimension entrance. Maybe the player have to consume something? Just an idea

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»
    That would be interesting, but the airships should be rare. Their loot could be a preview of the big dungeons, not too powerful but valuable enough to attract those who haven't cleared "the gear" yet.

    Yeah, i agree. Maybe twice as likely as the end ship. Also, i'm still confused with the biomes writen in the doc.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Perhaps the "abandoned ancient technology" would fit more in terms of the steampunk in the overworld.

    It would leave the player thinking that there are already people building steampunk machinery.


    In fact, we can also decorate the ancient tech with runes to make it a bit "magical"

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Maybe the cloud terror could have model similar to a bigger version of bat with pale blue skin and red eyes.


    Also it would be cool if the dimension is filled with flying abandoned airship that has been frozen.


    And this may be isn't a suggedtion for the dimension itself. But i think, using Breath of the wild"s sheikah's ancient technology may be a great reference for the steampunk stuff.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»

    Would the name be Glincher or Cloud Terror. Personally i like cloud terror more because it sounds more threatening and less cheesy i guess? Than glincher. And by using the Glincher model. How would the Cloud Terror fly? I mean using the manta ray model we can explain that they flap it's "wings". Maybe the Cloud terror's new model have wing.


    Also so for the trolls. I think it's great that it is now combined with Wight. With the ability of slowing player's regeneration, i think it would make more sense for it to drop the ingredient for the same effect. It could be utilized againts players or mobs with healing abbility.

    The name of the effect is still a WIP. But i have a few ideas.

    Cold Heart, Shiver, Frost Shock

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from AMPPL50»

    Reduced hunger is better, althrough it should be in the form of increased hunger depletion rate, so it is somewhat harder to notice at first.

    I don't think making it hard to notice is essential since the player would already be traumatized by the egg latching experience anyway.
    Thought it may create additional interesting mechanic to the game.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from AMPPL50»

    Mobs still wouldn't visibly have eggs.All being able to remove them would do is allow the Player to get rid of the eggs from mobs they already know are infested. As for reducing max health, think of each egg as spawning 2 Cloud Terrors. This mechanic would additionally cause them to act as a unusual hostile mob in that they have lasting effects, as opposed to just causing damage.

    Mobs having lower health than usual is already a sign of the egg infestation.
    And surely cloud terrors may have lasting effect by reducing health permanently, but it's still doesn't change the fact how annoying it is. And the fact that the most effective way to cure it is to either die or waste harming potion which takes lot of resources.

    Thought your suggestion gave me an idea to make Cloud Terrors reduce max hunger instead. So it's less annoying and aren't visible to other mobs. And also makes more sense because the parasite want more food in long lasting effect rather than taking other's life once. Thought i won't add it to see if it's annoying for other player.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from AMPPL50»

    The Cloud Terror's eggs could reduce the max life of their host by 20% for each laid egg, and there should be a way to remove them, such as drinking a Potion of Instant Harm (The parasitical egg is also affeted, killing it), applying either Magma Cream or a new item, and by simply dying. On top of that, Cloud Terrors could spawn around "nests" made out of an unique block that can be harvested in order to control their spawning area, giving it usage as a way to kill mobs.

    This would make cloud terrors a nuissance. Cloud Terrors were suposssed to be rare to add one of those elements of surprise. If a mob shows some sort of characteristic if thry latches a terror's egg. It ruins the surprise. And having your max health reduced is very annoying. And 2 Cloud terrors could pottentially reduce your health to 40% since that's the ammount of terrors being freed by 1 mob.

    Also i don't want cloud terrors to be another "damaging" mob or "debuff applying" mob.
    I want cloud terrors to contribute to the dimension's ecosystem and player's view of the dimension to be unique.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    I have some mob ideas that could be implemented in the frost dimension:


    Faeryce (Mob)

    This pesky white humanoid inhales the cold air of the frost with it's big mouth similar to enderman's mouth when it's angry. After that, it exhales the compressed air, resulting a barrage very deadly projectile which is ice shards.

    The ice shards was so sharp that it partially ignores armor. The Faeryce can also "teleport" by dissolving into white smoke and reformed again near the player who may ran away far from it. Not only that but individual ice shard disable shield for 2 seconds

    The Faeryce cannot move while inhaling the frost air, so it is a perfect opportunity for players to attack.


    Wight (Mob)

    Zombie with a blueish orc-ish appearance (having a teeth coming out from it's mouth). This beast not only run as fast as a zombie pigman. It also inflicts the player with curse that slows the player's regeneration by any method for 10 seconds. Also, Wight regenerate their HP slowly.


    Cloud Terror (Mob)

    This flying manta ray like creature sometimes preys to players and other mobs to hatch it's eggs. First, they swoop down to a mob, then covers the mob with it's wing. After the process of latching the egg into it's victim, it will die. When a mob who latches a Cloud Terror egg dies. It will release 2 new Cloud Terrors. Creating a form of surprise for players who killed a regular mob.

    But Cloud Terrors are very weak. They only have 2 hearts which makes them pretty easy to kill. However, if they could swoop to the player and lay it's egg. It deals a great amount of damage (how much will be determined by you guys). If any mob or even a player latches a cloud terror egg. Their lives aren't affected. Mobs would still behave the same. The only thing that would change is the Player's discomfort of knowing that a parasitic egg is inside their body and ready to be freed when they died.

    Due to the nature of it's mechanism of breeding and how weak their HP is. Cloud terrors are very rare, so mobs that latches the egg wouldn't be that common. So it's a nice surprise for the player exploring the dimension and killing mobs.

    Posted in: Discussion
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    posted a message on Discussion: Obsidian mining time

    I wanted to open a discussion about an iconic block in Minecraft: Obsidian. A block that is necessary to craft certain items like enchanting table, beacon, etc and also allows you to progress through the game by building a portal to the nether. However something kind of bothers me:

    The mining speed of Obsidian.

    Words cannot express how tedious and annoying it is to collect obsidian. When you were excited on mining obsidian to go to the nether, those excitement has been reduced by spending your time mining 10 obsidian for a whooping 100 seconds of holding your mouse still to the same blocks.


    So should the mining speed of the obsidian changed? or should we keep it as it is the iconic part of the quirks of Minecraft?

    Reminder: this is about the Obsidian mining speed by using diamond pickaxe. Not by using hand or any other method like TNT for example.

    Posted in: Discussion
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