Wow, first nether update snapshot and it's already chock-full of feature!!!
- AaronBlader12
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Member for 7 years, 9 months, and 26 days
Last active Sun, Apr, 25 2021 06:28:57
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Jul 12, 2019AaronBlader12 posted a message on Development Snapshot for Combat ChangesPosted in: News
I don't know what's wrong with weapon's reach, I think it could even introduce new weapon to the game. As for the autoclicker, I can see why they add it. Minecraft isn't mainly combat focused and for those who have a hand problem might find the feature useful. I mean what's wrong with making combat more accessible towards more players who don't have a good mouse which if they spam click would lead to physical problems?
The statement you make seems pretty exaggerated, not everyone is angered by this new mechanic. Not everyone thinks this is awful. You do not represent "everyone". I saw a Minecraft veteran called Ph1lza and although he may not represent "everyone", he's absolutely loving it, so I guess it's the proof that not everyone hates the new system. Also, If you actually think "just adding gamerule" would solve every problem regarding this, you and thousands of people who share the same idea seriously needs to watch this video:
and good lord stop being very melodramatic, this is a snapshot and will likely change. Acting so make you generally sound annoying which most people avoid.
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May 20, 2019AaronBlader12 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
Sometimes we only realize a very valuable object to us once we lost it.
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Feb 3, 2019AaronBlader12 posted a message on Minecraft 1.14 Snapshot 19W04APosted in: NewsNo Customized world type
Customized world type is being temporarily removed because Mojang is rewriting the world generation code. It will come back.
Phantoms are still there
That's more like a 1.13 thing.
Extremely polarizing retextures
Subjective, i like the new texture more than the old one. Also, while it is subjective if the new texture is good or not. Calling them 'extremrly polarizing' is just an exaggeration. The new texture is pretty similar to the old one except for a few things.
Concerningly "dangerous" monster infighting between powerful monsters and passive item-trading monsters
As long as you don't have a bad omen and come to village, you're village will be fine.
Second update in years that, regardless of why, is not compatible with MCedit
Well, that's not exactly in Mojang's control.
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Feb 3, 2019AaronBlader12 posted a message on Minecraft 1.14 Snapshot 19W04APosted in: News
What made Minecraft great? What made Minecraft such a good, enjoyable survival game? From my perspective, a lot of stuff made Minecraft great, one of these was the translation of real world stuff into the game, in such a clever way that you couldn't help but wanting to learn. Part of that translation was the simplification of the mechanics, thet so-called "arcadization"
Oh dear lord... What makes Minecraft great isn't an "arcadization" or "translation to real life" bullcrap. For me, what makes Minecraft great is that it's a fun game where you can do almost everything with very little limitation. None of that simplistic world translation crap because by that logic, people wouldn't play modded.
Using sugar cane to made sugar is what happens in the real life but here is much more simple, the construction, the mining, every mechanic was so well thought. And, one of the most important mechanics of the game, was the mechanic of crafting, putting stuff together to make more sutff was one of the biggest cores of the game. Yeah, it was ridiculous, if we count, we put 6 blocks in a crafting table to make a stair, and we get 3 blocks, 4 3/4s xD But the crafting recepies were part of what made the game great, everything has a design and a method, and the crafting table, that little block obtainable through just a log of a tree, was the core of everything.
Calling the crafting table a paragon of design is pretty bad imo. The system may be unique but it's not a pretty good game design if we throw away the "Minecrafty" bias. Remembering recipe pattern and material is quite tedious, some recipes are even straight up complicated enough that you need to search for recipes on the internet. That is of course until the addition of recipe book.
Everything was done on the crafting table, and that[/b] was what made Minecraft great, you dind't needed a forge, a foundry, an assembler, and howmany blocks the devs could think of, you didn't needed 30 different tools to play the game, a pickaxe, a shovel, an axe, a hoe, a sword for close combat and a bow for long combat, and everything was so rudimentary
I guess that's the reason why the community totally hates modpacks, huh? /s
Now, they put this, a stonecutter, something that can work automatically, that is obviously a higher technology than the average we've been having... I don't like it, I don't like it at all, I don't like the cartography table neither, the maps were also a thing of the crafting table.
There's a lot of mistake in this statement. First of all, what the freak is automatic from the stonecutter? You need to manually place the block and choose the type of block you want to create. Secondly, even if we're talking in terms of theme, stonemasonry (the field that uses stonecutter) is actually one of the oldest trades in human history, so don't spout the bullcrap of it being a "higher technology".
Secondly, creating and expanding maps is a pain in the butt, with the old system where it still uses crafting table, expanding a map would be a tedious grindfest. Now, they're more simpler and intuitive. And there's also an added functionality like locking the map.
Minecraft had always a huge sense of raw survival, you are thrown at a world with nothing but your bare hands, and you start literally from zero and eventually making an entire empire, learning, improving, growing, when they aded the crafting recepies I was upset, because part of what made the game great was that there was no god that were helping you, teaching you stuff, the game was designed in a certain way that oy knew exactly what to do only through the design of achievements and gameplay itself
"I believe unintuitivity and awkward game design is justifiable because it's unique!" There's a reason why being an avid gamer doesn't make someone a good game designer.
the behavior of mobs, the levels of the tools, what tools were able to break what blocks, you should learn everything with the help of the community[/b], and that was one of the many beauties of the game
Of course, spending hours on the internet for how to get a gripe of the game instead of [b]playing [/b]the game is fun! Apparently stupid design decision is justifiable because its unique. And no, Minecraft is not beautiful because of that, Minecraft is beautiful for the freedom it offers.
Now, with this, chances are that they will add more and more crafting blocks, what's next? We have to make our tools in a forge? We will have to use a shipyard to make boats
If it means more advanced boat variety, or the ability to create Galleons in an intuitive way, i'd be down for that.
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Jun 5, 2017AaronBlader12 posted a message on 5 Amazing Community Creations in MinecraftPosted in: News
noice build
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The new raw ore are to reduce clutter (because instead of having a normal ore and deepslate ore you only get the raw material) and make getting them in large quantities less of a pain through mining because they are now affected by fortune.
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What if I don't have enough rupees?
How'd you compare the beginning of your 2020 with your 2021?
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My guess for old worlds is that anything below y = 0 will just be replaced with grimstone
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I think ancient debris are for those endgame player which kind of explains why the monotonous way of obtaining it. It gates midgame player from just obtaining it since it needs a lot of resource to obtain ancient debris in an efficient way (i.e either TnT or bed bombing). There's also the danger of occasional lava if you use the traditional strip mining method although another threat to spice up ancient debris gathering is welcome.
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I thought both weeping vines and cave vines are different enough that you can't exactly measure their usability. You can use weeping vines as a dope ladder alternative and are fireproof while cave vines can't be climbed.
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I could see neon signs to be used in dark farms and can be a good decoration too,
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programming
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Java 1.16.3, I mainly play on my friends private server
What is it that made people dislike pineapple on pizza?
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Which hogs performances and other issues that an external mod won't fix.
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Physical Education
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I'm not a US citizen.
How do you feel regarding atmospheric game?
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There should be a visual telegraph indicating the squid is doing this
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I'm pretty sure Mojang has rejected this suggestion in the past. Something to do with weather, especially snow getting messed up by it. Don't know the details though.
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Funny how Axolotl are announced to be in the game
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You can already create some sort of sport without an specialized item that only exist to serve those purpose. Like something as simple as sumo to something ambitious like the mini game district from the hermitcraft server.