• 1

    posted a message on New profession for villagers, guard

    Villager guards would look very derpy ngl

    Posted in: Suggestions
  • 1

    posted a message on Iron Stairs, Gold Stairs, Diamond Stairs, and Lapis Lazuli Stairs

    While I get where you're coming from. Gem blocks like diamond and gold block look awful when turned into stairs and slabs because their texture are made to pop out instead of blending in when tiled. Just use a texture pack that replaces oak plank with diamond block for example and see how good the stair would look.

    Posted in: Suggestions
  • 0

    posted a message on PvP toggle?
    Quote from starx280»

    Howcome servers don’t use the no hit delay plugin? 0.0


    Depends on the server, minigame server like Hypixel use the no hit delay plugin because player from any game version older than 1.8.9 can join the server without experiencing sword cooldown. Another reason why is because the server simply embraced post-1.9 combat and therefore has no need for such plugin.

    Posted in: Suggestions
  • 0

    posted a message on PvP toggle?

    I feel like this video will provide a clearer understanding as to why a gamerule or a switch won't work:


    Also, sword hit delay can be removed via command block in vanilla. There's also a ton of plugin which attempts to simulate the legacy combat.

    Posted in: Suggestions
  • 0

    posted a message on A thesis on the influence of video game mods on the gameplay experience of the player
    • How would you describe the gameplay experience in Minecraft?

    They are quite relaxing because in Minecraft, you can do almost anything you want. From building huge creation in creative to surviving the world together with friends.

    • What do you generally think of Minecraft mods?

    They greatly enhance the gameplay experience and adds new experience to the same game. Does server plugin counts since they're not exactly built in to the vanilla game.

    • How do you see the effect of mods on your Minecraft gameplay experience?

    Mods adds new experience to the game, but i guess it depends on the mod itself.

    • Can you also describe any possible negative experiences with mods on your Minecraft gameplay experience?

    The negative experience i have with mod would be when they conflict with the gameplay experience with the vanilla game.

    • Do you read any mod reviews and if yes, how do you see the effect of this on your opinion of the mod?

    Yes, i take the review with a grain of salt and try the mod for myself.

    • How do you hope / modding will develop in the near future for Minecraft or other games and why?

    I hope mods are more compatible into the game to minimize conflict whether in terms of gameplay mechanic or simply not crashing the game.

    Posted in: Discussion
  • 0

    posted a message on The Above Avatar is Your Substitute Teacher. What Is the Lesson?

    Wood Fencing

    Posted in: Forum Games
  • 0

    posted a message on My idea for a Herobrine boss fight

    So where's the detail?

    Posted in: Suggestions
  • 0

    posted a message on Look to your right, and kill the above poster with the first thing you see.

    I bash your head with my glass framed linguistic competition certificate

    Posted in: Forum Games
  • 0

    posted a message on [MSPA] A Terrible Tail of Fear and Betrayal

    > Look around the room.


    This command is probably redundant if everything in the room is established to be empty.

    Posted in: Forum Games
  • 0

    posted a message on Which biome will you choose in Minecon LIVE?

    For those of you who doesn't know this, Minecon LIVE we get the option to choose which 3 biomes will Mojang develop next. The biomes are Badlands, Mountain, and Swamp. Personally i choose the mountain because they lack a lot of exclusive feature and only have Llama and emerald ore.

    Posted in: Discussion
  • 0

    posted a message on Potion Visual Revamp : make potions more pleasing to look at
    Quote from erictom333»

    I don't support the potion renaming you've suggested. Why? Because I want potions to sound systematic in name. "Potion of Swiftness II" sounds more systematic than "Enhanced Swiftness Potion".


    Well, it goes down to personal preference I guess. While I get where you're coming from, how would you rename the extended potion with a unique name because adding greek number after the potion name only makes sense towards enhanced potion? Also, the direction I went with this suggestion is to make the potion as compact and distinguishable as possible, keeping "of" in the potion is, in my opinion, adds unnecessary length that obstructs the inventory UI.

    And even if you may not like the name change, you can easily modify it using language resource pack :)



    Also, the Extended/Enhanced modification isn't futureproof. What if a future update adds extended enhanced potions? Or level 3 potions?



    With all due respect, I don't get this argument. I mean based on that logic wouldn't almost all suggestion be not futureproofed? It's like saying how the hunger reworking suggestion is bad because Mojang may add a mechanic in the future that conflicts the user's suggestion.

    As for level 3 potion, maybe naming it "Bolstered Potion" or something based on the material may work, who knows?

    Posted in: Suggestions
  • 1

    posted a message on Potion Visual Revamp : make potions more pleasing to look at
    Quote from deadpisces»

    First, awkward potion. If the awkward potion is the only "non-potion" that gets a unique texture, then there would be inconsistencies. You must include new texture for the mundane and thick potion otherwise you wouldn't get my support.


    This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.



    The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution.



    But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.



    The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either.



    This is pretty subjective.



    The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support



    • to make them more compact and covers less in the inventory menu
    • to make potion even more distinguishable with the colored name when scrolling through the Hotbar
    Posted in: Suggestions
  • 2

    posted a message on Remove AFK Fishing
    Quote from Leed»

    Wow, I didn't know people could be this ignorant. You even just resorted to looking for a reddit post where someone found a extremely rare enchanted book to try and prove all of AFK fishing is way to OP. That book is only possible with the best of the best luck and circumstances.



    Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".


    Please check the attachment below to see what I just got out of a night of AFK fishing.
    I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.

    Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.


    But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.



    Leather boots? Lillypads? Bones? Hooks? Nametags? Bottles? Cownfish? Rottenflesh.


    Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.


    Worthless. I already have the couple name tags I need and you don't need them very often.


    And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point. :)


    I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest.


    I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.


    The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.


    You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.


    That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.


    The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.


    Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood. Just none of that.


    With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.

    Posted in: Suggestions
  • 0

    posted a message on Remove AFK Fishing
    Quote from Leed»

    Again, most of those enchantments are junk. Mending is rare and I don't see a downside to getting it from a night or two of AFKing. Seriously, mending isn't game breaking and it would suck to remove this feature.


    Image result for afk fishing enchanted books

    Those were from a Reddit Post about someone showing their spoils from AFK fishing. He even obtains this on his first day. You can't convince me those are "junk enchantment". And I have seriously never heard someone actually said mending isn't game-breaking before you. Even the YouTuber I watch Ph1lza who majorly plays hardcore describes mending book as "broken".

    Posted in: Suggestions
  • To post a comment, please or register a new account.