Villager guards would look very derpy ngl
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Aug 31, 2020AaronBlader12 posted a message on Iron Stairs, Gold Stairs, Diamond Stairs, and Lapis Lazuli StairsPosted in: Suggestions
While I get where you're coming from. Gem blocks like diamond and gold block look awful when turned into stairs and slabs because their texture are made to pop out instead of blending in when tiled. Just use a texture pack that replaces oak plank with diamond block for example and see how good the stair would look.
Aug 26, 2020Posted in: Suggestions
Depends on the server, minigame server like Hypixel use the no hit delay plugin because player from any game version older than 1.8.9 can join the server without experiencing sword cooldown. Another reason why is because the server simply embraced post-1.9 combat and therefore has no need for such plugin.
Aug 23, 2020Posted in: Suggestions
I feel like this video will provide a clearer understanding as to why a gamerule or a switch won't work:
Also, sword hit delay can be removed via command block in vanilla. There's also a ton of plugin which attempts to simulate the legacy combat.
Jun 1, 2020AaronBlader12 posted a message on A thesis on the influence of video game mods on the gameplay experience of the playerPosted in: Discussion
- How would you describe the gameplay experience in Minecraft?
They are quite relaxing because in Minecraft, you can do almost anything you want. From building huge creation in creative to surviving the world together with friends.
- What do you generally think of Minecraft mods?
They greatly enhance the gameplay experience and adds new experience to the same game. Does server plugin counts since they're not exactly built in to the vanilla game.
- How do you see the effect of mods on your Minecraft gameplay experience?
Mods adds new experience to the game, but i guess it depends on the mod itself.
- Can you also describe any possible negative experiences with mods on your Minecraft gameplay experience?
The negative experience i have with mod would be when they conflict with the gameplay experience with the vanilla game.
- Do you read any mod reviews and if yes, how do you see the effect of this on your opinion of the mod?
Yes, i take the review with a grain of salt and try the mod for myself.
- How do you hope / modding will develop in the near future for Minecraft or other games and why?
I hope mods are more compatible into the game to minimize conflict whether in terms of gameplay mechanic or simply not crashing the game.
May 11, 2020AaronBlader12 posted a message on The Above Avatar is Your Substitute Teacher. What Is the Lesson?Posted in: Forum Games
Nov 12, 2019AaronBlader12 posted a message on You're playing a game and the above avatar is the final boss, what's your reaction?Posted in: Forum Games
Oct 6, 2019AaronBlader12 posted a message on Look to your right, and kill the above poster with the first thing you see.Posted in: Forum Games
I bash your head with my glass framed linguistic competition certificate
Sep 20, 2019Posted in: Discussion
For those of you who doesn't know this, Minecon LIVE we get the option to choose which 3 biomes will Mojang develop next. The biomes are Badlands, Mountain, and Swamp. Personally i choose the mountain because they lack a lot of exclusive feature and only have Llama and emerald ore.
Jul 30, 2019AaronBlader12 posted a message on Potion Visual Revamp : make potions more pleasing to look atPosted in: Suggestions
Well, it goes down to personal preference I guess. While I get where you're coming from, how would you rename the extended potion with a unique name because adding greek number after the potion name only makes sense towards enhanced potion? Also, the direction I went with this suggestion is to make the potion as compact and distinguishable as possible, keeping "of" in the potion is, in my opinion, adds unnecessary length that obstructs the inventory UI.
And even if you may not like the name change, you can easily modify it using language resource pack
Also, the Extended/Enhanced modification isn't futureproof. What if a future update adds extended enhanced potions? Or level 3 potions?
With all due respect, I don't get this argument. I mean based on that logic wouldn't almost all suggestion be not futureproofed? It's like saying how the hunger reworking suggestion is bad because Mojang may add a mechanic in the future that conflicts the user's suggestion.
As for level 3 potion, maybe naming it "Bolstered Potion" or something based on the material may work, who knows?
Jul 29, 2019AaronBlader12 posted a message on Potion Visual Revamp : make potions more pleasing to look atPosted in: Suggestions
This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.
The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution.
But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.
The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either.
This is pretty subjective.
The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
- to make them more compact and covers less in the inventory menu
- to make potion even more distinguishable with the colored name when scrolling through the Hotbar
Jul 24, 2019Posted in: Suggestions
Your statement actually supports my case. So not only is this a tedious, monotonous grindy mechanic, it also very heavily relies on luck. Justifying OPness from "effort" by minimizing the chance of obtaining a godly item to 1 out of 1 thousand is still broken, period. While luck can make an aspect of a game exciting, like a random encounter of a dungeon. But luck in AFK fishing is just tedious and broken, no one should get a very big advantage over pure "luck".
Please check the attachment below to see what I just got out of a night of AFK fishing.
I already have the best fishing rod, so half of the slots are now being taken up by worthless fishing rods I don't need. Same goes with the bows.
Saddles? Junk. I don't need one right now and I don't need the 10 I get from AFK fishing every night.
But if you get those saddles from exploring, or defeating raids. Suddenly the value of that "worthless" item suddenly becomes a worthwhile treasure you can at least keep. That's the broken thing about AFK fishing.
Leather boots? Lillypads? Bones? Hooks? Nametags? Bottles? Cownfish? Rottenflesh.
Clownfish can be useful for water breathing potions thought. Name Tags can be useful if you don't want a certain mob to despawn or for your pet. Actually, your statement made me even realize that the existence of AFK fishing can greatly diminish the value of the variety of Minecraft items, which makes them even more harmful to the game.
Worthless. I already have the couple name tags I need and you don't need them very often.
And that's the thing! AFK fish farm broken nature made what's supposed to be a cherished rare item you used on special pets, animals, or any mob into a worthless junk that yu excessively get, thus reinforcing my previous point.
I went over the books and most of them had worthless enchantments. I only took a efficiency 4 book from that entire chest.
I mean you're getting what is essentially a level 30 enchantment from doing nothing. So it's still broken.
The rest of the seven hours was thrown away. The reason I have that broken fishing rod in my hotbar is because I accidentally pulled it out of the chest, so I am not lying when I say I only could salvage one thing from all of that.
You can grindstone that enchanted items for a hefty amount of experience. You haven't even shown what's the enchantment are for it to claim it's junk.
That is 1/54 slots of useful items. I often search through multiple chests and only find a mending book every couple days or so.
The fact that it relies very heavily on luck and allows you to access powerful items makes AFK fishing a broken mechanic.
Nowhere do I see diamond blocks, fully enchanted diamond gear, fully enchanted books, stacks of wood. Just none of that.
With all due respect, you can't just give what you think is a "powerful" item and concludes that because you didn't get said specific item makes them balanced. That's like saying finding a diamond block randomly in bonus chest is balanced because it's not enough to craft an entire set of armor and enchant it.
Jul 24, 2019Posted in: Suggestions
Those were from a Reddit Post about someone showing their spoils from AFK fishing. He even obtains this on his first day. You can't convince me those are "junk enchantment". And I have seriously never heard someone actually said mending isn't game-breaking before you. Even the YouTuber I watch Ph1lza who majorly plays hardcore describes mending book as "broken".
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Jul 12, 2019Posted in: News
I don't know what's wrong with weapon's reach, I think it could even introduce new weapon to the game. As for the autoclicker, I can see why they add it. Minecraft isn't mainly combat focused and for those who have a hand problem might find the feature useful. I mean what's wrong with making combat more accessible towards more players who don't have a good mouse which if they spam click would lead to physical problems?
The statement you make seems pretty exaggerated, not everyone is angered by this new mechanic. Not everyone thinks this is awful. You do not represent "everyone". I saw a Minecraft veteran called Ph1lza and although he may not represent "everyone", he's absolutely loving it, so I guess it's the proof that not everyone hates the new system. Also, If you actually think "just adding gamerule" would solve every problem regarding this, you and thousands of people who share the same idea seriously needs to watch this video:
and good lord stop being very melodramatic, this is a snapshot and will likely change. Acting so make you generally sound annoying which most people avoid.
Feb 3, 2019Posted in: NewsNo Customized world type
Customized world type is being temporarily removed because Mojang is rewriting the world generation code. It will come back.Phantoms are still there
That's more like a 1.13 thing.Extremely polarizing retextures
Subjective, i like the new texture more than the old one. Also, while it is subjective if the new texture is good or not. Calling them 'extremrly polarizing' is just an exaggeration. The new texture is pretty similar to the old one except for a few things.Concerningly "dangerous" monster infighting between powerful monsters and passive item-trading monsters
As long as you don't have a bad omen and come to village, you're village will be fine.Second update in years that, regardless of why, is not compatible with MCedit
Well, that's not exactly in Mojang's control.
Feb 3, 2019Posted in: News
What made Minecraft great? What made Minecraft such a good, enjoyable survival game? From my perspective, a lot of stuff made Minecraft great, one of these was the translation of real world stuff into the game, in such a clever way that you couldn't help but wanting to learn. Part of that translation was the simplification of the mechanics, thet so-called "arcadization"
Oh dear lord... What makes Minecraft great isn't an "arcadization" or "translation to real life" bullcrap. For me, what makes Minecraft great is that it's a fun game where you can do almost everything with very little limitation. None of that simplistic world translation crap because by that logic, people wouldn't play modded.
Using sugar cane to made sugar is what happens in the real life but here is much more simple, the construction, the mining, every mechanic was so well thought. And, one of the most important mechanics of the game, was the mechanic of crafting, putting stuff together to make more sutff was one of the biggest cores of the game. Yeah, it was ridiculous, if we count, we put 6 blocks in a crafting table to make a stair, and we get 3 blocks, 4 3/4s xD But the crafting recepies were part of what made the game great, everything has a design and a method, and the crafting table, that little block obtainable through just a log of a tree, was the core of everything.
Calling the crafting table a paragon of design is pretty bad imo. The system may be unique but it's not a pretty good game design if we throw away the "Minecrafty" bias. Remembering recipe pattern and material is quite tedious, some recipes are even straight up complicated enough that you need to search for recipes on the internet. That is of course until the addition of recipe book.
Everything was done on the crafting table, and that[/b] was what made Minecraft great, you dind't needed a forge, a foundry, an assembler, and howmany blocks the devs could think of, you didn't needed 30 different tools to play the game, a pickaxe, a shovel, an axe, a hoe, a sword for close combat and a bow for long combat, and everything was so rudimentary
I guess that's the reason why the community totally hates modpacks, huh? /s
Now, they put this, a stonecutter, something that can work automatically, that is obviously a higher technology than the average we've been having... I don't like it, I don't like it at all, I don't like the cartography table neither, the maps were also a thing of the crafting table.
There's a lot of mistake in this statement. First of all, what the freak is automatic from the stonecutter? You need to manually place the block and choose the type of block you want to create. Secondly, even if we're talking in terms of theme, stonemasonry (the field that uses stonecutter) is actually one of the oldest trades in human history, so don't spout the bullcrap of it being a "higher technology".
Secondly, creating and expanding maps is a pain in the butt, with the old system where it still uses crafting table, expanding a map would be a tedious grindfest. Now, they're more simpler and intuitive. And there's also an added functionality like locking the map.
Minecraft had always a huge sense of raw survival, you are thrown at a world with nothing but your bare hands, and you start literally from zero and eventually making an entire empire, learning, improving, growing, when they aded the crafting recepies I was upset, because part of what made the game great was that there was no god that were helping you, teaching you stuff, the game was designed in a certain way that oy knew exactly what to do only through the design of achievements and gameplay itself
"I believe unintuitivity and awkward game design is justifiable because it's unique!" There's a reason why being an avid gamer doesn't make someone a good game designer.
the behavior of mobs, the levels of the tools, what tools were able to break what blocks, you should learn everything with the help of the community[/b], and that was one of the many beauties of the game
Of course, spending hours on the internet for how to get a gripe of the game instead of [b]playing [/b]the game is fun! Apparently stupid design decision is justifiable because its unique. And no, Minecraft is not beautiful because of that, Minecraft is beautiful for the freedom it offers.
Now, with this, chances are that they will add more and more crafting blocks, what's next? We have to make our tools in a forge? We will have to use a shipyard to make boats
If it means more advanced boat variety, or the ability to create Galleons in an intuitive way, i'd be down for that.
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