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    posted a message on Soulus - You must sift through the ashes of the dead to restore life to the world.

    Yea, I can't really do it automatically via the code because of the many kinds of bones, there's no way for me to really know what kind of bone the entity should be. It already gets the colours automatically from the eggs, though.

    Anyway, I'll put those mods on my todo, I probably won't get to them in a while tho (focusing on main features before mod support, for the most part)

    Posted in: Minecraft Mods
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    posted a message on Soulus - You must sift through the ashes of the dead to restore life to the world.
    Quote from Kiyeth»

    Out of curiosity, Is there any though to making this mod compatible with other major creature spawning mods?



    Not sure what you're asking, really. By "major creature spawning mods" do you mean using Soulus alongside something like Soul Shards? No, I'm probably not going to explicitly "support" that. Soulus is so unique in the way that it functions and is intended to be played, by default, that there's actually not too much I could do to make it better. Players would likely always go for the easier solution, and Soulus is meant to be challenging and time consuming.

    On the other hand, if you're referring to supporting the creatures in mods dropping bones and being Summon-able, then sure, I'm open to that. Drop an issue on the Github.
    Posted in: Minecraft Mods
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    posted a message on Soulus - You must sift through the ashes of the dead to restore life to the world.

    Logo


    Soulus is a mod I created because I was sick of building giant mob-spawning boxes in skyblock modpacks.

    It adds in custom spawners, called Summoners, which start out incredibly underpowered but can be upgraded to be extremely fast and efficient. The upgrades are incredibly expensive and will likely take a long time to craft in the early game, but everything can be automated with other mods. The mod is also highly configurable, so you can make everything cheap and easy if you want to. By default, Soulus also disables all mob spawning (but that's configurable as well).


    Soulus also adds in a multi-block structure used for autocrafting, called the Composer, which uses creatures in the world for power. You can use it to craft any vanilla recipe and also add in your own JSON recipes for it.

    There are no modpack distribution restrictions for Soulus. You may use it in any modpack, with any launcher. However, there ARE general distribution restrictions. You may not provide downloads of Soulus outside of a modpack. To put it in layman's terms, all downloads of Soulus must either be as part of a modpack, through the Github, or through the Curseforge.


    If you want to support development of Soulus, I have a Patreon, if you're into that.
    To view a more in-depth explanation of the features in the mod, check out the Readme on Github.


    You can download it on Github or CurseForge.

    Thanks for playing!


    Items




    FAQ:

    Q: Will Soulus be back-ported to older versions?
    No.

    Q: No mobs are spawning! Help!!

    See Creatures Config


    Q: I enabled mobs, but they aren't dropping anything! Help!!!

    See Creatures Config


    Q: Will you add X?
    Depends on if I like the idea. I'm pretty open to them. If I don't like an idea, probably not. Probably worth suggesting regardless though. =) Please suggest on the Github

    Posted in: Minecraft Mods
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    posted a message on Literally Cobble - Everything turned to Cobblestone

    10/10 would cobble again


    Quote from BenjaminPracy»

    Yup, it would be pretty easy to do. Unfortunately Minecraft has this bug where if you try to connect to a server with custom language options it won't let you connect! So I didn't want to release the pack with custom language.


    This is actually incorrect, I use custom language in my resourcepack FEZR and it works just fine. The problem I suspect you're having is you're making a brand new language, but you need to be modifying an existing one. (It combines the language files smartly, as well, so if there are things you don't want to change the name of you can exclude them from the file)

    Posted in: Resource Packs
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)

    Ah, I see. The reason that happens is because the texture I use is next to a yellow pixel in my graphic. I can probably fix that. Technically it's minecraft's renderer's fault tho. =P


    My to-do list contains making actual models for the tools (rather than them just being 3D pixel art), so I'll probably do any rotating/resizing I need to at the same time.


    EDIT: Torches are fixed in the live folder. Not enough changes for me to bother recompiling tho. =P

    Posted in: Resource Packs
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)
    Quote from jckfrbn»

    Here I made a temp fix though the size's are to my liking you can modify it to what you think looks nice


    Good lord those are gigantic

    Quote from jckfrbn»

    Awesome pack, though I do notice some transparency lines on some of your models(torch is prob most obvious). Now if your using cubiks all you gotta do to fix that is when mapping textures those lines(the colored ones) are part of the texture as well so when there on an edge it will be a transparent texture causing those lines. Easy fix just center the mapped texture or just move it a little away from the edge, it will make your models a bit cleaner.


    I'm not quite sure what you mean. Can you take a screenshot of it? Also, I don't use Cubik, I make all the models by hand. =)

    Posted in: Resource Packs
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)

    I've just updated the forum post to contain new download links and screenshots. Thanks, everyone, for your interest in this resourcepack. <3


    Quote from Dedenne»
    I kinda like this pack! :D I'll probably make a FEZ map for 1.8.

    That'd be super cool! =0 You're welcome to include my pack with it if you like, if you do please link it with the map!

    Posted in: Resource Packs
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    posted a message on Vanilla Model Tutorial
    Hey, guys? What does UVlock mean? I totally, totally don't get it. All I know is that it breaks my redstone wires when it's enabled.
    Posted in: Resource Pack Discussion
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    posted a message on How To Get Old Server Jars?
    https://mcversions.net/
    That's as old as it gets, sorry. =(
    Posted in: Discussion
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)
    Thanks. xD <3
    Posted in: Resource Packs
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    posted a message on Vanilla Model Tutorial
    Quote from Gary_S_Modd

    >> the max number for models is 32 in x, y, and z. it also seems to be a size thing, meaning you can only go from 0 to 32, and not -32 to 32.




    This totally breaks having fake blocks you can go through. ;.;.;;;;;;;;;;;;; The entire concept for the adventure map I was working on is DEEEEEEEAD
    Posted in: Resource Pack Discussion
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    posted a message on Carpenter's Blocks
    I'm in 1.6.4 and I'm having an issue that keeps occuring where I can't place the carpenter blocks in any direction except the default, no matter what angle I face. Is this a common problem, and if so how can I fix it? D=
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Is there a way to use this with different launchers? For modpacks. Was just going to attempt it and see if it works, figuring it was a long shot but was willing to try it anyway. xD

    Anyway, I googled, but now that the 'Files' section is gone there doesn't seem to be a way to do it anymore. Which is a bit silly considering you could have minecraft in a different directory altogether. I'd like to be able to patch individual jars again. =P
    Posted in: Resource Packs
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)
    The stone? Really? That's like just a bunch of pixels on a solid colour. I'm surprised you like it! Thanks. <3
    I think the word you're looking for is "serene". =P in my opinion I would say the opposite! The colours feel a little busy to me. Idk. I guess it depends on your mood!
    Posted in: Resource Packs
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    posted a message on FEZR - A resourcepack based on the game FEZ (With models & sounds!)
    Aha! Seems I simply forgot to add the link in. It was working for me, at least! The link to the Optifine patch is in the Dropbox download section. Remind me to upload new zips if you need them! =)
    Posted in: Resource Packs
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