cant wait for 1.8 support, i have an adventure map/modpack i'm working on and this is a godsend for all the mobs/bosses i need to make for it, bravo to you for making it simpler for a simple man like myself to accomplish.
Thanks for your support! 1.8 version will also have items/blocks support but it won't create JSON files. We will work on making static JSON models soon
Hahaha cardinal mistake by me, of course MCAnimator xD
For it's the only bug/thing that annoy me very well.
We are going to change the GUI actually, but not in the upcoming versions. Could you explain us what is the problem? You obviously have to select the input box where to put the values
Hit a big wall with the Custom NPCs mod when the default provided models (human, villager, skeleton, dragon, enderman, horse, wolf, spider, cat creature, etcetera) weren't enough to make the creature I wanted, and all I knew how to make were static models for items and such. Not great for mobs. Hope this helps out.
Edit: Put together a simple test animation. Yeah, it's not a preview. The play/stop button doesn't do a thing. It's just manually flipping through the frames either way. I get a better animation preview out of GIMP.
If play/stop buttons don't work, you have probably set something wrong, like the speed of the animation or the number of frames
It would be cool if you guys could make it so that you could re scale your model(like you would re scale a texture map) I know it's impossible but it would still be cool.
You can rescale the model directly inside your mod. Go in the render class and to a simple Opengl scale before rendering the model
kinda, I want to just have the model with MC classes like techne did it for 3d armor and items that don't need the animations
This is out of the scope of the MCAnimator. There must always be the MCALibrary in the code, as model class doesn't use vanilla model methods (no euler angles for examples but quaternions). If you just want a static model you only need to use the model class AND removing the call to AnimationHandler in this class
Also in our planned list there's a new way for creating static models, very similar to CubeWorld way.
This tool looks fantastic. My only problem is that it does not support the 1.8 JSON model format. Any ideas when this may be coming? I'd be willing to try a beta version if that was at all an option; this tool is just that great. Thank you for all the hard work!
1.8 JSON format is not a good way for animating models. This means we'll try to find another way to create models, similar to the previous MC versions
Like The Modeler, don't like the exporter! can you make it so it can just export the model using ModelRenderer and all the default MC classes, really hard to mod wen i have to import a tone of files for one model wen i just want the model
So you are basically asking for a model without any animation?
As Windbill said, you can do it, but you cannot replace the original minecraft player model. You would need to use our MCALibrary for creating and calculating animations and then code the calls of them and the update system for them. There is no other official way for it yet
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1 means 1 frame per second. So try with 1 to see if the animation is working correcty, then increase it as you prefer
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Thanks for your support! 1.8 version will also have items/blocks support but it won't create JSON files. We will work on making static JSON models soon
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We are going to change the GUI actually, but not in the upcoming versions. Could you explain us what is the problem? You obviously have to select the input box where to put the values
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Are you referring to the MCAnimator or to the MCreator? We are working on the first one only
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If play/stop buttons don't work, you have probably set something wrong, like the speed of the animation or the number of frames
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bug fixed, will be available in the upcoming 1.2.3
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You can rescale the model directly inside your mod. Go in the render class and to a simple Opengl scale before rendering the model
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This is out of the scope of the MCAnimator. There must always be the MCALibrary in the code, as model class doesn't use vanilla model methods (no euler angles for examples but quaternions). If you just want a static model you only need to use the model class AND removing the call to AnimationHandler in this class
Also in our planned list there's a new way for creating static models, very similar to CubeWorld way.
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Thanks, we'll update it soon to allow blocks and items animations and also 1.8 support
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1.8 JSON format is not a good way for animating models. This means we'll try to find another way to create models, similar to the previous MC versions
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So you are basically asking for a model without any animation?
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Ahah let's see who will win, Godzilla mod has already a big advantage
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Was away for work and forgot to update it, fixed
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Newest version is 1.2.2, please check if the error still happens there
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As Windbill said, you can do it, but you cannot replace the original minecraft player model. You would need to use our MCALibrary for creating and calculating animations and then code the calls of them and the update system for them. There is no other official way for it yet