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    posted a message on Calliegh's Reach - Castle Project

    The exterior wall has been extended to the mountain. I added a gate and am starting to put some grain fields outside the castle. I also added another structure to the corner of the wall that meets the mountain and did a bit of terrain improvements like a cascade, some cliffs and a bunch of pine trees.

    Posted in: Creative Mode
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    posted a message on Calliegh's Reach - Castle Project

    I started this in 1.9 a few weeks ago and thought that world edit only supported 1.8 at the time. I've never used it but I used to use voxel sniper all the time. Are they similar?

    Posted in: Creative Mode
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    posted a message on Please Please Help I lost on my creatild

    Do you remember ever typing in coordinates? Perhaps for a setblock command in a command block? And if so, do you have any recollection of what the x and z coords might have been? Even if its just a ballpark figure like 2000-something, it would give you an idea of coords to try with the tp (teleport) command. Just leave the y coord as 200 so that you tp way up in the sky instead of underground.


    If you don't have any idea what your structures' coords are, you could try tp-ing to 1 200 1 (which should be very close to where you originally spawned when you first created that world) and looking around to see if anything is familiar.


    If that doesn't help then your best bet would be to use a 3rd party mapping or world editing program to get a much broader picture. You should be able to find your structures and get their coords (or possibly set the spawn point to them).


    Good luck.

    Posted in: Creative Mode
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    posted a message on Calliegh's Reach - Castle Project

    Thanks! :)


    Its been slow going for the last few days. I experimented with Worldpainter and figured out how to make some major terrain adjustments in the areas surrounding the castle. It took a lot of trial and error to figure out how to merge the Worldpainted terrain with the existing map without screwing up stuff like the lake and large trees. And after than I had to fix a lot of water issues and blend the Worldpainter terrain with the untouched castle terrain. The upside is that while I was blending I got to hand customize a lot of nifty terrain features like cliffs, rocky outcrops, running streams, and a waterfall. And now I have some nice areas to put a few more large structures - just gotta figure out what :P

    Posted in: Creative Mode
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    posted a message on Castle for Praxette

    Nice! I love asymmetric castle builds. :)

    Posted in: Creative Mode
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    posted a message on Calliegh's Reach - Castle Project

    Amazing! :)




    Thanks :)

    Quote from indiahawker»

    This is really cool, I love it! What texture pack is this, if you don't mind me asking?




    Dokucraft Light for 1.9

    Quote from 420pokemon420»

    Nice u play on the ps4?




    PC.

    Quote from LOL_MAN101»

    (Don't acknowledge the troll's existence as all their posts have been just mean and flaming and I've already reported them.)


    Anyway, Great job! Especially if you are in survival because all those materials must of been a real pain to gather. I can't wait to see what it will look like once its finished and hope that you consider putting up a world download as well. :creeperdance: by Alvoria




    I think your report must've worked cuz the troll's comment disappeared before I had a chance to see it. :P

    I'm building this in creative - so far vanilla but I do plan on using MCEdit to copy some tedious command block structures and Worldpainter to edit the surrounding landscape a bit. I'd really like to finish it within a month of starting it and for there to be any chance of that, all the time that I spend in game has to be spent purely on building and planning. It will be downloadable as a playable map when it's done.


    I've spent a lot of time inside the great hall, playing with lighting, floor patterns, arches and columns, etc. Also added a stream leading away from the lake and through a culvert with a portcullis and gatehouse. Plus starting to come up with detail designs for the walls and towers.

    Posted in: Creative Mode
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    posted a message on Calliegh's Reach - Castle Project

    Its been a while since I built anything in MC and I got bit with the building bug a few weeks ago so I started a new castle project. I ultimately intend to make it an Easter egg hunt type map with a bunch of secrets hidden around the castle (some with puzzle elements) and a few clue-journals tucked here and there to keep the search from being too tedious.


    I think I've been working on it for about 2 weeks now and am maybe a bit more than half way done with the structural part, but with a TON of detail work to do (I typically build in a simple stone/wood style first and then go back over everything with other materials to spice it up).


    So yeah - here are a few screenies. I'll try to update this every other day with progress pics.


    (urg - imgur got rid of their anonymous uploading feature. Guess I'll have to make an account to actually embed the pics.)

    Posted in: Creative Mode
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    posted a message on Control + Middle mouse button

    That is quite helpful to know, especially if it works for command blocks.

    Posted in: Creative Mode
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    posted a message on [Minecraft] Epicwork Production——The Old Summer Palace

    Surprised nobody has commented on this. It looks awesome! The description/story is fun, too. Great job to everybody who worked on it.

    Posted in: Creative Mode
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    posted a message on Getting disconnect.overflow in certain areas since updating to 1.6
    Anybody? I think the problems happen as soon as the chunks containing the dungeon area are loaded and persist until those chunks are unloaded again.
    Posted in: Server Support and Administration
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    posted a message on Getting disconnect.overflow in certain areas since updating to 1.6
    I run a private server from my gaming laptop that my sibling and I both play on. We have a world that we've been working on since Alpha. I recently updated my server to 1.6.2 and have been having issues since. There is one area close to a large dungeon with lots of lava and fire and a few custom spawner mechanisms that is causing massive lag and frequent disconnects. As long as we stay away from that area, the game seems to run fine but as soon as we get anywhere moderately close to the dungeon the lag starts and we keep getting disconnected every 20-60 seconds. The server log shows the following:

    [INFO] <player name> lost connection: disconnect.overflow
    [INFO] <player name> left the game
    [SEVERE] Reached end of stream for /192.168.1.6
    [SEVERE] Reached end of stream for /127.0.0.1


    We usually run the server with Bukkit for VoxelSniper but I get the same error running the vanilla server, too, making me think the problem is with Mojang's code. Also, the dungeon area does NOT give any issues when running the world in a single player mode instead of from a server - its only the server that has problems.

    Has anyone else had similar issues and does anyone have any ideas about what is causing it and how to fix it? Any help would be much appreciated!
    Posted in: Server Support and Administration
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    posted a message on Riddles
    @Kitsune: If you'd like to take my turn for sharing a riddle, you can. I don't have anything in mind and it will probably take me a day or three to come up with something.

    @Vexx: Nice riddle. I prefer the ones like that with little or no ambiguity to the answers so that you really feel like you get it when you "get" it. :)
    Posted in: General Off Topic
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    posted a message on Cutest IRL Animal
    Quote from Acetyl

    What about the adults? Or are they all worn out and lost their cute so get rid of em get a new one?


    In general, baby creatures are cuter than the adult forms. Or, more accurately, we have a biological proclivity to see them as being more cute to arouse our nurturing instincts.

    Doesn't mean adult dogs are less desirable tho. I wouldn't trade my oldie goldie for a million bucks, even if I knew she only had a day left to live.
    Posted in: General Off Topic
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    posted a message on Cutest IRL Animal
    I 2nd the vote for golden retriever puppies. Tho white shepherd pups are also pretty hard to beat with those ridiculous ears.


    Posted in: General Off Topic
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    posted a message on Riddles
    Spiders and webs.
    Posted in: General Off Topic
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