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0
with the watch?
What would I be coding???
I can code.
But sadly I can't code searching and stuff and the adjectives.
I have played Scribblenauts before.
then why comment?
oh, i thought it was some kind of swaying element.
Done here's the mod.
http://minecraft.curseforge.com/mc-mods/232620-spoodercraft
I'm making the mod.
1
Aww, dangit.
I can't do it. My sincere apologies.
I just started it.
The mod would have to track Damage Per Second, that would be hard to implement since I am not a master at mod making.
I will try to see if that's possible for me.
Oh, ok.
I'd have to add more mobs with different models and textures. So you'd have to model and texture and I would code,
There is already a mod that allows most of that, it's the Smart Moving Mod.
That would be a lot of coding, and would that be in a different GUI or on screen all the time?
I could, but Steve2 would only have Villager-like AI.
That's a lot of coding. O_o
Get the damage indicators mod.
That would make the End interesting.
0
with the watch?
0
What would I be coding???
I can code.
But sadly I can't code searching and stuff and the adjectives.
I have played Scribblenauts before.
0
then why comment?
0
oh, i thought it was some kind of swaying element.
0
Done here's the mod.
http://minecraft.curseforge.com/mc-mods/232620-spoodercraft
0
I'm making the mod.
1
Aww, dangit.
I can't do it. My sincere apologies.
0
I just started it.
0
The mod would have to track Damage Per Second, that would be hard to implement since I am not a master at mod making.
I will try to see if that's possible for me.
0
Oh, ok.
I'd have to add more mobs with different models and textures. So you'd have to model and texture and I would code,
0
There is already a mod that allows most of that, it's the Smart Moving Mod.
0
That would be a lot of coding, and would that be in a different GUI or on screen all the time?
0
I could, but Steve2 would only have Villager-like AI.
0
That's a lot of coding. O_o
0
Get the damage indicators mod.