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    posted a message on Exorcist Mobs? 1.13.2

    there's only one mob, silent, with no AI. The idea is that when the player enters a room they will see a "person" (witch mob) facing away from the player. If the player get's within a certain distance, the mob's head slowly rotates around exorcist style to face the player but the body is still facing away. I tried the armor stand and head idea but it just doesn't look right. Basically, if there isn't a way to turn the mob's head independently from the body, then I'd rather scrap the idea. Like I said, I didn't think that was possible but I wanted to double check with the community. Not a terribly disappointing outcome. I'll just scrap that idea and replace it with some other scary scene. Thanks though.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Minecraft crashes on player death

    Had to recreate the problem, but here's the latest game log. I understand a fair amount of what I read in the log but not enough to know what the problem was.


    [23:41:15] [Client thread/INFO]: Setting user: ANTI_TWIN
    [23:41:17] [Client thread/WARN]: Skipping bad option: lastServer:
    [23:41:17] [Client thread/INFO]: LWJGL Version: 3.1.6 build 14
    [23:41:17] [Client thread/INFO]: Reloading ResourceManager: Default, The_Anomoly_1_13_2
    [23:41:18] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [23:41:18] [Thread-2/INFO]: Initializing No Sound
    [23:41:18] [Thread-2/INFO]: (Silent Mode)
    [23:41:18] [Thread-2/INFO]: OpenAL initialized.
    [23:41:19] [Sound Library Loader/INFO]: Preloading sound minecraft:sounds/ambient/underwater/underwater_ambience.ogg
    [23:41:19] [Sound Library Loader/INFO]: Sound engine started
    [23:41:21] [Client thread/WARN]: Texture minecraft:textures/block/jungle_planks.png with size 250x250 limits mip level from 2 to 1
    [23:41:21] [Client thread/WARN]: Texture minecraft:textures/block/orange_wool.png with size 225x225 limits mip level from 1 to 0
    [23:41:21] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/block/yellow_shulker_box.png : java.lang.RuntimeException: broken aspect ratio and not an animation
    [23:41:21] [Client thread/WARN]: textures: dropping miplevel from 2 to 0, because of minimum power of two: 1
    [23:41:21] [Client thread/INFO]: Created: 8192x4096 textures-atlas
    [23:41:28] [Client thread/WARN]: Ambiguity between arguments [teleport, destination] and [teleport, targets] with inputs: [Player, 0123, @e, dd12be42-52a9-4a91-a8a1-11c01849e498]
    [23:41:28] [Client thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
    [23:41:28] [Client thread/WARN]: Ambiguity between arguments [teleport, location] and [teleport, targets] with inputs: [0.1 -0.5 .9, 0 0 0]
    [23:41:28] [Client thread/WARN]: Ambiguity between arguments [teleport, targets] and [teleport, destination] with inputs: [Player, 0123, dd12be42-52a9-4a91-a8a1-11c01849e498]
    [23:41:28] [Client thread/WARN]: Ambiguity between arguments [teleport, targets, location] and [teleport, targets, destination] with inputs: [0.1 -0.5 .9, 0 0 0]
    [23:41:28] [Client thread/INFO]: Loaded 0 recipes
    [23:41:28] [Client thread/INFO]: Loaded 0 advancements
    [23:41:28] [Server thread/INFO]: Starting integrated minecraft server version 1.13.2
    [23:41:28] [Server thread/INFO]: Generating keypair
    [23:41:28] [Server thread/INFO]: Reloading ResourceManager: Default, datapack
    [23:41:28] [Server thread/INFO]: Loaded 524 recipes
    [23:41:29] [ForkJoinPool.commonPool-worker-2/ERROR]: Couldn't load function at datapack:functions/test.mcfunction
    java.util.concurrent.CompletionException: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Unknown command at position 0: <--[HERE]
    at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273) ~[?:1.8.0_74]
    at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280) [?:1.8.0_74]
    at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:604) [?:1.8.0_74]
    at java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:577) [?:1.8.0_74]
    at java.util.concurrent.CompletableFuture$Completion.exec(CompletableFuture.java:443) [?:1.8.0_74]
    at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) [?:1.8.0_74]
    at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) [?:1.8.0_74]
    at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692) [?:1.8.0_74]
    at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) [?:1.8.0_74]
    Caused by: java.lang.IllegalArgumentException: Whilst parsing command on line 1: Unknown command at position 0: <--[HERE]
    at br.a(SourceFile:66) ~[1.13.2.jar:?]
    at pp.a(SourceFile:147) ~[1.13.2.jar:?]
    at java.util.concurrent.CompletableFuture.uniApply(CompletableFuture.java:602) ~[?:1.8.0_74]
    ... 6 more
    [23:41:29] [Server thread/INFO]: Loaded 571 advancements
    [23:41:29] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
    [23:41:29] [Server thread/INFO]: Preparing spawn area: 4%
    [23:41:29] [Server thread/INFO]: Preparing spawn area: 8%
    [23:41:29] [Server thread/INFO]: Preparing spawn area: 12%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 16%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 20%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 24%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 28%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 32%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 36%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 40%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 44%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 48%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 52%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 56%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 60%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 64%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 68%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 72%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 76%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 80%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 84%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 88%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 92%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 96%
    [23:41:30] [Server thread/INFO]: Preparing spawn area: 100%
    [23:41:30] [Server thread/INFO]: Time elapsed: 1050 ms
    [23:41:32] [Server thread/INFO]: ANTI_TWIN[local:E:591016dd] logged in with entity id 59 at (-177.3047236438731, 69.0, 308.41227338902127)
    [23:41:32] [Server thread/INFO]: ANTI_TWIN joined the game
    [23:41:33] [Server thread/INFO]: Saving and pausing game...
    [23:41:33] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:the_end
    [23:41:33] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:overworld
    [23:41:34] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:the_nether
    [23:41:35] [Client thread/INFO]: Loaded 353 advancements
    [23:41:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2043ms or 40 ticks behind
    [23:42:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 10997ms or 219 ticks behind
    [23:42:11] [Client thread/INFO]: [CHAT]
    [23:42:41] [Server thread/INFO]: Saving and pausing game...
    [23:42:41] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:the_end
    [23:42:41] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:overworld
    [23:42:41] [Server thread/INFO]: Saving chunks for level 'THE ANOMOLY'/minecraft:the_nether
    [23:42:45] [Client thread/INFO]: Using default channel type
    [23:42:45] [Client thread/INFO]: Started serving on 55756
    [23:42:45] [Client thread/INFO]: [CHAT] Local game hosted on port 55756
    [23:42:50] [Client thread/INFO]: [CHAT]
    [23:45:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2013ms or 40 ticks behind
    [23:45:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4428ms or 88 ticks behind
    [23:45:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5267ms or 105 ticks behind
    [23:47:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2031ms or 40 ticks behind
    [23:47:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4124ms or 82 ticks behind
    [23:47:52] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3980ms or 79 ticks behind
    [23:48:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4092ms or 81 ticks behind
    [23:48:31] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4857ms or 97 ticks behind
    [23:48:49] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3205ms or 64 ticks behind
    [23:51:54] [Client thread/INFO]: [CHAT] Gave 1 [Dr. Stross' Office] to ANTI_TWIN
    [23:53:44] [Client thread/INFO]: [CHAT]
    [23:54:51] [Client Shutdown Thread/INFO]: Stopping server

    Posted in: Java Edition Support
  • 0

    posted a message on Minecraft crashes on player death

    Sorry to sound like a noob but how do I access the game logs. All the crash report said was that the game crashed unexpectedly, but no other info. I've also noticed that after respawn, the fps takes a nose dive from 60 to 25 fps and takes a significant amount of time to "wake up" and get back to 60 fps.

    Posted in: Java Edition Support
  • 0

    posted a message on Minecraft crashes on player death

    Hello all. I'm having an issue in the horror map I'm creating where when the player dies, the game goes to the respawn screen and freezes leaving me with no choice but to force quit minecraft. My map has a lot...A LOT of command blocks but nothing that triggers on a player death, so I'm at a loss. Can anyone help me figure out how to fix this?


    EDIT: This is only happening at one of the two current spots where a player can be killed. After the game is closed and restarted, the player can finally respawn, but for no logical reason whatsoever, some of my commands that aren't triggered anywhere near where the player died activate. There is literally no way for the player to trigger those commands from where they died. Is minecraft just screwy and overly buggy for no apparent reason or is there a logical reason why this is happening?

    Posted in: Java Edition Support
  • 0

    posted a message on Exorcist Mobs? 1.13.2

    Correct. Unfortunately for the story of my map, an dolled up armor stand won't cut it. I didn't think it was possible but I figured it couldn't hurt to ask. Thank all!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Exorcist Mobs? 1.13.2

    Okay, hear me out. I'm trying a bit of an exorcist style scene in my horror map where a mob (facing away from the player) will slowly turn their head all the way around to face the player but without moving the body too. Is this even possible?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Run command when player puts named item in ender chest 1.13.2

    I'm trying to set something up where when the player puts a certain number of named prismarine shards into an ender chest, a command block will execute a command to clear the shards and replace it with another item.


    Here's what I've tried and it worked for a normal chest, but not the ender_chest:


    execute at @p if block -126 71 321 minecraft:ender_chest{Items:[{id:"minecraft:diamond"}]} run say something

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Check for player looking between two points 1.13

    Works like a charm. Thank you very much. That opens a lot of new options for me.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Timer Command Block (Good for adventure map makers)

    My suggestion may have been made before but I didn't see one so here goes. I would love to see a chain timer command block. Basically, it would act identical to the chain command block, however, the chain timer block would have options to set an amount of time [in ticks or seconds] to delay before triggering the next command. This would save map makers a lot time, space, and headaches from having to use repeaters/comparators.

    - Choose between ticks/sec

    - Set the amount of time you want

    - Give it your command

    If set to 120 seconds, it would wait that long before running its command and then triggering the next chain command block in the sequence. This would make me so very happy.

    Posted in: Suggestions
  • 0

    posted a message on Change mob AI after it's summoned

    I actually ended up using a different tactic but this will definitely help later on. Thank you very much.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Check for player looking between two points 1.13

    Thank you. I haven't checked this in a while and I was just thinking about this again. This sounds like exactly what I'm looking for. For clarity on the rotation, can you give me a random example of the syntax?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Some audio files cut off shortly after called by command block

    I'm creating my first map and I have some events that trigger multiple sound files at the same time. Sometimes all of them will play without issues but most of the time one or more sound files cuts off before it finishes. It feels really empty and kills the immersion when the sounds cut out too soon. Is there a way to fix this?

    Posted in: Java Edition Support
  • 0

    posted a message on Check for player looking between two points 1.13

    Hey guys, I'm making a map and I'm trying to make an event where the player will look through a window and when the player looks past a certain point a mob spawns behind them. I'm fine with the summon part but checking for if a player is looking in a certain directional range is stumping me. I've tried looking online but haven't found the answer for 1.13 commands. Can anyone help me with this?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on nested command block command

    Ok, yes that does explain that. I'm not terribly familiar with json but I know enough to figure it out. Just going to have to get used to it. Thank you!

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Change mob AI after it's summoned

    I have a hallway with an enderman that has noAI and silent at the opposite end the player enters. When the player get's too close I want to change the mob's AI and have it rush the player then disappear before reaching the player. Changing the AI of the mob after it's spawned is my problem; everything else I can figure out. Is there a way of doing this without having to tp the mob then spawn a new one with different specs in its place?

    Posted in: Commands, Command Blocks and Functions
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