A fine implementation of another metal using thought out concepts
that greatly differ from the usual "give me emerald pickaxes"
suggestion. Indeed a fine read and I definately like the blast
resistance/ sound proofing qualities of the lead block. That and
the radio.
-Support.-
1
I generally don't like oak trees. Both because I sort of find them the "default" tree (In no small part because most generated structures use oak wood, and it's the oldest wood), which makes them look rather bland to me. On top of that, I find branched oak trees to be the most annoying to cut down compared with the amount of wood I get from them, both due to the branches, and because playing in Fast graphics makes missing some wood blocks quite easy.
A close second to me are Spruce trees, which are tall enough to require scaffolding to chop down, but don't produce enough wood to be worthwhile. At least they do look good, and large spruce trees are a better alternative at obtaining large amounts of spruce wood.
4
Generally, dying in Minecraft has the typical "Fall over to the side" animation. While this works quite well in cases such as dying due to mobs, shorter falls, or starvation. However, it just looks off when it's things such as falling into the Void or an explosion that does this. Plus, it's always a bit less frustrating to die if the animation is unique.
New death animations:
Flattening:
Description: The model is squashed flat and reddened, then puffs in smoke.
Fading:
Disintegration:
Burnt to ashes:
Effect: Turns the affected entity's model black, and then quickly crumbles into ash.
Blown to pieces:
Effect: Causes all of the affected entity's body parts to detach and be violently blown away in the blast.
Electrocuted:
Animation: Causes the affected model to be black and causes bones to be seen in the model. Then proceeds to normal death animation.
Splat:
Drown:
Effects on mobs:
Most mobs would be affected by the death animations, however, some would be... special.
Undead: Suffers from Disintegration due to Healing.
Skeleton, Wither Skeleton, Iron Golem, Snow Golem: Uses the Dismemberment animation as default.
Ghast, Vex,Phantom: always use the Disintegration effect. Vexes, however, do fade out if they "time out".
Enderman, Blaze: Plays a modified "Burnt to ashes" effect if killed by water. They instead gain a dark color and then crumble into dust.
Slimes and Magma Cubes play an unique "Splitting" animation, and the smallest sizes use the "Flattenning" effect.
1
Crafting recipes should be added. Pretty good materials would be Nether Quartz, Glowsone, and Prismarine, as all of them could be conceviably related to light emmision.