rsmalec: the map
STATUS
Status: RETIRED
(Click each thumbnail for map details and download)
Neighborhood Vignettes
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2628756-neighborhood-vignettes-wendy-and-cold-feet
rsmalec: the map
Link Removed
Expand for older maps, not compatible with 1.8+
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They're very orange.
I dunno, it look purdy.
And do linear. I need somebody to make my decisions for me.
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you don't have to play CTMs to appreciate a nice "I hate you, go die in a fire" t-shirt.
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The advantage of worldedit isn't how it's got more tools, it's that it's in game. I get feedback RIGHT AWAY, instead of looking at a bunch of magenta things that are cube-like, then opening it up in MC.
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Description
This is where I put my 3 CTM maps. They are CTMs...I am a person, nor am I sure what I am supposed to put here. Maybe I will just mirror my old thread for my PVP map and rant about drunken lemurs...so yeah. I will just quietly walk away now...
And of course...I'm following you.
Featured Let's Play
The first episode of an LP I choose, probably of my latest map. Watch it for a nice idea of what the map is made of.
Current LP: Xenocorpse on Specters
Maps
Fate Helix I: Specters
Average Player Rating:7.75
This is a 3 wool CTM map...it is the first in the series, with some vague references to the "mirror." There are a lot of vague plot handhold thingies that are really slippery and might fail miserable, but they will be grabbed on in the next map. This map has much better gameplay than aesthetics, but the first two areas are particularly fun.
Download it HERE! (on 12/11/13)
This map is currently in OPEN BETA, version 0.1
Developer's Commentary
Screenshots
not all screenshots are from the most up-to-date version of the maps. They are, or were, versions of areas included in the map.
LPs
Xenocorpse
TheSarcasmLord
Stream(s/ing) here
Fate Helix II: Ember Fields
Currently in progress. See spoiler for screenshots!
Fate Helix III: TBA
If the second has not started, why are you looking at the third?
Something Completely Different I: A.C.I.D. T.R.I.P.
I made this map for the Strawberry Jam Competition, with the theme of Journey. It was made in 72 hrs, but really just 48 because of time constraints for me. Anyway, click the spoiler to see my final submission.
My map's finished! Here's the fancy looking post. It's not perfect, but I think this makes up for any issue you may have.
Something Completely Different I: A.C.I.D
This is a CTM map thingy.
It has one pseudo-intersection, so you decide what to call it.
There are three wool blocks.
Works on 1.7.2+
Download it HERE
WHY SHOULD I PLAY THIS MAP?
thank you for asking, you should play it because there are:
-fany mobs
-battle sticks
-I think there's pretty fun gameplay
-watermelons4dayz
-Boots of Quake_Pro(tection), which are pretty much the best thing ever
WHAT IF I DON'T LIKE THAT THE NAME DOESN'T SOUND LATIN ENOUGH?
you can call it D.A.C.I.U. P.T.R.I.U. instead.
WHAT IS THIS THING ABOUT?
You are a member of the Arial Coverage of Insectoid Developments, specifically the Team for Reconissance of Insectual Properties. You get to go inside a beetle. There are melons. You get shrunk. It's pretty freakin' awesome.
WHY ARE YOU HIDING THE PICTURES FROM ME?
Wow, you're quite the skeptic. Fine.
and download it for this nice fellow. If you played my map, I'm sure you'll love him
Map Ratings
These are my map ratings of MY MAPS. My scale is a bit different. A 0 means I hate it and it is not worth your time. 1 is decent, 10 is incredible. So a 5 or something on my scale is like an 6 or 7 on someone else's scale.
Alvarpian Scale of Eternal Wisdom
0-5: I didn't release this map.
5-10: Fun, but some clear weaknesses
10-15: This map is worth your time. Not the best thing ever, but a fun experience.
15-20: A solid map. Small issues with it, but overall, very fun.
20-25: Holy crap. Play this thing. It's great, with only a few small issues.
25-30: If you don't play this map, you are a masochist.
My Ratings of My Maps
Specters:
Gameplay: 6
Aesthetics: 3
Experience/Progression: 5
Total: 14/30-A fun experience, though some areas are cut short a bit.
Other Ratings
Don't be shy about this! You don't have to be part of some group of uptight people who have a specific set of rules, you just have to have an opinion and be able to make a number up and justify it. The more ratings here, the better off the other players are, and I can make better maps in the future!
Specters
GurdStuffTechnic: 7/10
Fate Helix 1 Rating!
Aesthetics: 5/10 I have to say it's not very aesthetically pleasing.
Gameplay: 9/10 Near perfect! Very good gameplay!
Creativity: 7/10 Could be more creative, decent creativity.
Overall: 7/10 A good but rather mediocre map
sethel99: 8.5/10
Great map. It's pretty long and challenging. I'd give it a good 8.5/10
If you want to join a larger discussion on CTM maps, try the CTM subreddit or the CTM Community page.
Update Video
My latest Fate Helix related video
Talk to Me
Follow me on twitter, youtube, or right here on the minecraftforums!
Legal Crap
I'm kind of ed I have to make this, but I just found a copy of Specters after just googling "Fate Helix." So here goes the copypasta from Vechs's thread.
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED AS IS; WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
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Something Completely Different I: A.C.I.D
This is a CTM map thingy.
It has one pseudo-intersection, so you decide what to call it.
There are three wool blocks.
Works on 1.7.2+
Download it HERE
WHY SHOULD I PLAY THIS MAP?
thank you for asking, you should play it because there are:
-fany mobs
-battle sticks
-I think there's pretty fun gameplay
-watermelons4dayz
-Boots of Quake_Pro(tection), which are pretty much the best thing ever
WHAT IF I DON'T LIKE THAT THE NAME DOESN'T SOUND LATIN ENOUGH?
you can call it D.A.C.I.U. P.T.R.I.U. instead.
WHAT IS THIS THING ABOUT?
You are a member of the Arial Coverage of Insectoid Developments, specifically the Team for Reconissance of Insectual Properties. You get to go inside a beetle. There are melons. You get shrunk. It's pretty freakin' awesome.
WHY ARE YOU HIDING THE PICTURES FROM ME?
Wow, you're quite the skeptic. Fine.
and download it for this nice fellow. If you played my map, I'm sure you'll love him
1
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IT'S A REVEIW, RUN AND HIDE FROM THE TEXT WALL BELOW THE SPOILER
Sylf's Xmas Map: 22/30
Overall Enjoyment: 8/10
Difficulty (I'm bad, so this might be a bit overstated): 6.5
TL; DR:
This is a really fun map. Its main pitfalls are its reuse of visual and gameplay aesthetics, but overall is a fun experience, with Sylf's attention to detail really showing through.
Gameplay: 7/10
Mobs: 3/5
Initially, the custom mobs are really neat. They're tougher than your vanilla mobs, but still beatable, and still interesting enough to fight. As I continue to the red wool, (before the white wool) those blazes add a nasty, and interesting surprise. I like it. The problem arises in the green wool, where the challenge feels quite similar to that of the red wool: I run to some kind of blaze-rigged tower, grab a wool, then run away. For only 3 wools, some change in strategy would have been nice, but for just 2 wools, it's still fairly entertaining.
At the white wool (ending, because we all hate following CTM order) we encounter some little thorn-armored zombie-jerks. This wool feels a bit short, as it's literally a hallway with fleecey mob spawners. Because I didn't notice the mob was the fleecey mob, I went to the end of the pathway, then saw that the zombies had wool for heads, so that was OK. However, an observant player would notice it, and do what I eventually did: use the water to lock up the fleecey mob, then just attack it with an axe.
Environment: 4/5
I needed a subcategory for Gameplay that fits this. This isn't aesthetics, it's more of a progression of blocks used in them. Hopefully that made sense.
So the first area (not spawn, but battlezone) was amazingly well designed. Although on the surface it looks like a generic CTM cave, the attention to detail in the secret passageway that loops and nicely hidden chests, along with a basement, create a really amazing first impression.
Next place was just aesthetic, so I won't talk about it...yet.
The red wool was another really nicely set out area. The detail with the blazes and the wool area made the area really original, and helped add a sense of urgency to, at least, my gameplay that I really wish was included in my LP.
The green wool has the same kind of environmental aspects as the red one, but as I've already explained my problem with that area, I'm going to leave it at an exciting climb.
Aesthetics: 7/10
Background: 4/5
While the specific decoration of every area was quite well done, the block variation itself felt very repetitive. Even though this is a small map, it plays like a 1-intersection CTM, so every area needs its own background, even though the grand intersection, green wool, and the first area all had very similar styles of block variation.
The green wool is really a masterpiece-it stands out from the map with its dark wool that forces the player to focus on the map itself without becoming being a boring background-exactly what I want out of a background.
Because the white wool was a hallway, the entire thing is a kind of build, so that is not included in my 'background' subcategory
Builds: 3/5
The spawn was essentially made of background, not included in this subcategory.
The first area was a very nicely set up area, the fishing hut place thing being the only detail. A quaint little thing like that is a good detail, and really all I feel like that area needed.
The monument area was kind of the same as the spawn. The presents were cool though, but they felt like part of the background.
The red wool is my favorite, if you haven't figured that up yet. The presents cut out right when their style of gameplay starts getting boring, and the...I guess it's a Santa UFO? Whatever it is, it felt strangely appropriate, and I actually liked it.
The green wool had another nice design idea, but that structure lacked the details needed for an elegant build. I saw quartz with glass, and while the milk glass was a cool idea, it looked kind of dull. Maybe mixing the quartz with some snow, or making the glass a bit fuller with some webs on the top as a kind of froth would have been a good detail. Really cool idea, decent execution.
The white wool was an interesting setup, which looked like a clean design with a set of blues, and looked nice but not amazing. Nothing was bad about it, I just feel like it needed some kind of crowning gem or focal point to really become an incredible build.
Creativity: 8/10
So this doesn't have any subcategories, because frankly, I think this is a dumb thing to rate. But this review is the wrong place to put that.
So a christmas map isn't exactly original, but the execution feels really genuine, and the small added details made the map into a really nice piece of work. Also, flying presents feel original. But overall, the ideas behind the gameplay aesthetics (like a burining room) feel original, so you get some points there, same with the milk-shaped area. In fact, now I'm kind of sad the white wool wasn't some kind of other food or christmas-related thing.
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"Maybe it's time we start rallying for a change in the favor of mapmakers."
We have command blocks. I think the vanilla players deserve more stuff, seeing as there's more of them than mapmakers/players.
"Make the enchanting tables edit-able, then mapmakers could make it so that the enchanting tables have whatever enchantment the mapmaker wants."
Hopefully this doesn't sound like jibber-jabber, but that's pretty much impossible. The random seed that is used stays for one enchantment. It's like saying that you should be able to make crafting tables editable to restrict what crafting recepies you can make. . Now I want that. It would require a massive overhaul, and frankly, not be worth it.
Also, am I the only one who noticed that the '30' by the enchants was still there, but the enchants only cost one level? Does that mean that you can go 30+free or 3 and some gold? That would mean that the old enchanting system would still work, which is pretty neat.
Comic sans because I'm right and you're wrong
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Not sure if you were already here, but did you check the instructions on the wiki? It's the only thing I can think of that could possibly be wrong right now, and it's not your computer, because it's happening to me.
Edit: I mean starting from scratch. The instructions are basically what I told you, this way we can see if it's not just some quirk because of copying/pasting/file comporession.
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Yaay! I'm included now!