i hope they add emerald tools in a later on update.
I hope I can make my spare change into pickaxes too. Unfortunately, it's for buying stuff, not for swords.
i hope they add emerald tools in a later on update.
Quote from Reec3ty
I'm sorry, but I despise this idea of changing names. Sure, I regret my name, and more so down the track because I chose it from what bullies used to call me, but honestly let's look at the pros and cons of this.
Pros:
1. You can have a cool new username.
Cons:
1. Server Owners can't ban you if you change your name.
2. It is morally confusing for people to distinguish you.
3. It's going to cause many problems down the track, whether system overloads at Mojang, or debates of innapropriateness.
This is why I don't condone this new idea Jeb brought to mind, it's just plain horrible and will lead to a new level of griefing.
I think I know why notch got so pissed off at yogscast. It's because they showed off a lot of mods in their presentation and notch notoriously hates mods because he feels like they undermine his work. This is what I think anyway.
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They're very orange.
I dunno, it look purdy.
And do linear. I need somebody to make my decisions for me.
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OK, silverfish are another story, as is pretty much any mob that messes with my environment. My point was a genetic algorithm that defines difficulty of mobs, etc..for the spawners, which seemed like the main issue. Of course, these attributes would have to also apply to the dungeon, but if I'm (hypothetically) designing this, I first make my spawner generator.
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It's tough, but I think it's doable. So, let's start with custom mobs.
Instead of using math.random ten billion times, instead we use a genetic algorithm. With different effects, powers, etc, we get a difficulty level of a mob. Have that thing go around a few thousand generations, and we've got ourselves an original mob (or thousand.)
Let's say a dungeon comprises of a random number of rooms, defined as, say, having 4 walls, at least 2 exits, and a random number of spawners/cube, and hallways connecting them.
So, path generation isn't horribly tough, that stuff is fairly common, so I won't go into that. (edit mob AI, make it delete it all.)
Define a room's difficulty by spawners, with mob effects, some kind of rating for them, then, once again, our old friend, ye ole genetic algorithm appears. By getting rooms with different levels of mobs, we get a completely original room with its own mobs!
Basically, this is tough, but it's more doable than you're making it out to be. But genetic algorithms are weird.
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People will post here to talk about maps, and sometimes if they release one, but you're probably just popping up at an unlucky time. I've started a map in 1.6, and it's still in progress. While others aren't quite that far behind yet, it typically will be at least a month after the update. Hell, we're still talking about how the 1.8 updates will affect things. (I know nothing about what was added)
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As you probably guessed, I haven't been working too much on the map.
As you can also probably guess, I've started working on it again, as I'm actually putting stuff up on the thread right now. Job was making it hard to do anything. Now I have college, which is easier (?)
"area 3" is still in the works. There's been a lot of progress there, maybe I'll throw a screenshot up. It's about 1/2 there, as far as all the building goes. That being said, I've set up a server so I can work on the map between classes on a fancy little laptop I got myself, and a server I'm running, so as long as windows doesn't crash, I can get about an hour of building (with a trackpad. Right clicking is quite the chore now) a day.
Basically, I promise I'm not dead. I'm gonna try to work on the map, no promises. Also, sometime soon, there will be screenshots.
Also, did I mention the upcoming map's gonna be...like...not a minimap?
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you think I beat that? lol.
Then again, I only have a mini-map. I'll pretend that that makes me better than everybody else now.
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well, this is awkward. After fiddling around with a lot of settings, I was able to get it working...but I'll totally remember this for the future!
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oh my, that's really nice. I'm probably going to play around with my settings a bit more, but how is that thing not more commonly used!?
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I used to run my own, back ~1.6, I think. The only real issue I'm having is port forwarding, and I've managed to still crash the server from my reasonably powerful rig. This would be still running from that, if I set that one up, just I'd be accessing it from a laptop more often than not. Also, how much control do you get as a user? Ideally, I'd want to be working with practically a remote desktop, where I can use console commands like some omnipotent god/admin of the server.
Their processor is a bit better than the one I'm using, plus it's (probably) dedicated, but I also have college internet going for me, which, when my computer is plugged in, is very good. (on this laptop, with a mediocre wireless card and just wifi, I get ~1.75 up and ~.25 down) and when plugged in, is a lot better.
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and @fangs purdy picture: dats purdy.
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da quartz is saxxy. And beautiful and square.
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would anyone want to test one I'm working on? It's nowhere near ready yet, but I kind of just want to test the waters. I've been feeling uninspired, and want to get back to the first mappy-map I made.