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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from CaerMaster»

    Shift-click with a nametag, right?

    .....Wait. Shift LEFT or RIGHT click? I may have been right clicking...

    Shift right click with the renamed nametag.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from CaerMaster»

    Looks like leading with string and naming using a name tag don't work in 1.10.2.

    Neither does the saddle trick.


    (A lead rope works though.)



    A was about to tell you that in Verclene post in Japanese forums has a link to 1.10.2? models, but luckily you got it working, as the ones I had (1.8) didn't. I remember reading Verclene say that the string was removed because Minecraft leads were a thing. I have had no problems renaming mine, did you tried shift-click? The saddle have been not working for a while, maybe I should post it at GitHub.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Honeywhitefox»

    Not many people interested I see...?
    Well, I will make it anyway, no matter how long it will take.(LMM models are kind of dead in JP MC communitys, just saying)

    By the way, I opened my website where I posted some downloadable Maid Models(for any version of LMM) and some other stuffs like screenshots of my past work. So check them out if you're interested in it.

    http://honeywhitefox.wixsite.com/shiragitsune-eng
    (The page includes some Japanese letters but I hope they don't bother you)


    P.S.
    Should I post the tutorial here or somewhere else: build another thread or post it on youtube?

    I would post it here, since it won't get "much attention" outside from this thread, as you can see this mod isn't very popular here.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from evilloganx2»

    A friend on a server I play on had the same issue, it turns out that if vis is above the natural limit (the golden mark on either side) then taint will gradually build up. The easiest way to fix this issue was to just use up some of the vis to bring it back down to normal levels, after which the taint seeds can be killed and the taint will die out.


    And how do you get vis above the natural levels?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    What happened to Azanor? :o

    He is my lord, but not my saviour
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Chrondeath»

    Didn't see an answer for this yet, so:

    Wooden Shovels--they have four Instrumentum and nothing else, so you can throw in five of them and make four brass with nothing left over.

    You are my lord and saviour.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Quote from TooL_»

    I've yet to even see a single angry zombie. Then again I can't even unlock golems as I get a blank page, so I think my game is messed up.




    Quote from Chopter»

    another question, whats the clockwork mind research prerequest? am i supposed to scan both kinds of golems in the base game, or is it locked behind a research in another tree that im just missing




    Quote from carl010010»

    I'm having the same problem


    What I did was researching:

    Hedge alchemy, that or liquid death or everful urn. And have you managed to unlock the elemental tools? I'm stuck right there
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from dmb1881»

    You have the items in your inventory. Its a detection task to see if they are in your inventory to learn them.

    What do I need to scan to discover the research for golemancy? I need to research animate objects but I've studied mobs, doors, pistons, and stuff that moves but I still don't understand why it's still not working? Can someone explain?


    Scan a Snow or Iron vanilla golem

    By the way, does thaumaturger robes decrease the cost of crafting things in the table?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Honeywhitefox»

    Hi. I use to make multi-models for LMM and also make tutorials on 1.6.2 platform for JP users. Since there was no English tutorial I was thinking of making one if there was any demand.


    I've never seen a multi-model made by a non JP user so I'd be glod to know if there is someone who is already making it or someone who's interested in making one.



    I don't know about anyone making a tutorial for models, if I'm not mistaken the user Zetsune showed here how to modify the textures of already existing models. But I personally would like to see your work and be able to make one myself.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»

    I HAVE TO BE MISSING SOMETHING OBVIOUS.


    You have two warded jars containing, say, 30 ignis each. You wish to end up with one warded jar containing 60 ignis. An essentia buffer won't pass suction through and you can't attach a bellows directly to an essentia tube or valve — or for that matter to a jar. How in purple radiant blazes do you move essentia from one jar to another without a lot of mice-nuts faffing around repeatedly attaching and removing bellows? It would be EASY if you could attach a bellows to a jar...


    IIRC, you only need two tube connecting the jars, and add one of those stickers to the jar you want filled with ignis, since it worked with a priority system like this: Jar with sticker, Void jar with sticker, Jar and Void jar.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from RedstoneMan134»

    Are they supposed to naturally spawn in only the brown variant? For me, they can be dyed but all start out brown.



    With the standard texturses for maids (and most of the models I have played with), there is multiple textures for each color, but the "wild" maid only has one, the brown. So yeah, unless playing with some additional model it is intended.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from SuperJesse64»

    I don't suppose we'll ever see the tall maid textures become compatible with the 1.10.2 version of LMReengaged?


    Also, I tried right-clicking a maid both a saddle in my hand, sneaking and right-clicking with a saddle in my hand, and both with a saddle in her hand. Nothing happened. Am I missing something? Is the saddle supposed to be in her inventory? Her main hand? Her off-hand? My off-hand?


    I use Verclene's 1.10.2 version of LMReengaged.




    Im going to test about the saddle thing, but about the tall maids, Verclene actually released a version of tall maids for the mod, but that forums last time I checked I couldn't enter or it was closed, so I don't know if I have the right to post them here.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016

    Better late than never, amirite?


    Quote from JustCer_xox»

    yeah um, hello

    i like the mod but i have a problem, i downloaded the modchu modelset, and it nothing really, it either just added 16 models, without texture or it added just the sheep skin, i really just wanted the usagi skins and the dexm pack, so i tried only downloading those too, but obviously it again, did not work.


    i did everything i could to try to get this to work but i failed lol


    ill tell you exactly what i did, i downloaded the zip files and i put them all in the mod folder, then i tried deleting littlemaidmob and again putting the zip files with the littlemaidsmob mod at the same time, thinking its gonna do something.Then i tried changing everything into a jar file,not worked. and at last i tried just taking all the files out of the zip files, did not work again.


    i really dont know what to do abd i would apreciate all the help i would get!


    thank you very much!




    What version of the mod are you playing?


    Quote from Reidlos»

    Hi, I am a bit confused so can we consolidate some information here?


    This HAS a 1.10.2 version, sadly its a bit confusing which links are it, as it seems to have several versions/forks


    I belive this is the File set needed for a 1.10.2 game:


    https://github.com/camilla-ett/LittleMaidReengaged/releases = a Beta at 8.0.3.1 by camilla-ett


    This requires a lib file so far seeing TWO:

    https://github.com/Verclene/EBLib/releases at 6.1.4.7 by Verclene

    and a 6.0.2.5 im seeing but its older so assuming not good?


    are the above the latest and greatest working copies for 1.10.2



    There are 3 items in JEI, a spawn egg, and something I figured out lets you set some weapons and things as usable tools

    Maid Porter cant seem to figure out what it does and cant make normally


    Saddle is not allowing me to pick up them up is this a bug or a new way?




    Does the functionality change in these updates? do they do more/less there was a time a bit ago where some extra was added by someone but dont knwo if that was part of this branch , lmm enhanced? Did anything merge from that one? Any New forks?




    I haven't tried Verclene's latest build on 1.10.X, But I think it does not work. So unless you really want to play on 1.10.2, just stick with 1.10. And about the levels, if I recall correctly the more level the better they perform their task (more speed, damage, efficency, etc.). On the subject of saddles, in the Verclene version should work, and the Porter I think it was like the "chief" maid, and would distribute sugar equally between them if her inventory allowed.

    Quote from YangKoete»

    Any way we can get the extra appearances for the maids? Like the animal and Touhou ones?




    For what version of the mod you want them?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from FR057F1R3»

    I don't know if this has been covered as this thread is 195 pages long; But i would like to know what version is the most stable? The reason i ask this is because any time a maid takes damage in a loaded chunk my game crashes. And yes i tested this both with and without other mods just to be sure. Is there a patch for this (1.7.X) is the Version i am running and i know that there was a point in time i never had this issue. It might have been in 1.6.4 though. Please assist. Also if there was a (Report bugs) page i didn't see it. Thanks and i hope someone can help me out with this because i'm trying to build a modpack with it in there.



    I don't remember any problems like that unless you had installed Aether II, and there was fix for that around here, bug can't recall where was it.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from RattlingAlien»

    Can you make an opiton where you can carry the maid?, it would be cool, and it will not be hard to escort maids anymore



    Well, you can right click them with a saddle in hand so they hop on your back.

    Posted in: Minecraft Mods
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