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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Numbers626»

    Looking for some advice.


    I have been waiting to play the new tc in order to not 'ruin' the experience with unfinished content and/or bugs. Does the mod seem mostly finished at this point (aside from end game eldritch), or should I keep waiting for a release?


    Imho the core of the mod is already implemented, so you should be good to go.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from eking84»

    Does anyone know what items contain alkimia for version 6.1 beta 13?


    Potions, gunpowder, blaze powder and slime balls, but the best source for it is nether wart.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Geethebluesky»

    I have the target set as a Void jar, labeled, too, which happens to be full (I wonder if this is why it's not working, as I currently can't empty an alembic with a full Void jar either). Connecting the 2 jars together with simple pipes doesn't work. I tried a directional pipe but it's fiddly, doesn't always show me the blue band, not sure if this is a bug... when I connect the dir. pipe to a jar, then I get the blue band. If I connect it onto another pipe? No band.

    Are you also using full Void jars sometimes?

    You know what, if you want to just screenshot your setup and post it, I'll just grab a beer and figure out the puzzle. At the moment I'm just confused and I don't know if I'm headbutting with bugs or just expecting things to behave a certain way when they aren't meant to work like that... Lemme see something that does work. :)

    The one you want empty is not labelled right? Only the one you want to fill must be labelled. I used that method of connecting the jars and place the label only on the one I want filled and worked fine, even when it was an full void jar, but that was back in 1.10.2, maybe it's bugged
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Anyone knows if magical forest create flux? Have yet to do any serious magic, but all the magic forest have around 30 flux, and the surrounding areas up to 20.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Honeywhitefox»

    Sure enough....no reason to use such a fossil like mod, except for one, I used them for creating platform of ver1.6.2 to
    make all those multi-models that would work for all versions.
    Now the whole plan of making tutorials are dead now, unless I get permission to distribute all neccesary files from my backups....(that is just against terms of use though)


    But what did you need exactly, Modloader for 1.6.2? Because the download link here seems to work :https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1272333-risugamis-mods-updated


    EDIT: nevermind, I was fooled by my android device, it does not work.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from AnrDaemon»

    Taking a step back into the past, for 1.7.10/TC4, is there any way to measure taint/flux in the area? Any mod or what not?
    I feel like I'm missing something obvious.



    I think it was non-existant back in Thaumcraft 4, except for the purple gas and goo.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from CatMewon»

    Hi guys, can you guys help me in a problem? I'm trying to start minecraft with Beverly2 but when I get into the game it's normal without this maid! I'm sad, can anyone help me?



    What version of the mod and Beverly are you using?

    Quote from Raven000»

    I test this mod with my 50 others, and this dont work with M&B Battlegear 2 and Danguerous RPG... If i am not asking to much, can you see how to make them work togueter ^_^. Your mod is magnificent, i love the AI you have done with this little maids. Thanks for the attention (and sorry my english)



    No one here is the mod developer, so sadly no one here is able to help you, sorry.

    Quote from CatMewon»

    Hi guys, can you guys help me in a problem? I'm trying to start minecraft with Beverly2 but when I get into the game it's normal without this maid! I'm sad, can anyone help me?



    What version of the mod and Beverly are you using?

    Quote from Raven000»

    I test this mod with my 50 others, and this dont work with M&B Battlegear 2 and Danguerous RPG... If i am not asking to much, can you see how to make them work togueter ^_^. Your mod is magnificent, i love the AI you have done with this little maids. Thanks for the attention (and sorry my english)



    No one here is the mod developer, so sadly no one here is able to help you, sorry.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from praecipitator»

    Wait. Does this mean, no more updates for 1.10?

    Yes.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from CaerMaster»

    Yup. That's the problem alright. Maids LOVE Bibliocraft chairs and will sit in them at every opportunity. But in 1.10.2, they don't sit in them, they sort of stand in the middle of the chair, and this causes a situation that the client cannot render, followed shortly after by a client-side crash. It's not actually when a maid is standing in a chair that's the problem; it is the actual moment when the maid steps into the middle of the chair. And maids LOVE Bibliocraft chairs. A maid on a lead rope will detour and break from the lead to sit in a chair you're leading her past.


    I seem to have three choices: Remove the chairs, remove the maids, or shut the maids out of any room that contains chairs...


    You can try to put another entity in them so they can't go to them as it is already filled.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Gabbe_man»

    Question, what are the blocks that can help you with your research table? i know of the bookcase, the crucible and the enchanting table. What other blocks works? And what block help with what research?


    The Infusion Matrix and the Foci manipulator also can help, in self explanatory areas. The others I'm not really sure.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»

    Just checking: The Thaumatorium does not produce flux . . . right?



    Nope, the only flux you will get is from the furnace process.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Lumberjack seal appears to bugged, not because it doesn't recognize trees, but because it starts lagging your world, its forcing a lot of ticks which alter the way the game works (For example, I'm unable drop items or place blocks)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»

    In case you were not already aware, you shouldn't need to do that. In Thaumcraft 6, when you scan a container, you also scan the contents of its inventory.

    (I'm not sure this works with all third-party inventories though. However I can verify that it works with Iron Chests and with Router Reborn storage units.)

    Ohhh, so THAT'S the problem...! It never occurred to me to check whether that progression required a fire focus with specific values ... just a fire focus. So THAT's why it won't accept mine. Good catch!



    Meanwhile, I can't get infusion working. Got my infusion altar set up without any problems, but I cannot infuse the Cloudstepper ring. Crafted a mundane ring, put it on the center pedestal; one Aer shard on the pedestal at 12 o'clock; warded jar nearby with over 125 Aer (50 required for the infusion before discounts); tap the matrix with my casting tool, matrix starts spinning ... nothing happens. Nada. Not a sausage.

    Anyone have any idea what I might be doing wrong? This EXACT same geometry worked fine in 1.7.10.

    Didn't need also Volatus essentia?
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Icarusu»

    Alright, teach me then, cause i went to the playerform curse page, downloaded all necessary things it needs in the description, and threw everything inside the mods folder, yet minecraft does not load the mods.

    I think this will be the easier way: download this file, it contains everything I needed to make it work. Just unzip all the zips in your mods folder, and it should work. Remember: the zip contains more zips and you will have to descompress it, but those zips must not be descompressed in the mods folder.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Quote from Icarusu»

    I'm using 1.7.10, is it not compatible?


    Okay, do after finding and running PLM for 1.7.10 with no issues, I think you have installed wrongly the mod. The mod requires multiple files to work, do you have them?; if you are confused I can upload the files and tell you how to install it.
    Posted in: Minecraft Mods
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