Z_Doctor was working on a fork, but there no news about it, and Verclene hasn't worked on GitHub since summer, and those are the only ones I know besides Peko.
[Engish tutorial for making "Maid Multi-Models"] why put "English" in the front? Cause there's already one in JP.
For those who don't know what Multi-Models are, here's some little information about what they are below.
Those maids in the pic below are what I use to call "Default Models". The most familiar and simple models that are already included in the LittleMaidMob mod itself.
and...
The one below is one of the Multi-Models.
The difference is that Multi-Models are made up of way more parts(or polygons) than the default ones: it may look more complicated, it may not look like any human models. If they don't look like any default models, then they mostly are multi-models.(Elsa model, known as tall maids are multi-model, too.)
There aren't much benefit creating multi-model if you're only doing skin(or texture) editing, but with multi-models you can create pretty much anything.
Yes, ANYTHING.
From tiny hat to Iron Man like robot suits models. No joke. Anything...
If you know it already, just skip it.
But before you start, there're a few things I want you to make sure:
-Make backups of your folders and files, please. I swear it won't harm your computer, but just in case.
-Some explanation may sound strange. I can't say I fully understand English.
-It's not easy and will take a lot of time. But I tell you what, as long as you don't give up, you can make it.
and most importantly...
Have confidence
Now you're ready. Everything is in below! (It's very, very long)
-How to set up the environment for editing.(Complete)
First things first. You need to set up an environment for editing/making multi-models (what you might call the modding environment).
[List of things you need to prepare]
-Java Development Kit 8 (Be careful, it's JDK. Not JRE.)
-7zip or WinRAR (Any software that can unzip .zip folders)
-Minecraft Java Edition and working Minecraft Account (Don't tell me you're using glitched one, seriously.)
When it's done, create folder named "EBLib" below "workspace" and unzip the content of the zip folder you've downloaded inside. Make sure the folder named "src" is located below "EBLib" folder.
minecraft {
version = "1.8-11.14.4.1563"
runDir = "run"
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not allways work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "snapshot_20141130"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
}
minecraft { version = "1.8-11.14.4.1563" runDir = "run"
mappings = "snapshot_20141130" } }
-Step7
Inside the "root" directory, create file named "settings.gradle" and type;
includeFlat 'EBLib', 'LittleMaidMobNX'
-Step8
If you've done correctly until here, you're almost there.
[Shift]+[RightClick] on "root" directory and select either [Open command window here] or [Open PowerShell window here].
-Step9
Type in the command;
.\gradlew setupDecompWorkspace Eclipse
and wait till it finishes the setup. When the word [BUILD SUCCESSFUL] shows up, it's done. If not, check the .gradle files whether you've miss written some part or not, or if your [JAVA_HOME] is set to your JDK directory.(Search on Google how to set up JAVA_HOME)
-Step10
Launch Eclipse IDE. After you've created any work space you want, go to [File] -> [Import...] -> [Gradle] and select [Existing Gradle Project]. Then click [Next >].
If you haven't yet installed Gradle plugin, go to [Help] -> [Eclipse Marketplace...], search by "gradle", find "Buildship Gradle Integration 2.0" and install it
-Step11
After skipping [Welcome] window and comes to the window like the pic below, type in the pass of your "root" directory you've created.(For me, it would look like the one below.)
Then, click [Next >].
-Step12
Click [Next >] again without editing any setting.
-Step13
Select [root] then click [Finish] on Import Preview. When it's done, 3 project named "root", "LittleMaidMob" and "EBLib" should be appearing on your work space.
-Step14(Last)
Run LittleMaidMobNX_client on Eclipse to see if everything is correctly done.
-How to create/edit multi-models(Still under construction)
Now you're on the second step to the creation of your own. Things you learn here are how the multi-models are made as well as some techniques you should know while making.
[Flow you would follow when making multi-models]
-1st Make plans of what you're going to make.
Very first step. No creating without any plan of what you're going to make.
-2nd Get some pics and resources of the thing you're going to make.
Things that will help you making. You can start without them, but you'll sure need them sooner or later.
-3th Create
Create whatever you planed to make. Don't rush yourself, spend enough time. And don't ever compromise!
-4th Output and check.
Output ("Build" in other word) your model. Make your creation be able to use in your modded Minecraft world.
Of course, don't forget to check if your model has no problem. And lastly, backup your creation, very important.
For 1st and 2nd section, I think there's no need to explain any more. As for 3rd and 4th, going to explain on next section.
[Creating]
Little studying time. Don't worry as there're only a few things you need to remember (I guess...).
[Basics]
Open "ModelLittleMaidBase.java" and "ModelLittleMaid_SR2.java" on Eclipse as a reference.
(Should be located in [\LittleMaidMobNX\src\main\java\mmmlibx\lib\multiModel\model\mc162])
[1]
public class ModelLittleMaid_SR2 extends ModelLittleMaidBase {
Indicates what java file your model extends. The above means "ModelLittleMaid_SR2" is using "ModelLittleMaidBase" as a base and extending it.
Normally, you're going to set "ModelLittleMaidBase" as extend. Otherwise the model won't work correctly.
[2]
public ModelRenderer whatever_name_of_parts;
Where you resister the name of the parts you're using. Should come right under [public class ------- extends -------- ] thing. I think I already mentioned that multi-models are made up of many parts. So this line is where you resister them.
All tutorials are base on Velclene's JP tutorials here.
Still editing. Ganna continue editing hopefully by next weekend....
Thank you very much for your efforts! I might regret saying this, but the first part seems easy enough.
Hello mates! I have a question for you! I started a world in minecraft but after I installed little maid mob for 1.12. The problem is that in my world I can't find any maids. Yes in every new world. Is it possible fix this in my old world? I can use egg for spawn maid in creative mode but I wanna fix this. Thanks in advance!
Sorry for the very late reply, but have you tried setting the "Dominant" trait in the config?
.minecraft/config/littleMaidReengaged.cfg or Server loc./config/littleMaidReengaged.cfg
With this, maids will spawn in every biome. Normally, the passive mob cap is pretty low, so maids have to "fight" with the rest of animals to spawn, this allows them to spawn in more biomes, which results in more maids. In the cfg file you can also determine the priority of spawn, I wouldnt rise it up more than 40 unless playing with mods that add a lot of passive mobs to the game. To open the cfg files, use any simple text editor like Wordpad.
Soo I was playing in a flat world when my maid decided to attack a slime. When she took damage the game crashed. To be sure I make her fight another slime and the same thing happened. Does that issue been reported before???
Only crashes with slimes, or any other source of damage does it too? That version you are playing had that problem when you had Aether 2 installed, but I don't see it on your log.
I don't really know what's happening so it might be hard for me to explain this but you know how the Little Maids have default skin sets which we can choose? The default, the one where the ghost maid texture actually touch the ground, and then there's the one which is called "crafter_steve" and "crafter_stef" first time I installed the mod it was all messed up(glitched) and then I noticed other players with steve skins also have glitched skins too
But then I checked again and the texture on the little maid steve/stef skin itself have been fixed but the other steves is still glitching but when I removed the mods which is "%5B1.12.2%5DLittleMaidReengaged-8.1.6.141-peko_build-1.1.1.jar" and "%5B1.12.2%5DEBLib-6.1.6.9-peko_build.jar" the other steves texture doesn't glitch anymore so I'm pretty sure it's this mod which is causing the glitched skin texture, have I installed the wrong version?
If you arent going to use both steve models, you can try to open the mod files and delete them, and see if that solves the problem.
How do I fix the Steve skin texture? It messed up other steves when I'm playing in multiplayer. Or should I just disable it when I'm going multiplayer?
Also there was this mod that adds pillow seats that allows the maids to sit down on it, Is it still around?
Can you please elaborate a bit more that issue? I never heard something like that before, and I'm not sure what happening. And for the pillows, the Zabuton hasn't updated AFAIK, but they love to sit on Bibliocraft chairs tho.
Stabilizing the Infusion process? Well from what I'm seeing, that's a singular stabilizer, not 5. You can have a maximum of 5 Stabilizers on the Infusion Matrix (since you can't beam it from below) and also have 5 Vis Generators on each Stabilizer, for a maximum of 25 Vis Generators.
If you're asking about what's "native to the void", then you'll need to scan a void seed (Since you scanned a Void Metal Sword, which is made from Void Metal, which are made from Void Seeds, I'm guessing you did that in Creative Mode). Void Seeds are obtained from collapsing Flux rifts. This can be done with a Causality Collapser (Collapse a giant rift for a bigger chance at getting a Primordial Pearl btw). As for the research for the Causality Collapser...I dunno. Maybe Stabilization research + Scanning a Flux Rift for it's respective research?
So ilet me get this right, I need five generators per stabilizer?
and you can the swords as a rare drop from knight cultist, or at least it was in a previous beta
I'm alittle bit out of the loop, so I want to ask you two questions:
How to make the infusion process stable? I already have on stabilizer up and running, simmetrical candles under the altar (around 50) and four up.
To get started with Eldritch, I need a Void thing. What it is exactly? I already had scanned a Voidmetal sword, but that seems to not count. Also scanned the cultist and the portal, to no avail.
Aether isn't compatible with LittleMaidMob no matter what version you're using(saw exact same issue reported at JP forum). So you need to remove either LMM or aether, or make sure your littlemaids don't pick up any Aether items. PFLM itself should be compatible with Aether though.
[PFLM for 1.12 and over]
The model set packs should be compatible as long as you're using the newest version of all the necessary mods and I think he/she hasn't changed the place you can get them. There's no reason to keep using old version of PFLM since its made to be used on all versions.
[Sound file folders for LMM]
I'm not sure what "MultiMC" you says stands for(Minecraft Multiplay maybe?), but should be same as usual single play. Put both a folder with bunch of sound ogg files inside and a sound config file in the "mods" folder.
MultiMC is a non official Minecraft launcher, designed to make easier the installation of mods and management of different versions.
Damn, if LMM isn't compatible with Aether do you have any recommendation for a similar dimension mod that isnt AoA or Between Land?
Have you heard of Twilight Forest? I have never played it (don't even know if it is up to date), but I heard that it adds a new dimension, which has dungeons and bosses.
So I'm not sure if anyone has encountered this issue with the 1.7.10 version, but whenever I restart my server and there is a maid that is using one of the skins that doesn't come with the mod, they will completely be removed. This appears to be the error that the console spits out when I switch the maid to that skin. I have included the .Jar and .rar/zip versions of the skin packs on the server side. Is there any fix?
[19:36:53] [Server thread/ERROR] [FML]: An Entity type littleMaidMobX.LMM_EntityLittleMaid has thrown an exception trying to write state. It will not
persist. Report this to the mod author
net.minecraft.util.ReportedException: Saving entity NBT
at net.minecraft.entity.Entity.func_70109_d(Entity.java:1359) ~[sa.class:?]
at net.minecraft.entity.Entity.func_70039_c(Entity.java:1298) ~[sa.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:346) [aqk.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197) [aqk.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256) [ms.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302) [ms.class:?]
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809) [mt.class:?]
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569) [MinecraftServer.class:?]
at fastcraft.u.a(F:289) [fastcraft-1.25.jar:?]
at fastcraft.H.aq(F:36) [fastcraft-1.25.jar:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.NullPointerException
at mmmlibx.lib.MMM_TextureData.getTextureName(MMM_TextureData.java:377) ~[MMM_TextureData.class:?]
at littleMaidMobX.LMM_EntityLittleMaid.func_70014_b(LMM_EntityLittleMaid.java:978) ~[LMM_EntityLittleMaid.class:?]
at net.minecraft.entity.Entity.func_70109_d(Entity.java:1342) ~[sa.class:?]
at net.minecraft.entity.Entity.func_70039_c(Entity.java:1298) ~[sa.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:346) ~[aqk.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197) ~[aqk.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256) ~[ms.class:?]
at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302) ~[ms.class:?]
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809) ~[mt.class:?]
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:569) ~[MinecraftServer.class:?]
... 2 more
Unless you move up to a higher version, I think there isn't a fix.
Should harvest seals work for sugar cane? My golem is harvesting pretty much everything else in the area, but not the sugar cane.
They work, but have to specify to search for height 2 (if placed on top of the ground). But dont put it on 3, as the golem will get stuck trying to harvest the top one as it can't reach.
0
That version of LittleMaid is incompatible with Aether 2, you must choose which one to take out.
0
Are you sure you hve booth the littleMaidmob and the API?
0
Sad to hear it, good luck in your future projects!
0
Z_Doctor was working on a fork, but there no news about it, and Verclene hasn't worked on GitHub since summer, and those are the only ones I know besides Peko.
0
Thank you very much for your efforts! I might regret saying this, but the first part seems easy enough.
0
Sorry for the very late reply, but have you tried setting the "Dominant" trait in the config?
With this, maids will spawn in every biome. Normally, the passive mob cap is pretty low, so maids have to "fight" with the rest of animals to spawn, this allows them to spawn in more biomes, which results in more maids. In the cfg file you can also determine the priority of spawn, I wouldnt rise it up more than 40 unless playing with mods that add a lot of passive mobs to the game. To open the cfg files, use any simple text editor like Wordpad.
0
Only crashes with slimes, or any other source of damage does it too? That version you are playing had that problem when you had Aether 2 installed, but I don't see it on your log.
0
If you arent going to use both steve models, you can try to open the mod files and delete them, and see if that solves the problem.
1
Can you please elaborate a bit more that issue? I never heard something like that before, and I'm not sure what happening. And for the pillows, the Zabuton hasn't updated AFAIK, but they love to sit on Bibliocraft chairs tho.
0
So ilet me get this right, I need five generators per stabilizer?
0
To get started with Eldritch, I need a Void thing. What it is exactly? I already had scanned a Voidmetal sword, but that seems to not count. Also scanned the cultist and the portal, to no avail.
0
MultiMC is a non official Minecraft launcher, designed to make easier the installation of mods and management of different versions.
Have you heard of Twilight Forest? I have never played it (don't even know if it is up to date), but I heard that it adds a new dimension, which has dungeons and bosses.
0
Unless you move up to a higher version, I think there isn't a fix.
0
What version of the mod are you using?
0
They work, but have to specify to search for height 2 (if placed on top of the ground). But dont put it on 3, as the golem will get stuck trying to harvest the top one as it can't reach.