So uh......did you run the server using your own router/internet service and did you have someone else join it, Calclavia? Because that's what I'm doing....
Idea's are great, and everyone has them. The talent to act on them, however, is scarce and almost non-existent. This mod or even part of it will never happen in everyone's life time. That's being positive too.
I have issues setting up this mod for multiplayer that isn't LAN, any tips and help will be appreciated. By the way, anyone wondering if the minecraft LAN is good, it's not. It's really mind-blowingly bad.
Found the issue, and it might not be LAN's fault:
For some unknown reason, this mod or forge causes multiplayer games to END STREAM or JAVA RESET CONNECTION etc. other connection errors. But it only occurs on the joining players side, not the host. Makes this mod unplayable in multiplayer, unfortunately.
EDIT: Yeah, well of course, now after posting this I have the server working normally. Trolling at its best...
Final EDIT: Yep, this mod causes incredibly terrible connection problems with servers that I've used. All attempts to fix it while keeping the mod is fruitless. MP was so close to being within my grasp....
Hey man, you finally got multiplayer out. Maybe I could get a friend to host it on a server or something. Irregardless, thanks for keeping your promise on the MP. And as a dedicated fan and all-around hater of general ********, thanks for dealing with Pheenix civilly. Up's my respect for you, if that is worth anything (Trust me, it's probably not). This should probably be a PM, but I feel like all the people screaming "**** WHY IS IT NOT WORKING, **** **** DAMN MY IDIOTZ-NESS IS ALL UR FAULTZ CREATOR" need to see how much work you put into something that is completely free. Alright, my ramble is done.
Damn, forge strikes again. Seems like I got recommended which gave me a older version than was necessary. I'm gonna go bash my head against the wall now.
Also, I'm probably alone about this, but I do not enjoy the re-textures that look more "realistic" and less blocky. I preferred the old, pixilated textures, since it blended much better with mine craft. All just my opinion.
Been busy lately, and switched computers, but I finally managed to check this mod lately. Still looking awesome!
Edit: Once again, having problems installing it since I have to completely reinstall from scratch on new computer. Let me give you the details, and I'd appreciate if someone would tell me what obvious thing I am doing that's wrong:
Forge is in .jar, its the newest version. UE and ICBM into a folder named "mods" inside my .minecraft folder.
The folders containing UE and ICBM are named UE and ICBM respectively and are extracted into the mods folder. The weird issue I'm having is that minecraft crashes on me after trying to enter or create a world. It goes to a black screen, and it doesn't leave the error report up long enough for me to copy/paste it. Thanks ahead of time.
I have no clue, I'm going to go grab a car battery and stick in a tub of water with my face to observe the magic. Wish me luck! I'll wear goggles for protection.
Also............................I guess the radar can't determine if a missile is friendly or whatnot, so you have to disarm the redstone before firing everytime. Which, once again, is perfectly fine.
A more effecient, but of course overly-complicated and harder work method could be that the safety range makes it so every missile launched in that range gets a property that prevents it from being picked up as a hostile missile on radar, so your auto-antiballistic missiles don't try to play follow the leader with your own missiles. :/
I uh, left minecraft on for about an hour and came back to it, and all I can say is...
Mother of god. The lag was beyond lag, I was getting -5 FPS. I'm not sure what happened, so I managed to save & exit and then return and instead had about 15 - 20 fps. I swear to god it's the UE electronics and wires creating it. After using it for quite awhile, I keep getting the feeling that the circuits have some sort of loop where is causes FPS hiccups and general FPS reduction. I don't think it's the actual ICBM mod, however I could be wrong. Maybe look into it? I might just have a craptop, but it works fine until I start using wires and generators. Then it goes downhill....
Oh and thanks for reviewing my comment, I never noticed reduce effeciency on grenades, thanks for pointing it out!
EDIT: Wierd thing just happened, I placed wires through a small pond and then broke one of the wires in the pond and all of the wires surrounded by the water suddenly burst into flames and dissappeared.
EDIT2: Just deleted the wires and the devices that use UE, and suddenly 60 fps. :I
Probably should have waited before adding all these edits, but there you go. I'm gonna continue testing to figure out if it's the wires, the device, or the generators that do the most FPS dmg...
One thing I'm starting to think might be a benefit would be a biohazard suit of some sort, for both cleaning up nuclear fallout and as a little bit of protection from viruses/chemical etc. If not for that, at least for the nuclear fallout, since it is hard to clean when you're dying from painful cancer's/radiations.
Ideas on how it could work could be that the longer you keep in in a contagious/radiated area, it deterioates and must be 'fixed'/'cleaned' or even recreated to keep protection. That way you can't be invincible from radiation/chemical/contagious warfare, but you're not completely vulnerable either.
You can discard it if you wish, I honestly love bio-hazard suits.
After Testing for 10 minutes, I found a few.....questionable issues:
1.The nuclear explosive does not evaporate water anymore? Not sure if I like that, since it makes a huge crater in the ocean, but barely affects the look of the ocean since the crater only appears on the floor....Your call, but still....
2. Conflagration Explosives are godlike, but since tree's are high up, and the rest of it burns to the ground, when the bark turns to netherrack, it leaves floating blocks that are kinda OCD eye sores....once again, not a 'bug', but it bothered me enough to comment it.
3. Some of the explosives seem overpowered to be able to be grenades. Examples are nuclear and conflagration explosives. Also, if you decide to keep the nuclear grenades, it makes an alarm go off, which doesn't seem to fit with the simplistic design of a grenade. Hard to explain, but grenades usually just toss = profit. Not sure if they should have an alarm in it or whatnot...
Anyways, good work. Most of my complaints are just my opinion, I'll continue testin' it!
Almost forgot, I love the new textures.
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EDIT: NVM, it's updated! Still need a few other mods though...
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Found the issue, and it might not be LAN's fault:
For some unknown reason, this mod or forge causes multiplayer games to END STREAM or JAVA RESET CONNECTION etc. other connection errors.
But it only occurs on the joining players side, not the host.Makes this mod unplayable in multiplayer, unfortunately.EDIT: Yeah, well of course, now after posting this I have the server working normally. Trolling at its best...
EDIT 2: And now it's happening again. Ugh.
EDIT 3/P.S. Gravitational explosive looks amazing.
Final EDIT: Yep, this mod causes incredibly terrible connection problems with servers that I've used. All attempts to fix it while keeping the mod is fruitless. MP was so close to being within my grasp....
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Somebody made a SCP reference. +1 Internet for you, good sir.
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Also, I'm probably alone about this, but I do not enjoy the re-textures that look more "realistic" and less blocky. I preferred the old, pixilated textures, since it blended much better with mine craft. All just my opinion.
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Edit: Once again, having problems installing it since I have to completely reinstall from scratch on new computer. Let me give you the details, and I'd appreciate if someone would tell me what obvious thing I am doing that's wrong:
Forge is in .jar, its the newest version. UE and ICBM into a folder named "mods" inside my .minecraft folder.
The folders containing UE and ICBM are named UE and ICBM respectively and are extracted into the mods folder. The weird issue I'm having is that minecraft crashes on me after trying to enter or create a world. It goes to a black screen, and it doesn't leave the error report up long enough for me to copy/paste it. Thanks ahead of time.
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Also............................I guess the radar can't determine if a missile is friendly or whatnot, so you have to disarm the redstone before firing everytime. Which, once again, is perfectly fine.
A more effecient, but of course overly-complicated and harder work method could be that the safety range makes it so every missile launched in that range gets a property that prevents it from being picked up as a hostile missile on radar, so your auto-antiballistic missiles don't try to play follow the leader with your own missiles. :/
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Mother of god. The lag was beyond lag, I was getting -5 FPS. I'm not sure what happened, so I managed to save & exit and then return and instead had about 15 - 20 fps. I swear to god it's the UE electronics and wires creating it. After using it for quite awhile, I keep getting the feeling that the circuits have some sort of loop where is causes FPS hiccups and general FPS reduction. I don't think it's the actual ICBM mod, however I could be wrong. Maybe look into it?
Oh and thanks for reviewing my comment, I never noticed reduce effeciency on grenades, thanks for pointing it out!
EDIT: Wierd thing just happened, I placed wires through a small pond and then broke one of the wires in the pond and all of the wires surrounded by the water suddenly burst into flames and dissappeared.
EDIT2: Just deleted the wires and the devices that use UE, and suddenly 60 fps. :I
Probably should have waited before adding all these edits, but there you go. I'm gonna continue testing to figure out if it's the wires, the device, or the generators that do the most FPS dmg...
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Ideas on how it could work could be that the longer you keep in in a contagious/radiated area, it deterioates and must be 'fixed'/'cleaned' or even recreated to keep protection. That way you can't be invincible from radiation/chemical/contagious warfare, but you're not completely vulnerable either.
You can discard it if you wish, I honestly love bio-hazard suits.
After Testing for 10 minutes, I found a few.....questionable issues:
1.The nuclear explosive does not evaporate water anymore? Not sure if I like that, since it makes a huge crater in the ocean, but barely affects the look of the ocean since the crater only appears on the floor....Your call, but still....
2. Conflagration Explosives are godlike, but since tree's are high up, and the rest of it burns to the ground, when the bark turns to netherrack, it leaves floating blocks that are kinda OCD eye sores....once again, not a 'bug', but it bothered me enough to comment it.
3. Some of the explosives seem overpowered to be able to be grenades. Examples are nuclear and conflagration explosives. Also, if you decide to keep the nuclear grenades, it makes an alarm go off, which doesn't seem to fit with the simplistic design of a grenade. Hard to explain, but grenades usually just toss = profit. Not sure if they should have an alarm in it or whatnot...
Anyways, good work. Most of my complaints are just my opinion, I'll continue testin' it!
Almost forgot, I love the new textures.
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