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    posted a message on [1.12] Minecraft Minions - evil always finds a way
    I can't find anything on how to find the String IDs for each block. Where would I find them? Are they simply the names of each blocks?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Minecraft Minions - evil always finds a way
    How do I set up the config file for minion mod with multiple forge mods for 1.7.2? If the IDs are not static, is there a way with the config to identify the blocks? I'm under the impression that forge IDs are not static, but I may be wrong.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    The chickenbones core causes the program to crash anytime we place a torch of any sort.
    Time: 3/25/14 6:20 PM
    Description: Unexpected error
    java.lang.ExceptionInInitializerError
    at codechicken.multipart.minecraft.EventHandler.place(EventHandler.java:52)
    at codechicken.multipart.minecraft.EventHandler.playerInteract(EventHandler.java:33)
    at net.minecraftforge.event.ASMEventHandler_46_EventHandler_playerInteract_PlayerInteractEvent.invoke(.dynamic)
    at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
    at net.minecraftforge.event.EventBus.post(EventBus.java:108)
    at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:48)
    at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1389)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1868)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassCastException: pelep.unlittorch.block.BlockTorchLit cannot be cast to net.minecraft.block.BlockTorch
    at codechicken.multipart.minecraft.TorchPart.<clinit>(TorchPart.java:15)
    ... 17 more
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2/1.6.1/1.6.2] Minecraft Tweaks 1.2.2
    All of your mods are wonderful! Keep it up!
    Posted in: Minecraft Mods
  • 0

    posted a message on Breaking the Tower (map)
    I updated it with new pics. I realized what I was doing wrong.
    Posted in: Maps
  • 0

    posted a message on Breaking the Tower (map)
    This is a map based off of Notch's game Breaking the Tower. For you people who don't know this game, you can find it right here :
    http://www.mojang.com/notch/ld12/breaking/
    


    Requires 1.9 pre-releases and above.

    This map includes:
    A: A NPC Village at the start to represent the buildings and peons.
    B: An island shaped like the one in Breaking the Tower.
    C: Same areas for forests and stony areas.
    D: Endermen spawners to represent the black men in the forest.
    E: A giant stone brick tower to represent the giant stone brick tower.

    Images





    I will be updating this map in the future to make the tower solid stone (Since it isn't totally stone bricks due to the program.) and making denser forest to spawn Endermen in the day.
    I made this map with the help of these two wonderful programs:
    WorldPainter
    MCEdit
    You can download it here:
    Download
    Please tell me what you think of it or anything that needs to be fixed.
    Posted in: Maps
  • 0

    posted a message on WCC, Interview Spoilers
    We need to do skins with a western theme.
    Posted in: Minecraft News
  • 0

    posted a message on [REQ] SMP (preferably Bukkit) Sound Mod
    I would like a mod that would change how far the sound of note blocks and Juke blocks travel. That way I could adjust how far the sound can travel, for example, if I said for fit to only travel 1 block away or 300 blocks away. I also want to change the option of the music fade.
    Posted in: Mods Discussion
  • 0

    posted a message on Which texture should I use?
    No, ad.fly is fine. InspirationI would make the leaves like every other block except with a few bricks missing here and there. I would start thinking about glass. That would be a toughy.Inspiration
    Posted in: Resource Packs
  • 0

    posted a message on Which texture should I use?
    I like the higher contrast gravel.
    For the glowstone I would combine the top one and the bottom one. Make the middle of the yellow bricks lighter like the one on the bottom and the outer part dimmer like the bottom ones to make it look like it glows. I would make the grey bricks brown like the outside of the glowstone below.

    I'm not a big fan of the rightmost one because it not really bricks.
    I would love to see what you will do with the mobs. That would look so cool.
    Posted in: Resource Packs
  • 0

    posted a message on A wolf drop
    A nice wolf pelt over some wolf shaped wood would do nicely to scare away all the animals that spawn in my front yard.

    Nah, joking, but perhaps it should do something with the NPC's. It could be an esteemed gift or the shaman could wear it.
    Posted in: Suggestions
  • 0

    posted a message on Hand Rails
    Adding a diagnol formation would be cool. We could finally have out hill fences that look nice.
    Posted in: Suggestions
  • 0

    posted a message on Larger Ships in 1.8?
    look up oceancraft.
    Posted in: Suggestions
  • 0

    posted a message on Which texture should I use?
    Quote from Ariston

    Will do!

    And isnt it ****** great when Gimp crashes and deletes every ore I made.. Second time its crashed today :sad.gif:

    Oh well, bed time :smile.gif:

    *(coughs while saying paint.net)*
    Posted in: Resource Packs
  • 1

    posted a message on Sewing and A Ressonable Drop for Zombies!
    If they add custom painting, perhaps we could add custom clothing. This is an awesome thread.
    Posted in: Suggestions
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