• 1

    posted a message on Whaling

    This idea seems very incomplete, but it seems like a good start for a great idea. There would need to be more information on the mob itself, whether it's a whale or a mythical creature like others aboveboard have suggested, like wha it's behavior is, and it's stats. More information on the lantern, like crafting recipes, would be pretty useful too.

    Posted in: Suggestions
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Evil_Dylan»

    Do you have LLibrary installed? It's a required framework, and this crash is similar to one posted a few pages ago.

    Thank you! I had no idea I needed animation API and LLibrary, it didn't say it was required on my mod page.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Thank you twpo, I'll try it out!

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I've been having trouble downloading this mod, I don't know how to fix it, I'll show the issue below:



    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 1/27/17 4:40 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Mowzie's Mobs (mowziesmobs)
    Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/server/entity/wroughtnaut/EntityWroughtnaut
    at com.bobmowzie.mowziesmobs.MowziesMobs.onPreInit(MowziesMobs.java:55)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:600)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:614)
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.server.entity.wroughtnaut.EntityWroughtnaut
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 38 more
    Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/server/entity/MowzieEntity
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 40 more
    Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.server.entity.MowzieEntity
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 44 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 154842688 bytes (147 MB) / 331546624 bytes (316 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.32 Powered by Forge 12.18.3.2185 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar)
    UCH Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar)
    UCH mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
    UCE mowziesmobs{1.3.0} [Mowzie's Mobs] (mowziesmobs-1.3.0 (1).jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '3.3.11472 Compatibility Profile Context' Renderer: 'ATI Radeon HD 4200 '

    Posted in: Minecraft Mods
  • 0

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    Is it possible to disable some of the birds? Some of them are causing me issues on one of my worlds.

    Posted in: Minecraft Mods
  • 1

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I have a suggestion for the savanna, but you already have the barakoa is already a thing, so maybe it could be used for the desert instead. If so, maybe it could be more of a sphinx.


    Since when most think of a savanna they think of lions, hyenas or cheetahs, it's supposed to be a savanna predator. It's called a corocot, which is a shortening of the Latin word corocottas, which means animal. The corocot itself is the size of a sheep and has the body of a lion, the tail of a cheetah, the head of an African wild dog and it's patterning, or alternatively the patterning of a hyena, it also has a mane running down from its head down to its tail. It also has glowing yellow eyes in the night, which gives a warning before it uses its signature attack.


    Its main attack is where it dashes towards its prey with the speed of a cheetah, when it catches up to the prey, it will either bite or claw at them, sometimes killing them instantly, if not it will just use some other attacks to finish off the last of its health. It only uses this attack when hunting prey, like pigs, sheep, cattle, zombies, and the player. It will also use this when one comes to close to its den. When it kills prey, it will hold all of the items in its mouth, but only one will be visible hanging out of its mouth, the items can only be obtained by killing the corocot, this all applies if the player is killed. If the player is killed and it's items held by the corocot the mob will not despawn. While the corocot holds the preys items it will slowly walk back to the den, if any mob gets within fifteen blocks, it will be attacked as it is seen to be a scavenger. In truth, only two mobs will attack the corocot for the items, that is the zombie and the spider. It will then pick up the newly killed mobs drops, and the old drops will be deleted, unless the old drops are those of a player, in which case the items will not be switched if deleted.


    The den of the corocot is usually under a tree, on a large rock, or in a cave near the surface, you can tell it is a corocot den by a unique patterning on the rocks/tree, which are three giant claw marks, instead it could be 'fur particles', which would be like smoke particles, but yellow, which are supposed to be shedded fur. In the den there may be a cub or two, which I currently have no ideas for. Perhaps they could be tamable as a hunting animal, which run after prey. Though that may not fit with the mod or minecraft.


    It would also be hunted by barakoa, in response it would just run away, like it would anytime its about to die, however it runs away automatically.


    It would have fourty health like an enderman, and deal extreme damage when it charges into prey, but still deal a lot on its normal attack. They drop a few random items from other mobs, along with its head, it's claws, and its fur coat, which I don't have any further ideas for.


    Sorry for it it being so long. I hope you like it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Perfecting the Ender Dragon fight

    I have to agree, with everything here, though I do have a suggestion. Maybe when the dragon comes down to the ground, the texture on her wings can show some tears, and maybe she could land on the ground, showing that her wings are damaged and excusing her for coming to the ground.


    Anyways, Support.

    Posted in: Suggestions
  • 1

    posted a message on Crocoducks!

    I really like this mod, and I think you should be very proud for making an interesting new mob that seems like it would fit within minecraft.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ant Dungeon! Found in Mesa Biomes!
    Quote from Skulldeath50»

    I admit, it is a good idea! However, another dungeon would only make other generated structures be overlooked. And, the Mesa biome is pretty rare, and a temple in a Mesa biome is even rarer. Finally, it isn't important enough. Another dungeon? What good will it do to Minecraft in the long run? Much more important things need to be added before this.

    You say other dungeons will be overlooked, then go on to say that this dungeon would be too rare, that's kind of contradictory because if this one is too rare then inoodle most likely be finding the other dungeons first. And what do you consider an important thing?
    Posted in: Suggestions
  • 0

    posted a message on Ant Dungeon! Found in Mesa Biomes!
    Quote from Skulldeath50»

    NO SUPPORT


    This is just another mindless addition to Minecraft that the players would get nothing from. What's the point?


    Mindless does not apply here, it is an extemely well thought out suggestion that is anything but mindless. And did you read the thread? The point is to add something to mesas and you would gets challenge and a new drop from it.
    Posted in: Suggestions
  • 0

    posted a message on [Rewritten] New Mob: Tarantula

    I would support if it was different from the normal spiders in ways other then stat changes. Half support.

    Posted in: Suggestions
  • 0

    posted a message on Infected Zombie Golems
    Quote from Skulldeath50»

    All of you guys are right, and I agree, but still, you have to admit, it sounds cool!

    Why did you respond to all of us? You could've just said this and it would e made no difference. And no, I don't think that this is cool, it seems lazily thought out and doesn't make sense.
    Posted in: Suggestions
  • 0

    posted a message on New passive mobs, mob categories (carnivore, herbivore, etc.)

    What? You can abandon a suggestion, not right at the beginning though, like you can't just post a suggestion then leave. You can abandon this suggestion whenever you please.

    Posted in: Suggestions
  • 0

    posted a message on Sea dragon

    .....Is this just a horse....that lives in the water? That's blue? You say it's a water horse, so is it just a horse?

    Posted in: Suggestions
  • 0

    posted a message on Suggestion: Sleeping during the day.
    Quote from jdc997»

    At night, you can simply wait in a hole or on top of a pillar for daytime. Perfectly possible and safe. However, it is very boring. If I want to do something at night, I shouldn't have to just sit around doing nothing. Also, you can't do everything during the day. Yeah, sure, you can hunt mobs in caves. However, caves are enclosed, and you'll have better luck above ground, where there's more space for mobs to spawn.

    Also, something being realistic has no real bearing on whether something should or shouldn't be added to Minecraft. The question is whether it is realistic for Minecraft. If it wouldn't fit with Minecraft's existing mechanics, don't add it, but if it does, like this suggestion, being realistic or not is not a good argument.


    I would love to wait in a hole all night (sarcasm, duh). There is no reason why you can't go do something during the day, if I wanted to hunt monsters I'd go do something productive until night. Everything you say you want to do at night, you can during the day, even if it is a little less convenient.

    And you do realize I was kidding about the thirst bar right? And me talking about realism was in response to you talking about how some people take naps during the day. Not every little inconvenience needs a fix, especially not something like this.

    Posted in: Suggestions
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