1. What would be the actual point of getting a Swamp version? They're just Oak trees with vines sometimes on them.
2. I doubt bucket of Honey will be done. If anything you'd just get a Honey block from a cauldron to satisfy the same idea you have of making entities slow and hard to jump on. And 18 hunger, if I'm understanding things, would equate to 9 food bar haunches. That's too much.
3. No. None of this. Extra things that probably don't need to happen.
4. Sandstorms seem like an interesting weather addition. But maybe should be it's own thing not tied to when it rains. Currently there are no methods of farming sand without Dupe Machines/Exploits so having a Cauldron based farm in a desert for sand farms would be a start if sandstorms are added.
5. I could be very wrong here, but Skyblock is a fan-made game type. Mojang doesn't actually have any say in it? But I am pretty sure I've seen a playthrough of Skyblock where you could get biome specific items from certain mobs (Magma cubes could drop ancient debris is the one thing I remember specifically). 1/3 diamond returns on Diamond Gear doesn't work unless diamond fragments are introduced, since shovels only take 1 diamond, and Swords/Hoes take 2 diamonds, so 1/3 would be a fraction of a diamond.
Now if I can add things to this list that might be good as well...
1. Block Parity: Most hard, inorganic blocks should have Slabs, Stairs, and Wall pieces. Currently Prismarine and Dark Prismarine do not have Walls, Calcite has nothing, Basalt has nothing, and I'm not sure about the Diorite, Andesite, and Granite (And their polished versions) having any of these things. I don't use them enough, nor do I think about using them for these subtypes.
2. Cauldron Parity: Bedrock edition gives the Cauldron many uses for what seems like it's intended purpose in brewing potions without a brewing stand. Making tipped arrows, and dying leather with Cauldrons is also pretty nice, and would be great to see in Java.
3. Search Bar: Being able to search for a specific item stat in the statistics screen would be amazing. Type in Ore, and see all the Ore blocks and the stats associated with it, instead of having to scroll through hundreds of items between what you want to compare.
4. Lantern Color: New Lantern recipes to include colored glass panes to allow for colored lanterns. They don't have to give off the light in the color of the lantern, but I wouldn't be against that. Education edition has colored torches that give off colored lights, so the possibility is there.
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no, I strongly disagree with the suggestion to add new ladders especially iron ladders adding iron ladders will ruin the game it will take away the aesthetic of minecraft who wants to look at iron ladders and anyway its not realistic to have iron ladders huh how are you gonna carry around a bunch of iron ladders mojang has always prided themselves on some sort of semi realism in minecraft and adding different coloured ladders like different coloured trapdoors is insane! if we have iron ladders what will we have next gold ladders ladders must stay the same it is imperative they do so maybe there could be stone ladders but theyre only available in adventure mode or you cant craft and break them like holes in the rocks to climb upwards
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what will this new mob drop?
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im not sure what i just watched but it was pretty cool dunno what the standing on top of all the leaves blocks at the start was
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sounds cool
i dont like suggestion ideas that want to add realistic things for the sake of making things easier, it just feels like cheating with extra steps