Quote fromMade a quick and messy Shell helmet.
Sorry. Although I appreciate the thought, I have other plans for the shell drop.
Quote from 16-Bit »Made a quick and messy Shell helmet.
Quote from TheReasonWhyGuy »
Why, I like the idea of riding them sitting down.
Maybe they can glide when you're riding them, instead of flying.
It would make sense, due to the weight.
Quote from Gidding »I'm making mobs myself and I wanted to ask how you made those wings...?
I do more of the AI but a friend of mine does the models.
The mob looks really nice
That's all I got to say :biggrin.gif:
Quote from sebas9854 »Y U NO UPDATE!, please? D=
Quote from zourath »Is there any way to obtain the old round map? While the current one looks nice, the brown filter makes it harder to see the terrain at night, and the reticule things are pointing NE, NW, SW, and SE, instead of N, E, S, and W, so it is slightly more difficult to line up with the coordinates you are looking for if you are using the waypoints.
Quote from Schleprock »Perhaps it could drop it's shell which could be worn as a helmet, while worn the helmet could give players the ability to glide gently downward thanks to the wings.
Also I am excited to have it tamable. Hopefully it will be as companion worthy as the wolf.
Quote from sebas9854 »and yes, i am refreshing this page every 5 mins, I'm just too exited about this mod
Quote from SoNick »Ah, I saw you post about this in the IRC channel the other day but I didn't say anything as I had no idea how to solve the problems you were having!
Congrats on getting things sorted, man! I've yet to test the enemies in-game but from the video they look pretty cool
Quote from QLight »Yey u finaly did it?, BTW did you use a mob creator, if so which ive tryed one i manage to make a mob but failed it to spawn
Quote from Br000ka »another cool thing would be if u could put them on your head via right clicking or something like a few other mods have.
have any ideas for future 8bit mobs? id love to see a cute pokemon like evee.
Quote from futoisaru »These are really cute, thanks for the mod. I love the sound you used.
One bit of contructive criticism, I personally would like to see you make the mob much rarer for a few reasons.
1) They drop cooked pork, so you can easily stockpile a mass of it very quickly.
2) When you make them tamable, it will be too easy get an army of them and massacre everything in sight. (Assuming they will attack for you)
3) They lose their cuteness when they are everywhere you see.
I love it though, please keep up the good work :smile.gif:
Quote from Rotten194 »This is a really cool first mod! I can help you with making them tamable if you want, it's pretty simple.
A small, passive, and just plain darn cute creature!.. until provoked! The Parabuzzy (based off of the Super Mario enemy) are social beings and will jump in together to fend off any attacks on their brethren! They come in several varieties ranging from the common blue Parabuzzies, to the ultra-rare Spiky Red Parabuzzy! Be kind to them though (they LOVE fish) and they may just warm up to you!
Yes, that's right. Bob-ombs. Small, cute, and oh so dangerous! This lil' walking time-bomb doesn't occur naturally, it must be created! It'll follow you anywhere, and if there's any trouble lurking about it'll willingly, one might say almost gladly, give it's life up for your sake! Just don't smack him, ya hear? You've been warned.
Q: I can't find any of your mobs!?!?!? PLZ HALP OH GOD NOOOOO A: Ahem.. Stop playing on peaceful, you yellow-belly. :tongue.gif: Q: You should make Koopas/Goombas! A: That has been said MANY times before, but it isn't a question! Q: Ok, can you make Koopas/Goombas? A: To be honest, I don't really want to. When I create a mob, I must have a "feel" for it. I have to be able to imagine them as if they've always belonged in Minecraft. As if they'd actually fit in. Plus their models are very difficult to create. Q: Fine, will you please make INSERTNAMEHERE? A: Maybe! Please add some good (and realistic) ideas with your creature suggestion. I'm still learning to mod, and am limited in what I can do. If I like it and get a good "feel" for it, I just may consider it. :smile.gif: Q: Do you only do Super Mario mobs? A: For now, yes since it's the theme I have going.. Unless I'm convinced otherwise. :tongue.gif:
v1.5 ===== - Fixed tamed Parabuzzies despawning on the peaceful setting again, haha.. - You can't hurt a Parabuzzy riding on your head now. - Tamed Parabuzzies won't attack you at all. - Parabuzzies spawn in groups of up to max 5. - Right clicking a tamed Parabuzzy with an empty hand will toggle following the player. - While following, a Parabuzzy will teleport to the player if the distance is too far. - Bob-ombs now have a small countdown time when within range of a target. - Bob-ombs change to a red texture when counting down. - Bob-ombs also countdown when attacked by the player, allowing for controlled blasts. - Changed Bob-ombs' voice pitch to always be the default when spawned. - Right clicking on a Bob-omb with an empty hand returns it into an item. - Bob-ombs will try to not explode if the player is within range. (A tad buggy) v1.4 ===== - Parabuzzy heals randomly for 1 heart while mounted on your head. - Red Spiky Parabuzzies allow you to jump 3 blocks high while mounted. - Parabuzzies should now be less common. - Fixed bug where wild Parabuzzies wouldn't despawn. v1.3 ===== - Added rare Parabuzzies! Additions are: Red, Spike, and Red Spike Parabuzzy. - You can now heal tamed Parabuzzies, which shows heartFX, with any food for 2 hearts. - At max health, Parabuzzies won't show a heartFX. - Parabuzzies now have a 1/2 chance of dropping Parabuzzy's Shell. - Removed Parabuzzies' hop when following. They were too retarded. - Any creature close to the center of a Bob-omb's blast now catches fire. - Decreased collision box on Parabuzzies. v1.1 ===== - Tamed Parabuzzies and Bob-ombs no longer despawn on the peaceful setting! - Parabuzzies mount on your head.. for now. - Parabuzzy move speed increased when following you. - Parabuzzies' wings now flap constantly. - Parabuzzies and Bob-ombs both give a lil' hop animation randomly while following. - Water kills Bob-ombs. - Lava does not! v1.0 ===== - Added Bob-ombs as craft-able, suicidal companion mobs! - Made Parabuzzies a bit more aggressive when angered. v0.7 ===== - They now follow the player when tamed. - Tamed Parabuzzies won't attack you on the condition you don't attack other Parabuzzies! - Added a hopping animation when attacking. - Merged mod_* files into one called mod_8BitMobs. v0.5 ===== - Made compatible with 1.4_01. - Now "tamable" in that they don't despawn, but they don't follow yet. Tame with fish. - Mountable once tamed. Needs work to be like riding koopa shells in Super Mario 64. - Added custom drop: Parabuzzy's Shell! (No use yet..) - They now attack in swarms if provoked, red burning eyes and all! (Thanks Mr okushama!) - Fixed up the texture and model a bit. - Fixed spawn rates so they're not so common. v0.1 ===== - First release.
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Quote from Matthew3590 »I searched for over an hour and never found one. The only other mod that I have right now is the stackables mod
Quote from Boingboingsplat »(To see what I'm talking about, look at this)
Quote from Smepic »Quote from 8BitGinno »Quote from QLight »Want me to make a texture? (then ill need a testverson of the mod)
Currently, I can't even create a default texture.
I'm trying to use a 128x64 skin, but it's kind of funky. It looks like I have to set the dimensions on the entity at half? The resolution of the mob seems doubled when using a texture higher than 64x32. The problem I'm having is setting coordinates. I tried asking for help on the modding IRC channel, but I guess those higher up modders only speak with others in their clique..
If anyone knows how I go about this, preferably without using the TurboThingy mod, I'd appreciate the help.
I can also make mob textures, so if you by any chance want to have a texture for it, just contact either QLight or me!