• 5

    posted a message on [1.8.9] Herobrine Mod Remake

    The Herobrine Mod Remake V1.0

    Disclaimer: This mod is a remake of the Herobrine mod by burnner_. The original mod thread can be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275595-the-herobrine-mod-official-3-6


    How to use:


    Craft the herobrine totem block and build a totem:

    Download:


    Download the Herobrine mod v 1.0 for minecraft 1.8.9 here: http://www.mediafire.com/download/joja1q7hbicg4sr/herobrine-1.0.jar (requires minecraft forge version 11.15.1.1902)

    Older versions:

    -none-

    Changelog:


    V1.0: inital release

    Credits:


    • BlahBlahBlahGAMING for his herobrine song
    • burnner_ for the original mod and giving me permissions to remake it
    • Gothtigger92 for her herobrine song
    • uwi for helping me test this (and die allot in the progress)

    TERMS AND CONDITIONS:


    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
    (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.


    5. LINKS
    You can not upload this mod to another website, but you are allowed to link to this forum thread


    7. MODPACKS
    You are not allowed to use the mod in "modpacks".


    8. VIDEOS
    You are allowed to use this mod in your videos (Let's Play, etc.).

    Him:



    Ps: there are still some bugs left to fix. But the only mayor one is that the herobrine totem doesnt immidiately activate after you light it. Just wait a couple of minutes for it to activate or place the totem block last (after you lit the top block).


    <---- Do not forget to vote this post up and check out the original mod thread to support burnner_

    Posted in: WIP Mods
  • 1

    posted a message on The Crazy Bombs mod: EVEN MORE EXPLOSIVES!

    1.9.4 is done when its done. Dont even ask about it

    Posted in: WIP Mods
  • 1

    posted a message on Star Trek Mod

    When will you release it


    When its done.

    Posted in: WIP Mods
  • 1

    posted a message on Star Trek Mod
    Quote from Forcer123»

    Here's the thing: I don't like making item textures (especially low resolution ones), I prefer making models, however, I made this one. It's 32x, which is bigger than your usual textures, but it looked kinda off in 16x.


    Anything else?


    I can use 32x32 textures. Thanks. I think that was the only texture missing in the last update.

    Posted in: WIP Mods
  • 1

    posted a message on Star Trek Mod
    Quote from Forcer123»

    Hello! If you need any models, let me know. I'm experienced with Techne and I also work well with Blender and BDcraft Cubik combo (modelling in Blender, then voxelisation, texturing and final touches in the Cubik). I can make items as well as custom blocks.


    If you need an entity model for photon torpedo, I made one in Techne a while back (It was meant as a hat for iChun's hat mod :D )... Pretty sure it's not what you're looking for, but I'll post it anyway.

    Could remake it, if you wish
    Trpd

    And the link

    (I believe I have already contributed some textures, btw, so I'm not new :) )


    That photon torpedo model is EXACTLY what im looking for. Thanks. And your textures look good too. But can you make a texture for the photon torpedo as an item in your inventory?

    Posted in: WIP Mods
  • 1

    posted a message on Star Trek Mod

    The biggest update yet is finally done!!! Here a changelog for all beta testers and people that want to know how the mod gets along:

    (Open the spoilers to view pictures)

    -Loads of bugfixes.

    -Retextured some items


    In order: Coil, Advanced raw circuit board, Advanced PCB, Advanced Card base:

    -Removed unused Items/blocks: Tin, Copper, and Silicon ore/ingot;Cable

    -Changed some recipes

    -Added Nitrium Ore/ingot/nugget back


    -Added Isolinear chips--Will be used as data storage unit in the future with 2.15 Gigabytes of storage space, can be dyed in all colors


    Part of their texture is transparent:

    -Added Photon Torpedos

    -Added Photon Torped Launcher--Has to be loaded with Photon Torpedos-Is a OpenComputers component-its name as a component is "minetrek_torpedo_launcher"-the function to fire it is "fire()"--example: component.minetrek_torpedo_launcher_fire()


    -Added Phaser Bank--Has to be loaded with Phasers-Phasers inside the block last twice as long as when normally used-Is also a OpenComputers component-its name as a component is "minetrek_phaser_bank"-the function to fire it is "fire()--example: component.minetrek_phaser_bank_fire()"


    -Added some new sound effects

    -Added Deflector--Is a OpenComputers component-Can do nothing, for now


    Posted in: WIP Mods
  • 1

    posted a message on Star Trek Mod
    Quote from TheGlitch5764»
    Is there any way I can help I love to see how this mod is going, I have read all the comments on this page "well most of them" and I would love to learn how to code so I could help out too. :D

    Good. First, you have to learn basic java programming. Then watch hours of modding tutorials on youtube and get some expirience at modding by codding and publishing your own mod AND then you still wonder how the MineTrek code works when reading it (i learned some stuff from reading and using the MineTrek code). And thats how it worked for me. Took me about 8 Months to over an year to do this all so good luck. :)
    Posted in: WIP Mods
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