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    posted a message on Post your CTRL-V

    forge-1.8-11.14.3.1506


    I copied this down to paste it in another post i made in another thread.

    Posted in: Forum Games
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    posted a message on Star Trek Mod

    The update is allmost finished. Im just having trouble with yet another minecraft forge update.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    Coming soon in the next update:

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    Finally got time to work on the mod again. Yay. My to-do list of things we might see in the next update:

    - make phasers work in multiplayer

    - some improvments in the code so the mod loads (a little bit) faster and the code is easier to read

    - remove gravity in space

    - in-game guide (allot of requests for this)

    - implementation of energy system

    - A Surprise

    - MORE THINGS

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from CG777»

    You realize warp cores on starships are anywhere from 3 to 10 decks tall? You should make sections you put together.


    You mean like a multiblock? Good idea. And the bigger your warpcore the more blocks it can move.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from PhoneixYY»

    I am on my phone currently cause my computer just got infected my a virus after I tried opening the model editor thanks man D:


    Youre kidding, right? I, my brother and some friends are using that model editor since 4 months and nothing happened. Also the editors thread would have been deletet long ago if it was a virus.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from PhoneixYY»

    I can maybe help with modeling can you provide a link to the necessary resources for your type of modeling?


    Sure. You only need one programm: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2146545-opls-model-creator-free-3d-model-editor Right now the only blocks i want a model for are: particle accelerator, laser electron manipulator and the warpcore.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from PhoneixYY»

    lol is there a way to beta test?


    You can help the mod out by doing textures, moddeling or codding and if you do, you might become beta tester.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    When will you release it


    When its done.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from PhoneixYY»

    Is there any estimate of when the first alpha is released?


    Nope!

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    can i help


    Yes. But what can you help with?

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    Finally back from a convention and visiting familly. Time to get back to work. Remember to suggest things for the mod.

    Quote from NamretsO»

    Hey there! I worked on the early days of texturing and design but kind of fell inactive in the days in which Numerean fell off the face of the earth. I had NO idea that this would even still be touched. I have read over some of the 15 odd pages since I've been here, and I am so impressed in what you have done. If you need any thoughts or feel like anything hasn't been posted to where you clever guys could find it, I'll look in my old files. If someone somewhat in charge could fill me in on the general direction of the mod now, that would be great. I am blown away by the work done, and so proud of the community. Good job, 89 and gang. Sorry I couldn't of done more over the last yearish.


    NamretsO


    Good that youre back. Can you do textures, models for blocks (new .json models NOT Techne) or codding? The mods source code is now here: https://github.com/89Mods/MineTrek And the way the mod is going to work now is that player will have to build there own spaceships and have to upgrade their warp drives to move more blocks and supply it with weapon systems, shields, etc.. Everything can be controlled with computers from
    OpenComputers (their API is very simple) and everything will need energy to run (RedstoneFlux). You can then go to space(a new dimension).
    You can have the latest beta-build if you want.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Forcer123»

    Here's the thing: I don't like making item textures (especially low resolution ones), I prefer making models, however, I made this one. It's 32x, which is bigger than your usual textures, but it looked kinda off in 16x.


    Anything else?


    I can use 32x32 textures. Thanks. I think that was the only texture missing in the last update.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Forcer123»

    Hello! If you need any models, let me know. I'm experienced with Techne and I also work well with Blender and BDcraft Cubik combo (modelling in Blender, then voxelisation, texturing and final touches in the Cubik). I can make items as well as custom blocks.


    If you need an entity model for photon torpedo, I made one in Techne a while back (It was meant as a hat for iChun's hat mod :D )... Pretty sure it's not what you're looking for, but I'll post it anyway.

    Could remake it, if you wish
    Trpd

    And the link

    (I believe I have already contributed some textures, btw, so I'm not new :) )


    That photon torpedo model is EXACTLY what im looking for. Thanks. And your textures look good too. But can you make a texture for the photon torpedo as an item in your inventory?

    Posted in: WIP Mods
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    posted a message on The Crazy Bombs mod: EVEN MORE EXPLOSIVES!
    Quote from jadenPete»

    How bout a flat bomb.


    Already exists in another mod. Im trying to do original stuff here.

    Posted in: WIP Mods
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