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    posted a message on Minecraft 1.8 crashes my computer

    I fixed it! The problem was that my maximum FPS where at 200. I set in to 30 and now it works. I guess my grahpics crad couldnt handle it. But why 1.8? It worked fine before so why did 1.8 cause this? I thought they even did some improvements to the rendering system.

    Posted in: Hardware & Software Support
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    posted a message on Minecraft 1.8 crashes my computer

    Its not overheating. I checked that everytime it crashed.

    Posted in: Hardware & Software Support
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    posted a message on Minecraft 1.8 crashes my computer

    Not minecraft crashed. MY COMPUTER just turns off after a random amout of time playing the game.

    Posted in: Hardware & Software Support
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    posted a message on Minecraft 1.8 crashes my computer

    So i have been playing minecraft for a while now, since 1.5 to be exact and i have allways used the same computer. But ever since i upgraded to 1.8, my computer just randomly crashes everytime i play minecraft for longer that 10 minutes. In 1.7.10 i could play all day without this happening. So i tried setting my graphics settings to the worst possible and it crashed even faster. Giving minecraft more ram doesnt work either. Going in the task manager and ending all processes that are not required for Windows or Minecraft to run to free up RAM didnt help too. And a while ago i purchased a minecraft server so i can play with my friends but i found out that playing on a multiplayer server makes it crash even faster. What should i do? Here are some of my computer specs in case it helps:

    Operating System: Windows 8.1

    Java Version: 1.8.0_60

    Installed RAM: 8GB

    CPU: 2.20GHz

    Processor: Intel Core i7

    Posted in: Hardware & Software Support
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    posted a message on Star Trek Mod

    I just re-added warpcores. They will now produce A LOT of energy(10.000 RF/T). This may sound like allot but i made them hard to make and you will need more than 10.000 RF/t to power a spaceship. And in case you want to store the energy for later im going to add batterys.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from SciFi101»

    so sorry it took so long for me to get back, is there anything else I can do? also how would i get the beta?

    Another thing, are you gonna put in ships that you can spawn or do you have to build it yourself using blocks? if it is spawned i have several concept drawings if that would help any?


    You will have to build ships yourself and power then with warpcores. You will have to upgrade your warpcore to be able to build bigger ships. I would still like to see those concept drawings. You can help by making textures for some of the new blocks in the lasr update. And if you cant do that, there is allways something else to help with.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    YES! NEI Confirmed!!!:


    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    The 0.0.3a update is done! YAY!

    I will send the update to all beta testers as soon as possible.

    I call it the energy update because it finally adds the energy system (Redstone Flux energy)

    (Open the spoilers for pictures)

    All machines now require power



    Generate it with coal or antimatter generators and transport it with wires(wires will be temporary until Thermal Dynamics updates so i can require that mod)


    Working setup: Antimatter Generator-->wire--->machine

    The Antimatter Generator's GUI:

    Before this update there was a problem where OpenComputers computers wouldn't boot because there was no way to supply them with power. But now you can and the computers should work again. However if you notice that Open Computers computers wont accept power from this mod even though MineTrek wires connect to them use open computers power converter:


    Working setup: generator-->wire--->power converter--->computer

    Things that are still on my to do list:

    - finally, FINALLY fix that bug where phasers wont work in multiplayer

    Edit: fixed it! It was only one line. and i was about to rewrite all of the phaser bolt's code

    - a guide book or NEI support for the machines

    Edit: NEI support for all the machines!

    - suggest me more things to add :D

    Also i need textures for both generators.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from MrZorse»

    So... where are you right now with the mod? Have you finished the Warp system, are there any new dimensions?


    There is no warp system yet but there is a space dimension(the most buggy thing you'll ever see)
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from MrZorse»

    uhh.... of course I can program! I've been programming for more than 2 years now, and I've programmed in many languages- Python, C++, Javascript, Java, I even know how to make a iOS App and program a website! Of course, I also know how to mod minecraft. (I use the eclipse text editor, and I code in Java, of course). Things I can do:



    Things I'm working on:


    - Make a Block

    - Make a Item

    - Make a Mob

    - Make a Entity(Like a pig, or zombie)

    - Make a tool

    - Make a weapon

    - Some Structure Generation

    - Make a model(I made a full Dinosaur once, and I have experience with Blender)

    -Make a GUI(Like a crafting table, or furnace)


    Things I'm working on:


    -Adding dimensions

    -The thing they use in Archimedes Ships

    -Adding complex mob animations

    -Teleporting blocks on an event. (Probably useful for Star Trek Mod, with Warp Drive and such)




    I'm a quick learner, I know how to program, and I'm a HUGE Star Trek fan. I'd love to help with your mod.





    Great! You can find the MineTrek source code here: https://github.com/89Mods/MineTrek but to install it you also have to add this library to your build path:http://maven.cil.li/li/cil/oc/OpenComputers/MC1.8-1.5.18.39/OpenComputers-MC1.8-1.5.18.39-api.jar Also use minecraft forge version 1.8-11.14.3.1502 (http://adfoc.us/serve/sitelinks/?id=271228&url=http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.8-11.14.3.1502/forge-1.8-11.14.3.1502-src.zip) and add this to your mods folder in the workspace's run directory (for me that is ./eclipse):http://maven.cil.li/li/cil/oc/OpenComputers/MC1.8-1.5.18.39/OpenComputers-MC1.8-1.5.18.39-dev.jar . I know these are a lot of steps so is anything doesnt work, ask me for help.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from MrZorse»

    I'd be happy to help! I've been working at minecraft modding for a while now, and I am a huge star trek fan! PM me if you would like my help. :)


    Can you program? Because i really need someone who can do that.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    I will try and start working on the next update. But for that i will need textures for the warpcore, antimatter generator and replicator. Custom models are allways welcome too.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod

    Ok. So i cant compile minetrek anymore. The lines:

    repositories{
    maven {
    name = "oc"
    url = "http://maven.cil.li/"
    }
    }

    and

    compile group: 'li.cil.oc',name: 'OpenComputers', version: 'MC1.8-1.5.14.32',classifier: 'api'

    in build.gradle wont work anymore. I tries to get the api jar from libraries.minecraft.net/li/cil/oc/OpenComputers/OpenComputers-MC1.8-1.5.14.32.pom instead of maven.cil.li/li/cil/oc/OpenComputers/MC1.8-1.5.14.32/OpenComputers-MC1.8-1.5.14.32-api.jar Anyone have any idea why? I have the update done since a month and i just cant build and release it.

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from SciFi101»

    possibly do you want an instant jump from point A to point B or more like an actual warp system taking at least a couple of minutes?


    An jump from a to b would be much easier to code. So i will add that first and then see if i can improve it.
    Quote from SciFi101>>


    btw is there gonna be an impulse system kinda like archimedes ships or the zeppelin mod?



    Maybe?

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from SciFi101»

    I know im late for this but i can help with factual stuff cuz Im a trekkie x19000



    Sure. Heres a thing you can help me with: i know how warpcores work but i have no idea how im gona make them work in the mod. Any ideas there?

    Posted in: WIP Mods
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