• 0

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I'm having a strange problem with trying to get RotaryCraft and ReactorCraft on a modded server. I just updated to the latest version of Dragon API, RotaryCraft and ReactorCraft, but this issue has been around for as long as I've been trying to use the mod (a couple months now, at least). Essentially, every time I install the mod on the server, after starting it, the console instantly fills with this error message being printed at least 20 times a second:


    [18:12:38] [Netty IO #3/ERROR] [FML/]: NetworkDispatcher exception
    java.io.IOException: An established connection was aborted by the software in your host machine
        at sun.nio.ch.SocketDispatcher.writev0(Native Method) ~[?:1.8.0_172]
        at sun.nio.ch.SocketDispatcher.writev(Unknown Source) ~[?:1.8.0_172]
        at sun.nio.ch.IOUtil.write(Unknown Source) ~[?:1.8.0_172]
        at sun.nio.ch.SocketChannelImpl.write(Unknown Source) ~[?:1.8.0_172]
        at io.netty.channel.socket.nio.NioSocketChannel.doWrite(NioSocketChannel.java:249) ~[NioSocketChannel.class:?]
        at io.netty.channel.AbstractChannel$AbstractUnsafe.flush0(AbstractChannel.java:680) [AbstractChannel$AbstractUnsafe.class:?]
        at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.forceFlush(AbstractNioChannel.java:266) [AbstractNioChannel$AbstractNioUnsafe.class:?]
        at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:488) [NioEventLoop.class:?]
        at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:447) [NioEventLoop.class:?]
        at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:341) [NioEventLoop.class:?]
        at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) [SingleThreadEventExecutor$2.class:?]
        at java.lang.Thread.run(Unknown Source) [?:1.8.0_172]


    This usually lags the server out to the point where the game becomes unplayable for everyone connected to it. Another side effect of this is players not being removed from the world once they leave the server. Their character just freezes in place and doesn't go away until the server is restarted.

    I managed to stop it from spamming the errors in console by changing a few config settings in Dragon API's config to this (though I haven't narrowed down yet which setting actually stops the errors):


    [...]
    
    "control setup" {
        B:"Admins Bypass Permissions"=true
        B:"Attempt to Repair Environment Sanity"=true
        I:"Automatic Reboot Interval (Seconds)"=-1
        B:"Biome Humidity Dependent Fire Spread"=false
        B:"Cache Skins"=true
        B:"Check Environment Sanity"=true
        B:"Compare mod file hashes between client and server"=false
        B:"Direct OpenComputers Support"=true
        B:"Disallow Null-Item ItemStacks to Prevent Crashes"=true
        B:"Extra Block Ticks When Raining"=false
        B:"Force Gregtech Ore Compatibility"=true
        B:"Log Sync Packet CME Avoidance"=false
        B:"Merge XP Orbs Like Items"=false
        I:"Minimum Delay (ms) for 'Can't Keep Up!' Log Warning"=0
        B:"Only show update notice to Ops or SSP"=true
        B:"Only show update notice to pack creator"=false
        B:"Prevent Mobs From Targeting Players Immediately After Logging In"=true
        B:"Restore Obsidian Blast Resistance"=true
        B:"Slow Sync Packets - Only use this as a last resort"=false
        I:"Sync Packet ID"=182
        B:"Use HashMap for Sound Categories - Only use if necessary"=false
    }

    But the server is still extremely slow after doing this, so the game is still barely playable. I also tried slowing the sync packets, but that made the server even slower for whatever reason.

    I'm running the latest version of forge for 1.7.10, Java 1.8.0_172 and the following mods:


    Folder PATH listing
    C:.
    |   appliedenergistics2-rv3-beta-6.jar
    |   Avaritia-1.13.jar
    |   Avaritiaddons-1.4b.jar
    |   BetterFps-1.0.1.jar
    |   BigReactors-0.4.3A.jar
    |   BiomesOPlenty-1.7.10-2.1.0.2308-universal.jar
    |   buildcraft-7.1.23.jar
    |   ChickenChunks-1.7.10-1.3.4.19-universal.jar
    |   Chisel-2.9.5.11.jar
    |   CodeChickenCore-1.7.10-1.0.7.47-universal.jar
    |   CoFHCore-[1.7.10]3.1.4-329.jar
    |   DragonAPI+1.7.10+V20c.jar
    |   EnderCore-1.7.10-0.2.0.39_beta.jar
    |   EnderIO-1.7.10-2.3.0.429_beta.jar
    |   EnderStorage-1.7.10-1.4.7.37-universal.jar
    |   ExtraCells-1.7.10-2.3.14b200.jar
    |   ExtraPlanets-1.7.10-2.0.4.jar
    |   ExtraTiC-1.7.10-1.4.6.jar
    |   extrautilities-1.2.12.jar
    |   fastcraft-1.25.jar
    |   Galacticraft-Planets-1.7-3.0.12.504.jar
    |   GalacticraftCore-1.7-3.0.12.504.jar
    |   hbm1.0.27_BETAX07.jar
    |   industrialcraft-2-2.2.827-experimental.jar
    |   InventoryTweaks-1.59-dev-152.jar
    |   IronBackpacks-1.7.10-1.2.20.jar
    |   ironchest-1.7.10-6.0.62.742-universal.jar
    |   IronChestMinecarts-1.0.4.jar
    |   Mantle-1.7.10-0.3.2b.jar
    |   mcjtylib-1.8.1.jar
    |   MicdoodleCore-1.7-3.0.12.504.jar
    |   MultiPageChest-1.3.4-MC1.7.10.jar
    |   NotEnoughIDs-1.4.3.4.jar
    |   NotEnoughItems-1.7.10-1.0.5.120-universal.jar
    |   OpenComputers-MC1.7.10-1.7.2.1166-universal.jar
    |   OptiFine_1.7.10_HD_U_E7.jar
    |   OreDictionaryConverter-1.6.1.jar
    |   PlayerAPI-1.7.10-1.4.jar
    |   ProjectE-1.7.10-PE1.10.1.jar
    |   ProjectRed-1.7.10-4.7.0pre12.95-Base.jar
    |   ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar
    |   ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar
    |   ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar
    |   Railcraft_1.7.10-9.12.2.1.jar
    |   ReactorCraft+1.7.10+V20c.jar
    |   rftools-4.23.jar
    |   RotaryCraft+1.7.10+V20c.jar
    |   StorageDrawers-1.7.10-1.10.9.jar
    |   TConstruct-1.7.10-1.8.8.jar
    |   Thaumcraft-1.7.10-4.2.3.5.jar
    |   ThermalDynamics-[1.7.10]1.2.1-172.jar
    |   ThermalExpansion-[1.7.10]4.1.5-248.jar
    |   ThermalFoundation-[1.7.10]1.2.6-118.jar
    |   TiCTooltips-mc1.7.10-1.2.5.jar
    |   tinker_io-1.7.10-release+1.5.0.jar
    |   twilightforest-1.7.10-2.3.7.jar
    |   VeinMiner-1.7.10-0.36.0.496+28a7f13.jar
    |   Waila-1.5.10_1.7.10.jar
    |   WailaHarvestability-mc1.7.10-1.1.6.jar
    |   WanionLib-1.7.10-1.8.jar
    |   Wawla-1.0.5.120.jar
    |   [1.7.10]Treecapitator-universal-2.0.4.jar
    |   
    +---1.7.10
    |       Baubles-1.7.10-1.0.1.10.jar
    |       CodeChickenLib-1.7.10-1.1.3.138-universal.jar
    |       ForgeMultipart-1.7.10-1.2.0.345-universal.jar
    |       MrTJPCore-1.1.0.33-universal.jar
    |       [1.7.10]bspkrsCore-universal-6.15.jar
    |  

    Posted in: Minecraft Mods
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    31768

    Posted in: Forum Games
  • 0

    posted a message on The Crazy Bombs mod: EVEN MORE EXPLOSIVES!

    One of the chests spawned by the random blocks TNT somehow contained invalid items and completely broke the game when it was destroyed by the nuke. I would check any other mods you have installed for issues with items in chests.

    Posted in: WIP Mods
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    30,978

    Posted in: Forum Games
  • 0

    posted a message on [1.8.9] Herobrine Mod Remake
    Quote from Ratman_3000»

    Has anyone tried this yet? I tweaked the "spawn" in the config up to 10 and walked around a bit, only found some herocows and noticed that Herobrine(s) was/were popping up every now and then in my field of view (as if he was attempting to spawn). Anyone aware of this issue? Did I do something wrong?


    Notes: I did build a totem and use Forge build 1902. Also tried enabling prank at some point, too.


    Did the totem activate? Herobrine's eyes on the totem block should turn red when its active.
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.9] Herobrine Mod Remake
    Quote from TrueGamer18»

    Nice job! PopularMMOs reviewed this! :nssnss: by Drazile12



    But he reviewed the discontinued original for 1.7.10 and not this remake!

    Posted in: WIP Mods
  • 0

    posted a message on [1.8.9] Herobrine Mod Remake
    Quote from burnner_»

    Well it is in W.I.P.


    I cant find out how to move this :T
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.9] Herobrine Mod Remake
    Quote from burnner_»

    Approved, but the mods should move the topic to minecraft mods, this is not a w.i.p. mod


    What? I didnt post this in w.i.p. Lemme move it back!
    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod
    Quote from GODD4Z»

    Have you added the ability to move ships or different planets (dimensions)? if not how about making that a reality


    Im going to try and make ship-multiblocks and a space dimension.
    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod

    Also the mods development is currently on hold because a) there is a bug in OpenComputers API that prevents me from running or compiling the mod and B) I kinda lost the .txt file containing all the thing left to add to the mod so there is really nothing to do for me untill i can think of something to add.

    Posted in: WIP Mods
  • 4

    posted a message on [1.8.9] Herobrine Mod Remake

    The Herobrine Mod Remake V1.0

    Disclaimer: This mod is a remake of the Herobrine mod by burnner_. The original mod thread can be found here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275595-the-herobrine-mod-official-3-6


    How to use:


    Craft the herobrine totem block and build a totem:

    Download:


    Download the Herobrine mod v 1.0 for minecraft 1.8.9 here: http://www.mediafire.com/download/joja1q7hbicg4sr/herobrine-1.0.jar (requires minecraft forge version 11.15.1.1902)

    Older versions:

    -none-

    Changelog:


    V1.0: inital release

    Credits:


    • BlahBlahBlahGAMING for his herobrine song
    • burnner_ for the original mod and giving me permissions to remake it
    • Gothtigger92 for her herobrine song
    • uwi for helping me test this (and die allot in the progress)

    TERMS AND CONDITIONS:


    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
    (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.


    5. LINKS
    You can not upload this mod to another website, but you are allowed to link to this forum thread


    7. MODPACKS
    You are not allowed to use the mod in "modpacks".


    8. VIDEOS
    You are allowed to use this mod in your videos (Let's Play, etc.).

    Him:



    Ps: there are still some bugs left to fix. But the only mayor one is that the herobrine totem doesnt immidiately activate after you light it. Just wait a couple of minutes for it to activate or place the totem block last (after you lit the top block).


    <---- Do not forget to vote this post up and check out the original mod thread to support burnner_

    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod
    Quote from YoshiGoneNuts»

    I can help test the mod.. *Wink Wink*


    OMG for the 1000th time: I WONT let random people test the mod.
    Posted in: WIP Mods
  • 0

    posted a message on Star Trek Mod
    Quote from Tommytoes2»

    Was this mod ever completed?


    Nope. The thing slowly died out until i was the only active member of this team left. Altough......i may or may not have just rebuild the eclipse workspace for this and may or my not have resumed development *cough cough*
    Posted in: WIP Mods
  • 1

    posted a message on The Crazy Bombs mod: EVEN MORE EXPLOSIVES!

    1.9.4 is done when its done. Dont even ask about it

    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Noob Test!

    I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


    To take the test, check out
    https://minecraftnoobtest.com/test.php

    Posted in: Discussion
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