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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Quote from FahmiRBLX»
    ght. Now, looking at the mod, it seems to be nearly totally off-realism, so what I'd like to say here is to make the contents are realistic as possible (i.e. the sirens parts, etc.), so here's my suggestions :
    1. Remove Nuclear Siren (or if possible, replace it with another siren, e.g. Federal Signal EOWS 612, occupying 3x3 blocks. If you'd like to put an EOWS 612, I'd recommend you to make it 3 blocks high, 2 blocks span (from tip of a horn on the right side to the other tip of another horn in the same row on the other side) and 1/2 blocks thick (the driver housing))
    2. Make the T-121 larger. This is to match its real scale. The siren must occupy 9 blocks wide, which means a full 8 horn layout is possible.
    3. Rename the General Siren with Carter Air Raid Siren (note that Carter and Gents are two separate siren companies which never combine.) The siren's base size MUST NOT exceed the motor, and the siren's motor must be about 3/4 of a block wide. The choppers must be a very slight more than 1/2 of a block wide and the height of a block. The siren must occupy 1 and a 1/2 block height and 3 blocks span (from chopper end to another chopper end) and 1 block wide.
    4. Put in a siren controller. I'd recommend a different siren controller according to manufacturer and model. If possible, make it wirelessly controlled, which means by radio antennae. Like this : There must be an activation station / point just like Federal Signal's SS2000 or American Signal's CompuLert. It must be linked to an antennae, the antennae must be linked to the siren's controller and the siren's controller must be linked up to the siren.
    Federal Signal SS2000 Main Activation pointFederal Signal SS2000 Main Activation Point
    American Signal CompuLert CSC-960 Main Activation PointAmerican Signal CompuLert CSC-960 Main Activation Point
    Whelen E747 Main Activation Point
    Also, according to Federal Signal's website, the SS2000+ can also broadcast Wave (.wav) sound files through Electronic sirens, but for the mod, make it also compatible to broadcast MP3 Song Files which players can put in their songs in. Make it able to be able to store custom audios, sound, signals and even songs, up to 10 of them. The Main Activation Point must occupy 2 blocks span and the original size of the SS2000 and the CSC960 is 1.5 blocks span, while the E747 is only occupying 1 block and only 1 block span.
    5. Siren poles. It seems like the siren poles are too thin, though. try to make it thicker than a wooden fence.
    6. Siren suggestion. Add in all 3 variations or Federal Signal DSA (DSA2, DSA4 and DSA6), Federal Signal 3T22A, Federal Signal Thunderbolt (4 variations, Thunderbolt 1000, Thunderbolt 1000T (4/5 Port & 5/6 Port), Thunderbolt 1003 & Thunderbolt 1000 Jailbar), B&N Mobil Directo (Gas Powered 8 Port, Electrical Powered 10/12 Port), Denver Siren and Federal Signal Modulator (MOD1 (MOD1004, 2008, 3012, 4016, 5020, 6024, 6032, and 8048) and MOD2 (MOD1004B, 2008B, 3012B, 4016B, 5020B, 6024B, 6032B, and 8048B) series (note that the B at the end of the MOD2 Series still refers to the MOD2 series))
    FOOTNOTE : I didn't have Minecraft or this mod, but my thoughts are gathered from me watching at the mods showcases. If my post is labelled as "Spam", it might be accidental. I'm not really used to this forum.[/left]
    Never thought I'd find you here. But what else would you like to see added to this mod, other than the whole communication and remote control setup?
    Posted in: Minecraft Mods
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    posted a message on Chocapic13's Shaders

    Doesn't work. I've done everything in the instructions for 1.12 and no difference in game. Extreme also does nothing. Boo.

    Posted in: Minecraft Mods
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    posted a message on Need a friend to play Minecraft with? Click here!
    • Minecraft Username: 7367Network
    • Platform you play on (PC/XBox/Etc.): PC Master Race!
    • Age: 15
    • Gender: Male
    • Country/Timezone: Malaysia GMT+8
    • How someone should contact you: Facebook.com/sbs7413y or Instagram 7367Network
    • How long you've been playing Minecraft: 6 years
    • Some things that you like to do on the game: Build things in creative and do modded survivals
    • Any additional things you want to say: Noob or pro? Let's go.
    Posted in: Survival Mode
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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Quote from SomeMaineBrony»

    It's a strange bug, it even crashes when the chunks the sirens are in are being loaded by chunkloaders.

    Hopefully the dev will come back at some point in the future and fix this issue

    Maybe you have to be in range of the siren's sound radius.
    I tried the first version that worked on 1.7.10 and nothing happened when I activated sirens in unloaded chunks. They just stayed silent.
    Posted in: Minecraft Mods
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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]

    [Mod pls delete]

    Posted in: Minecraft Mods
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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Quote from SomeMaineBrony»

    Sorry for the late reply.
    It didn't create a dedicated crash report, but it did dump this crash output to my MultiMC console output after it crashed the game's internal server.

    I have this bug as well. You have to load the chunks that the sirens are in, otherwise the game will crash.
    So, try not to have a huge siren system spanning hundreds of blocks in radius.
    Posted in: Minecraft Mods
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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Quote from SomeMaineBrony»

    I have a serverside crash that's kicking me out of my singleplayer world. It happens when I place multiple sirens over different chunks and try to activate them using Wireless Redstone - ChickenBones' Edition


    Here's the log, the crash takes place at line 2118 (Ignore the NEI stuff, it was spitting garbage): https://paste.ee/p/aIADw#2137


    Does it produce a crash report?
    If so, post that here.
    Posted in: Minecraft Mods
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    posted a message on SoraArt - Minecraft Graphics (Revamp v2)
    Quote from ChhMC»

    I quit


    Why?
    Posted in: Art Shops
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    posted a message on ♦ LuisaDraws ♣ Hand-Drawn Artwork ♠ Custom Requests ♥

    This artwork is EXTREMELY!!! high quality, it just blows me away. Sadly, I can't afford it :(

    Posted in: Art Shops
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    posted a message on House Inside of a Mountain! (Part 1)

    Living inside a mountain home.. great idea! It's quite unique; put a fence around the mountain, light up the outside and you can look at the scenery on top of the mountain.

    Posted in: Creative Mode
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    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]

    Hello!, i want to know if you are working on an update for 1.10.2, and if you need beta testers for that, i volunteer.


    AFAIK, he isn't working on a 1.10.2 version. The 1.8 version may be out, maybe.
    Posted in: Minecraft Mods
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    posted a message on Rendering Block Entity Crash in a previously fine world

    You aren't helping much. None of my mods modify the vanilla skulls in any way. I did not place a skull in this world. I used MCEdit and found no skulls in this world.

    Posted in: Java Edition Support
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    posted a message on Rendering Block Entity Crash in a previously fine world

    There should be no reason why a world won't load properly if no mods or game versions were changed. Can someone else help please?

    Posted in: Java Edition Support
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    posted a message on Rendering Block Entity Crash in a previously fine world

    In the crash report it says that a skull was defective and can't be rendered. However, I have no skulls in this world.

    Posted in: Java Edition Support
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    posted a message on Rendering Block Entity Crash in a previously fine world

    Nope. All mods are the same, nothing else done. It just broke itself.

    Posted in: Java Edition Support
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