MCXBLA => MineCraft - XBox Live Arcade
- 6xTeeZ
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Member for 9 years, 7 months, and 1 day
Last active Wed, Mar, 9 2016 21:28:15
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GregNelson posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSIONPosted in: MCX360: Discussion -
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swagtastic12354 posted a message on SmxyCraftV3Posted in: MCX360: ServersWhat my GT is xxRMPXxDroopXx just in case you thought I was someone else but I didn't do anything to you. You were just acting bitchy.
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swagtastic12354 posted a message on SmxyCraftV3Posted in: MCX360: ServersDon't join him this host plays very unfairly!
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ZayneWolf posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSIONPosted in: MCX360: DiscussionQuote from Wither_Skelly»
IM SORRY... WHAT????
71. That's how many hits my diamond armor took before it broke. I was testing out some damage tables, so I gave my sharpness V sword to a zombie. He picked it up and I let him continuously hit me. After a few hits I noticed my armour was somehow damaged a lot. So I let him keep hitting me. It took him a full 90 hits to break my entire set.
Is the amount of damage mobs do Counting for extra durability loss?? Because unless the wiki page is wrong, diamond armor lasts all of about 500 hits.
Lets do some number crunching here, shall we?
>Diamond Armor (Chestplate for this example) can take 529 "hits".
>Sharpness adds 1.25 extra damage per level to each hit.
>You have Sharpness V ... 1.25 x V(5) = 6.25 extra damage.
>529 divided by 6.25 = ~84 hits, not factoring what material the sword was.
Before you mention that you probably had more than just a chest plate, (leggings, boots, helmet...) I should add this quote from the armor wiki page: "Any hit from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn."
In this case, if the Zombie weilding this Sharpness V sword, took out your armor in roughly 90 hits, that sounds accurate. And to think I hated math in school...
Referred to:
http://minecraft.gamepedia.com/Enchantments
http://minecraft.gamepedia.com/Armor -
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Impetigo69 posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU22]Posted in: MCX360: Recent & Upcoming Updates
I have witnessed the same dark spots (or shadows) remaining in areas where trees have been chopped down. Exiting and reloading the map removes the lingering shadows. -
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ericb1800 posted a message on No nametags, how do i keep horses?According to patch notes, horses can be kept if they are tamed and in a fenced in area... As for nametags, you can now get them from the Librarian in trades, but it is a rare trade...Posted in: MCX360: Discussion -
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Coodworth posted a message on Blazes are flying out of my xp farmNo. What BloodyPhoenix is saying, (in not so many words), is that the issues you have been experiencing are widely known and have been reported multiple times in the TU20 Bug Thread. I'm sure countless others as well as myself expect that these changes are not a permanent part of the game now. Your Blaze Farm, (and my Blaze Farm, and everyone's Blaze Farm on the 360), is only temporarily "out-of-order" and will hopefully be fixed in TU21. So sit tight and be patient for the next update to roll out. You are not alone.Posted in: MCX360: Discussion - To post a comment, please login.
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Dw abt ppl... i wudnt have done it. But hey, dw abt me lol xD.
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Building in the end is easier than building in the nether bcuz theres no ghasts, and u know how it is in the nether seeing that u made a double blaze farm(seed plz? Lol)
Blow a hole through the end? I wanna see pics of that lol. I dont think its necessary since u have plenty of space from y64.
Mines not slow and u have the whole island watered up(i got mine torched up really well but not perfectly covered like urs prolley is).
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Now, I read up somewhere that mobs stop spawning for xbox360 edition at y128, which I can conclude isn't true since I'm getting some spawnage in my system which has its lowest spawning floor at y129. However, I don't know for sure if my highest floor gets spawnage, but I do know for sure my bottom and middle floors do.
I'm wondering if I were to add more floors to the top of what I currently have, do u think that those floors would get some spawnage? Also do u know any modifications that I can do to the design to increase efficiency besides adding floors? Or any lil bit of info for that matter that would help the efficiency. Besides obviously lighting up caves and dark spots:^/ TY