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    posted a message on Will old worlds spawn new mobs?
    To anyone looking for the answer to the question, "Will old maps spawn new mobs?" The answer is yes. However, for wither skeles to spawn, you'll need to reset your nether ;(.

    You just have to go thru a process of hanging out by the plains/nether fortress and kill mobs that arent what ur looking for and a combination of exitsaving/loading back in so that all mobs unspawn and mobs in ur newly loaded chunks spawn. This will also help bcuz theres a mob limit in the xbox360 version.
    Posted in: MCX360: Discussion
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    posted a message on Will old worlds spawn new mobs?
    There it is. Thanks everyone.
    Posted in: MCX360: Discussion
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    posted a message on Will old worlds spawn new mobs?
    Did u find the horse in survival?



    Where in the fortress? I went up and down all over mine a few times and havent found any.



    I cant reset nether lol. I built a blaze grinder and a lot of other tedious stuff there.
    Posted in: MCX360: Discussion
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    posted a message on Will old worlds spawn new mobs?
    Hey, I was just trying to figure out if old worlds made before the horse/wither skeleton update will spawn these new mobs. Ive been testing for a while now and I havent seen horses, so it got me wondering if they wont spawn at all. Please let know what u come across!
    Posted in: MCX360: Discussion
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    posted a message on I need help increasing etho's mob system efficiency
    Quote from Grantfitz30»
    Ethos design is good however it has its flaws, and if you are looking for efficiency and maximum mob drop it is not the way to go. This is because the trap relies on the mob to move of the platform and into the water streams, this takes time. You want mobs to die as quickly as possible. LJ257 has a great design that I recommend it is much more resource intensive however you definitely get want you pay for plus more. Here is the link if you want to check it out


    Thats on pc.... idk if ill get those rate on xbox360. Besides, i modified ethos design to make more spawnining spaces. I like ethos deisgn bcuz it looks like a snowflake/leave of a tree and blends nicely with my treehouse/base
    Posted in: MCX360: Discussion
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    posted a message on I need help increasing etho's mob system efficiency
    Quote from GregNelson»

    It should help, effectively that idle controller would act as a second player with similar MOB/spawn rules applying.... in fact if you had a big enough spawn area... you could have the idle player on a circular track in a minecart just to keep all areas active for MOB movement.

    I didnt do the minecart idea, but i did try the idle controller thing. It didnt work THAT great, almost no difference that i could recoginze. Would the minecart movement help? Did i do something wrong? Is this slow efficieny the highest i could expect on the xbox360 version?
    Posted in: MCX360: Discussion
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    posted a message on I need help increasing etho's mob system efficiency
    Quote from UpUp_Away95»
    As InlandSet7 indicated, the issue with mobs not spawning above Y128 was fixed some time ago. You should be able to add a floor, within limits, but keep in mind that any mob that does not have a player within 32 blocks of it for 30 seconds or longer will be more likely to despawn. Also they stop moving about when the player is outside that 32 block distance, so if you don't have something like pistons pushing them off the spawn pads, they will just stand on the spawn pad and not fall. You can counter this by circulating yourself around so that you're within the 32-block distance of all your spawn pads at least once every 30 seconds. Also, be aware that the Xbox 360 does have a mob spawn cap, so once that cap is reached, no more mobs will spawn until after you kill off some to make new room in the cap.

    Ok. So would having an idle controller stand around within that 32 block radius help?
    Posted in: MCX360: Discussion
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    posted a message on I need help increasing etho's mob system efficiency
    Heya!:^) Firstly, I thought I'd let you know that I play on the xbox360 and that I have built etho's practical mob system up in my treehouse/base. The landing point for the mobs is at y105.5, they fall 23.5 blocks(efficiency has increased for me since I placed the half slab, but it could be a coincidence) and I have 3 floors of the same etho design which makes the highest floor with expected spawnage at y135...

    Now, I read up somewhere that mobs stop spawning for xbox360 edition at y128, which I can conclude isn't true since I'm getting some spawnage in my system which has its lowest spawning floor at y129. However, I don't know for sure if my highest floor gets spawnage, but I do know for sure my bottom and middle floors do.

    I'm wondering if I were to add more floors to the top of what I currently have, do u think that those floors would get some spawnage? Also do u know any modifications that I can do to the design to increase efficiency besides adding floors? Or any lil bit of info for that matter that would help the efficiency. Besides obviously lighting up caves and dark spots:^/ TY
    Posted in: MCX360: Discussion
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    posted a message on Arrow shooting dispenser mob softener?
    Hey, I was wondering if theres a mob softener design that used arrows shooting out of a dispenser with a delay set up to keep the mobs alive for an xp farm. I wanted a different killing mechanism at each of my xp farms and I've alrdy got a pistons one, lava, and a fall dmger. This is for blazes btw. And im'm also open to other softener methods that I havent mentioned.
    Posted in: Survival Mode
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    posted a message on LF> Seed
    My bad if I come off as picky, but I was just wondering if an awesome person could hook me up with a certain seed with coords to these particular things....



    Skeleton surface spawner(or +45 y. Comboed with zombie would be sick)

    +15 diamonds(w/ fortune book coords. +18 if none)

    End portal

    Silk touch/ fortune book(not that necessary, but this would make it perfect)



    And thats it lol. Its a lot but thats it ;p
    Posted in: MCX360: Seeds
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