• 283

    posted a message on Fossils and Archeology Revival Legacy Thread


    We have moved! Click below to check out the new home for the Fossils and Archeology Revival Project!




    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Hello everyone. The team has been hard at work this update; Alex has been doing incredible work making the AI system for the creatures in F/A better and easier to work with, along with adding some new attributes and behaviors. Many of the non dinosaurs will be more engaging as we bring them to parity with the dinosaurs. Even though this is mainly an AI update, Bluestreak and Raptorfarian have also revamped quite a few dinosaur models and textures.


    We still don't have a release date for you guys, but know things are progressing nicely. As we get closer we'll have more to show.


    For now here's this--even robots dream of dinosaurs.


    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from megataconinja»

    Can I please have a detailed walkthrough of installation? I have a windows 8, is there anything else you need to know?


    I threw this imgur album together a while ago, but you should get the gist of how to get everything set up using the vanilla launcher. The mod is currently running Forge 10.13.2.1291, higher versions should be ok.


    http://imgur.com/a/YmIPM

    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Great update love the boss, one question are you guys planing to add indominus rex after the movie come out?


    Since the I-Rex is a completely fictional creation of JW, we won't be adding it in. :)

    Posted in: Minecraft Mods
  • 1

    posted a message on 32x32 F/A Item and New Block Texture Revival (WIP)
    Quote from Cliodna»

    Thank you all for the feedback! I shall get off my ass and try to get started with the things in the TBA category. :)



    Layer it with Woolies's 32x texture pack. Between the two of us it should cover all the blocks (except the fern) and most of the items. :)


    I'm glad you like it. :D However I can't see your, Raptorfarian's, nor Woolies's threads linked on the main page either. If I am going down for making textures then I must take you three with me.


    We'll be sure to link these resources next update. :) The forum post editor is such a pain to use I want to use it as little as possible.

    Posted in: WIP Resource Pack
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!
    Quote from drybones967»

    so..... spoilers? teasers? release date?


    There will be a Developer Update post within the next few days, gonna start going over the results of the survey and show little tid-bits of some things we plan on adding in.


    I think I can safely say we're starting to wrap up the current update. No release date on that, obviously, but we just need to polish some features.

    Quote from TooDAMNMuch»

    the server never finishes preparing the overworld, been stuck in a crashloop, console keeps outputting:


    That warning shouldn't stop world generation, the API is just warning there was no loot added to a slot in a chest, which can be intentional. If you tried generating a new world does that happen? What if you remove F/A and try generating off the same seed?

    Quote from sketaful»

    Yeah. Just like basiliskboy I noticed that this mod and Hardcore Ender Expansion doesn't work together.

    The dev on HEE doesn't see this as his problem saying it's a problem with this mod adding blah blah something...

    Just wonder if this is something that need being fixed on this end (and if so, if it will) or what it is behind it?
    It is possible to run it all by changing the config of HEE to disable all recipes that doesn't work with it but since the only thing it have to say about the recipes is:


    [HEE-ORB] Corrupted shaped recipe: <error:null> <= {<error:null>, <error:null>, <empty>, <error:null>, <error:null>, <empty>, <empty>, <empty>, <empty>}
    [HEE-ORB] Corrupted shaped recipe: <error:null> <= {<empty>, <error:null>, <error:null>, <empty>, <error:null>, <error:null>, <empty>, <empty>, <empty>}
    [HEE-ORB] Corrupted shaped recipe: <error:null> <= {<empty>, <empty>, <empty>, <empty>, <error:null>, <error:null>, <empty>, <error:null>, <error:null>}
    [HEE-ORB] Corrupted shaped recipe: <error:null> <= {<empty>, <empty>, <empty>, <empty>, <error:null>, <error:null>, <empty>, <error:null>, <error:null>}


    It doesn't say what recipes that's the problem. And if they're disabled, how much disabled does it make this mod?


    This issue was brought up on Github, and I'm fairly sure I know what the cause is and it'll be fixed in the next update.

    https://github.com/FossilsArcheologyRevival/FossilArcheology1.7/issues/99

    See that issue for more details.

    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from wildsharks»

    Like you said that it may be caused by a third party launcher. For your info, I am using TeamExtreme Launcher. I am not sure if that might had caused this issue. I am pretty sure it is not the Forge thing because I use the suggested version for Fossil and Archeology Mod.

    From a cursory glance it looks like the TE Launcher is for playing without an actual Minecraft account, yeah? Not sure how those types of clients work, but the tamed dinosaurs are tied to a player's UUID which is always the same for a Minecraft/Mojang account. I'm guessing without an official account it just generates a new number every time.
    Saying the name of the mod I am working on, JurassiCraft, is not what causes problems. There is nothing wrong with saying it.

    There is nothing wrong with the mod itself.
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    The F/A:R team isn't done quite yet. At the very least things have calmed down considerably I think. The Bringer of Peace (pictured below) knows no bounds.

    Posted in: Minecraft Mods
  • 2

    posted a message on Fossils and Archeology Revival Legacy Thread
    Not a snowball's chance in the savanna I'm removing my posts. I'm sticking by what I say. This didn't just happen out of nowhere, this issue has been a problem for months. This isn't the first time Kash has posted something like that here, and when things started to go south decide to just pull it all and pretend like nothing happened. Out of sight out of mind? To be frank, this mod stopped being fun for me to work on. It hurts to have to tell my team to just let it go, to roll off vicious attacks from a troll account, to not argue. For better or for worse I want people to know what we are feeling right now and keeping it bottled up for as long as we have isn't healthy.
    Posted in: Minecraft Mods
  • 1

    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from crazedxmia»

    THANK YOU VERY MUCH! if i could i would kiss you p_q its been 2 weeks now i was trying to make things work. THANK YOU ..

    Glad you finally got it working. :)
    Posted in: Minecraft Mods
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