This is mostly a bug fix update. Although many common crashes after the last update were people not using the right LLibrary version, we resolve all the issues reported to us between release and now, and as a result should be more stable.
In other news, LLibrary has also updated, and we highly recommend updating that mod as well along with Fossils and Archeology. Check out the “Downloads and Installation” section for download links.
If you haven’t updated from 7.2.x yet, these important upgrade notes still apply.
Important Upgrade Notes
Like always, be sure to back up your world before updating!
WARNINGS FOR UPDATING FROM VERSIONS BEFORE 7.3.
-Due to the amount of changes in this update, there were a few unavoidable changes that happened.
-Custom textures for dinosaurs may be broken after updating from 7.2.x.
ITEMS/BLOCKS THAT WILL DISAPPEAR FROM THE WORLD
-Most plant blocks and items
-Anubite statue and item
-All figurines and vase blocks/items
-Fossil Record "Awakening"
-All terror bird items (cultivated/non-cultivated eggs, meat, DNA)
-All tyrannosaurus items (eggs, DNA, meat)
-Confuciusornis meats
-Nautilus meat
-Dodo meats
-Quagga meats
- Petrified Palaeoraphe sapling items
-All dinosaurs have been reset to 0 days old and are babies.
-All Tyrannosaurus mobs will disappear
-Dinosaur eggs that are on the ground hatching may or may not be another dinosaur when you update (In one case pachy eggs turned into hatching spinosaurus eggs after updating).
There are many more changes in this update, we highly recommend checking out the changelog for a complete look!
Like always, be sure to back up your world before updating!
-Due to the amount of changes in this update, there were a few unavoidable changes that happened.
-Custom textures for dinosaurs may be broken after this update, since many went through texture revisions.
-Most plant blocks and items
-Anubite statue and item
-All figurines and vase blocks/items
-Fossil Record "Awakening"
-All terror bird items (cultivated/non-cultivated eggs, meat, DNA)
-All tyrannosaurus items (eggs, DNA, meat)
-Confuciusornis meats
-Nautilus meat
-Dodo meats
-Quagga meats
- Petrified Palaeoraphe sapling items
-All dinosaurs have been reset to 0 days old and are babies.
-All Tyrannosaurus mobs will disappear
-Dinosaur eggs that are on the ground hatching may or may not be another dinosaur when you update (In one case pachy eggs turned into hatching spinosaurus eggs after updating).
Change log:
-Added ichthyosaurus, a small sea reptile from the Jurassic
-Added henodus, a small turtle relative from the Triassic
-Fixed Therizinosaurus skeleton breathing
-Fixed skeletons growing
-Skeletons should jitter less
-Reduced frequency nearby plants affect mood
-Added more food in the oreDictionary (Forestry, Binnie’s Mods Project Zulu support), courtesy of Sunconure
-Aquatics no more randomly lay eggs that crash the game
-Cooking nautilus no longer crashes the game
-Edited feeder GUI texture
-Fix weird elasmotherium animations
-Herbivores can eat lilypads
-Fix tiny spinosaurus in dinopedia
-Some recipes use OreDictionary wood and crafting tables.
-Food in dinopedia now shows metadata.
-Fixed birds and aquatic dinosaurs always spawning as female.
-Fixed occasional crash when putting herd dinosaurs on a lead
-Added sleeping particles
-Fixed Confuciusornis not being a piscivore
-Fixed Confuciusornis and Pteranodon not attacking
-Chicken essence no longer sets owner without actually taming it.
-Fixed chicken essence being consumable by players
-Fixed sifters not consuming input
-added megalodon
-removed megalodon
Old News
The google doc link below has the old news since the Minecraft Forums editor is garbage.
https://docs.google.com/document/d/1DfRbBk_HfYULjcskA4Y-4GKA9Ang40m8SDHoSdnf1qo/edit?usp=sharing
Information about crafting recipes, creatures, blocks, items and more can be found on our wiki.
Public Server
The devs run a public Fossils and Archeology server. For more info, and any issues you may have with the server, please go to http://fossils.enjin.com/.
Stable Builds
Fossils and Archeology Revival Build 7.3.2 for Minecraft 1.7.10:
!!!!! This mod requires the latest LLibrary for Minecraft 1.7.10.
Make sure it is for Minecraft 1.7.10 and NOT 1.10.2. !!!!!
1. Click here to download Forge 10.13.4.1614
2. Click here to download LLibrary 1.5.1
3. Place llibrary-1.5.1-1.7.10.jar into the /mods folder
2. Place fossilsarcheology-7.3.2.jar into the /mods folder
4. If you run into issues, first delete your old fossil.config file and regenerate it.
Detailed installation instructions can be found here: http://imgur.com/a/YmIPM
Previous Builds
All previous builds of this mod can be found here, going back as far as Minecraft 1.4.
Programmers
Alexthe666 (active)
iLexiconn
gegy1000 (active)
Shadowbeast007
Microjunk
4f6f3b
honeybeargaming
Cannibal Vox
Roomon1
JTGHawk
Additional APIs
coolAlias (Structure Generation Mod API)
iLexiconn (LLIbrary)
Texture/Model Artists
tyranno66 (active)
Raptorfarian (active)
Bluestreak52 (active)
Chellre
ExDragonith
Coldrake
Cyborx25
Structure Designers
Robberto08 (active)
Audio Artists
Nanotyrano (active)
whitejoshman
Wiki Manager/Social Media Support
asdfgirl (active)
Language Contributors
Octo-Docto, Gusanito, ShinyMaster (Spanish)
Roody, DragonH (Dutch)
Retro_King (German)
Cronosus (Czech)
crafteverywhere, sb023612, oldjunyi, LGS_ (Simplified Chinese)
Adaptivity, fewizz, VoltEnno (Russian)
LeGribouilleur (French)
utoc123, dy126800, CommandRedstone (Korean)
Al-Myr, SteveOriginal, gamesRFAC (Portuguese)
Mirach (Polish)
R-zilla78 (Italian)
If you'd like to contribute translations, please check out our CrowdIn project page here!
Flammarilva (original mod creator) and the rest of Team July
The early Fossils Revival team (Shadowbeast007, Microjunk, Tyranno66, 4f6f3b)
Cliodna's 32x32 F/A Item and New Block Textures Revival (WIP) Cliodna's putting together what is shaping up to be a great 32x32 items/blocks texture pack! Check it out if you're missing some higher definition textures.
Flammarilva's original code is open source and can be found here: https://github.com/fls81245/FossilArcheology The Fossils and Archeology Revival code is under Creative Commons Attribution (CC BY 4.0). You are free to do as you wish, add this mod to any mudpack, as long as it falls under the CC license. We can only ask that in return you contribute something back to the project or the community.
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Hello everyone. The team has been hard at work this update; Alex has been doing incredible work making the AI system for the creatures in F/A better and easier to work with, along with adding some new attributes and behaviors. Many of the non dinosaurs will be more engaging as we bring them to parity with the dinosaurs. Even though this is mainly an AI update, Bluestreak and Raptorfarian have also revamped quite a few dinosaur models and textures.
We still don't have a release date for you guys, but know things are progressing nicely. As we get closer we'll have more to show.
For now here's this--even robots dream of dinosaurs.
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I threw this imgur album together a while ago, but you should get the gist of how to get everything set up using the vanilla launcher. The mod is currently running Forge 10.13.2.1291, higher versions should be ok.
http://imgur.com/a/YmIPM
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Since the I-Rex is a completely fictional creation of JW, we won't be adding it in.
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We'll be sure to link these resources next update. The forum post editor is such a pain to use I want to use it as little as possible.
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There will be a Developer Update post within the next few days, gonna start going over the results of the survey and show little tid-bits of some things we plan on adding in.
I think I can safely say we're starting to wrap up the current update. No release date on that, obviously, but we just need to polish some features.
That warning shouldn't stop world generation, the API is just warning there was no loot added to a slot in a chest, which can be intentional. If you tried generating a new world does that happen? What if you remove F/A and try generating off the same seed?
This issue was brought up on Github, and I'm fairly sure I know what the cause is and it'll be fixed in the next update.
https://github.com/FossilsArcheologyRevival/FossilArcheology1.7/issues/99
See that issue for more details.
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From a cursory glance it looks like the TE Launcher is for playing without an actual Minecraft account, yeah? Not sure how those types of clients work, but the tamed dinosaurs are tied to a player's UUID which is always the same for a Minecraft/Mojang account. I'm guessing without an official account it just generates a new number every time.
There is nothing wrong with the mod itself.
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Glad you finally got it working.