• 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    • Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
    • Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.

    Thanks for reading, please give feedback!


    Edit: Mining speed could be increased in water, too.


    So basically, it's a base-building item combined with the playfulness of a dolphin? i'd definitely use it.

    Posted in: Minecraft Mods
  • 1

    posted a message on Remove AFK Fishing
    Quote from C1ff»

    Wrong. Leather is actually slightly difficult to get midgame, and this is important since leather is required for books in bookshelves unless you steal your books from a village or elsewhere. Bones require you to kill skeletons.


    In addition to this, if "mob grinders" exist, then why keep this one specific bad farm?





    Keep this because it's the most resource-effective. no super complex redstone, no crazy killing system. just hold right click for loot.

    Quote from C1ff»



    Except that the enchantments themselves would normally require either extreme amounts of luck or an adventure to a rare structure. This method disincentivizes adventure and removes the need for luck at all. As for "the materials", you are likely to have a stack of iron and a few diamonds easily by the time you're building fish farms.






    Midgame is about the time you're supposed to have some of these at the ready anyways. you've most likely gone on caving sprees or nether fortress raids and gotten a few books by now, and most certainly gotten a anvil and enchanting table, as well as a good supply of bookshelves. or, if you haven't, you can just use some crops to trade for emeralds, and keep trading with librarians 'till you find a dungeon enchantment book trade.

    Quote from C1ff»

    You could do other things while other farms make food. You could also have this farm run while you sleep, which invalidates the want to "do other things" (Something else I haven't even considered: for the kids who's parents won't let them keep Minecraft running on the family computer all night, this means they can't take advantage of a feature everybody else can take advantage of because of outside factors. Is that even fair?)


    I would argue that auto-chicken farms, melon farms, and other crop farms aren't balanced either if they don't require player input and work only on the resource of time. If a farm works by producing items solely from time and no other input, then it is unbalanced. If a farm at least requires a little bit of player input, then I'd argue it's somewhat balanced.


    (That being said, I will admit the effort and time that goes into making these farms. I feel like if the game were more centered around automation and handled large quantities of items well, I'd support farms that work solely on time itself under the circumstance that said farm requires effort to construct. Tomorrow, if I get the time, I'd like to start a discussion on what farms are good an bad in General Discussions)






    Well, for the first segment of this: only people without jobs, college or school in the morning, big YTers who make all their money of the platform, or people with free time the next day, can do it. there's also the mentioned part about kids not being able to access the internet 24/7.
    Second part: literally nothing you can do about that. livestock farms are literally built into the game, and removing them would probably cause minecraft to bomb quite a bit. and honestly, those farms do require input: you need to breed the animals, (aside from chicken farms) which costs crops. which can also be semi-automated, but you gotta replant the crops.

    I'm at least glad that you recognize how annoyingly difficult it is to accumulate the resources and construct a decent farm.


    Quote from C1ff»


    Water Breathing Potions which would otherwise be rare enough that you'd need a conduit for long-term underwater work, but now are cheaper than ever.





    Honestly, Water Breathing isn't that good unless you're looting the ocean or doing a monument raid. and even then, it's best paired with night vision.

    Quote from C1ff»




    Okay, how about the fact that a player, midgame, can get enchantments like Mending, Infinity, and other powerful enchantments just by putting a book on their right mouse button? Enchantments that would otherwise require the player to look through tons of Mineshaft chests, get lucky at the enchantment table or head to the End? Is making one of the most appealing rewards of the End redundant not enough of an "upside" to you?



    Not only that but if Mojang ever decides to buff fishing, I don't want a system that takes advantage of fishing to stop them from doing that. I'd rather see AFK fishing gone now, so if Mojang decides they want more powerful items obtainable through fishing, AFK fishers aren't going to be loaded up with these items for free.


    Besides that, face it: if the AFK Fish Farm didn't have so many "upsides", would people still be here fighting so vitriolically for their existence?


    First Part: Again, Midgame is about the time you start getting enchantments.
    Second Part: i fully agree with this, but they sorta already "did" with live catch fishing. y'know, diving down with a few buckets and catching the fish.
    Third Part: People want to fight for it for multiple reasons. One, some people would rather skip the midgame phase almost completely; it's arguably the most tedious part, gathering nether materials and all of that. they wanna be able to cut it down to a simple nether fortress run or two, a bit of quartz mining, and then just wait a bit. Two, it's great for lategame players who don't want to deal with smaller resources that they can get normally, as this allows more control over what they get. for example, they could have just taken a trip from a EXP farm, need a few enchants, but don't want to deal with the RNG that is enchanting tables. they can just open their chests and look for it.

    I countered the counter-counter. neat.

    Posted in: Suggestions
  • 1

    posted a message on Remove AFK Fishing
    Quote from C1ff»

    An automatic fish farm costs only a few materials:


    - A fishing rod, preferably with Mending. (This is easily attainable simply by using the farm a few times)

    - Certain redstone implements, including a noteblock, an iron door, and some dust and repeaters. All of these are midgame items which are easily obtainable once you've progressed a certain amount.

    - A few simple blocks like cobblestone, but you will have gotten these items long before you travel to the nether to get some quartz.

    - Time is also a factor, but considering no player input is required, the player can set this up while he is sleeping IRL and have all the time he needs.


    All of these items combined allow you to get in the midgame:


    - ESSENTIALLY INFINITE string, bones, leather, ink, and saddles, not to mention the items that can be obtained by fishing in the jungle.

    - MULTIPLE rare enchantments that can be easily applied to tools.

    - ENDLESS amounts of food, that make all other methods of food gathering nearly 100% redundant.






    i can counter those three reasons.
    For Number 1, the infinite items part: All of those are basic resources that are easily obtainable, outside of saddles. and infinite saddles isn't particularly useful unless you have a horse breeder for some reason. oh and yea, mob grinders exist, are incredibly common and fairly easy to make, and give basically the same stuff outside the saddles (and ink sacs if it isn't a water-based farm).
    2, the enchantments: Just cause you have infinite enchantments and experience, doesn't give you any of the materials needed to actually USE them. still gotta go out, get the stuff for any half-decent tool you want to craft, enchant it, get a bunch of iron, make a anvil, then repeat every 30 or so enchantments. can't exactly get diamond equipment this way.
    3, the infinite food: and you're saying we haven't done this with every other mob already? AND WE CAN ACTUALLY DO STUFF WHILE OTHER MACHINES MAKE SAID FOOD, MAKING THIS THE LEAST EFFICIENT METHOD OF INFINITE FOOD?


    that being said, i can supply some other benefits to people who use the method, or downsides if you want it removed.
    Infinite Pufferfish, the required ingredient in Water Breathing Potions
    lower-teir armor and tools
    the occasional bowl or random other junk.
    i mean, unless you're making starter armor for a server community, going on a underwater expedition, or just being too lazy to go walk for 20 seconds to get some wood for a bowl, i don't really see those "upsides" as too big.

    Posted in: Suggestions
  • 1

    posted a message on Remove AFK Fishing

    Wolf, that's a glitch. that's a bonafide glitch. this is just clever usage of game mechanics.

    Posted in: Suggestions
  • 0

    posted a message on Pigs produce fat for crafting lanterns (no more torches)
    Quote from alxgvr»

    Because real world lanterns did not use candles. They use oil. Oil was made from different things including animal fat.


    those are oil lamps. some lanterns use candles. pig fat is also somewhat flammable, last i checked. but either way, both make sense.

    Posted in: Suggestions
  • 0

    posted a message on Pigs produce fat for crafting lanterns (no more torches)

    lanterns are just glass/paper boxes with candles in them, hence why pig fat would make sense in the recipe.

    Posted in: Suggestions
  • 2

    posted a message on Remove AFK Fishing
    Quote from Badprenup»

    That isn't good feedback for a suggestion. If they play on servers and other players do this, they have to deal with it if they want to continue to play on that server, even though the other players will have easy access to tons of food and good gear via enchanted books. Saying "don't like it, don't do it" is about as useful as saying "If you want the game changed, just play something else". It is the opposite of what this section is about.


    I do agree that it is an exploit and shouldn't be in the game. I would be okay with it being removed.


    oh, and uh.. no. it's saying "if you don't like it, don't use that part of the game". it's also not an exploit, as they've left it in for a while now in some form or another.

    Posted in: Suggestions
  • 0

    posted a message on Pigs produce fat for crafting lanterns (no more torches)
    Quote from erictom333»

    Nobody would use lanterns, because torches would be available earlier than them.


    Lanterns have a luminescence of glowstone. it would also give a reason to breed pigs. i say yes to the idea.

    Posted in: Suggestions
  • 2

    posted a message on Remove AFK Fishing

    you do realize how long it would take to do that, right
    also keep in mind that block priorities always overtake item priorities
    and keep in mind, AFK fishing only works with enchanted rods, which are mid-late game.
    fishing sucks, no matter how much spin you put on it. people just want to be able to step away and let something else do the effort for them while they're out doing their jobs. also keep in mind minecraft intentionally allows automation because of it's sandbox "do whatever the hell you want" playstyle.

    i really need to stop it with the "keep in mind" parts.

    Posted in: Suggestions
  • 1

    posted a message on Terra Swoop Force

    Hate to be a soggy sandwich, but...
    1: The creators are probably not willing to update the map. not all maps are made by mojang.
    2: Due to how minecraft's command system's been updated so much, the map would fail to work whatsoever if ported into the newer versions.

    Posted in: Suggestions
  • 0

    posted a message on Kelp Wads

    Kelp Wads.
    Dumb, Small, and somewhat easy.
    these would occcur on the surface of water, if a kelp stalk was a part of a surface water block for a long enough period of time. kelp wads start as 1x1, and can grow to be 3x3 centered around the stalk. these can be walked on as a form of bigger lily pad, or harvested for a good bit of kelp.
    Like i said: Dumb, Small, somewhat "easy".

    Posted in: Suggestions
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from PCAwesomeness»

    "Hytale is a game with high definition. high model block count, good AI mobs."


    Not when Hytale's mobs suicidally walk off cliffs.


    Also, Mowzie's models, while still high-poly, are at least blocky enough to not be cursed.


    we haven't seen them walk off of cliffs. at all. we don't even have access to the game yet.
    also, yes it'd be a lot of effort but it'd work well with hytale in general. all respect for bob if they don't want to, but it would work well if given a fresh coat of paint.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Hytale is a game with high definition. high model block count, good AI mobs.
    Mowzie's Mobs is a mod with high definition, high model block count, good AI mobs.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    'Aight, good to know you didn't intend it. the base idea itself is good tho.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from boomphobia»

    Sporelings are little mushroom creatures that spawn in places where other mushroom plant's would spawn. They are the size of a rabbit.
    They have 5 hearts of health. There are 2 types of Sporelings. Red Head and Brown Head. Sporelings are parasites in nature. They will attach themselves to other plants such as flowers, ferns, farming plants. They will stay there for a while until the other plant is dead (destroyed). They reproduce by spore blasting other alive creatures such as chickens, pigs, cows and sheep. The red sporeling is agressive and will spore blast every mob they see, including the player. Brown sporelings only use spore blast when something gets close to them. Mobs that are infected with spores will grow mushrooms and moss on their body. They will take damage slowly until the mob dies, which will spawn 1-3 baby sporelings. They grow fast and turn to a grown sporeling. The red sporelings are more rare than brown ones. They have 1/5 chances to spawn instead of a brown sporeling. Both of this sporelings have a unique useability.
    I thought of taming the brown ones by letting them attach to plants you place but I don't know how the player can figure that out by themselves, so I think they should be pacified by the Dryad's flute. Than you can right click them and they will attach to your body entering a symbiotic relationship with the player. While they are on the player's body they will consume 25% of the player's hunger bar. That means that you run out of hunger bars 25% faster than normal.
    You can only have 3 sporelings attached to you at a time. An attached sporeling appears as an item on the player's inventory. They can right click with it and that will realease a spore blast, infecting anything they come in contact. Red Sporelings can not enter a symbiotic relationship with the player, but when they spore blast a cow, instead of dying they turn into a mooshroom. What happens when a player gets infected. Mushrooms will grow on their body and they will be tired faster, when they eat food, they will only get half hunger bar and they will not have the ability to regenerate health.



    Started as a good idea, sorta died as it got closer to the end with the taming and stuff
    even with the cropped name, that's not your art. give credits to the art you utilize if it's not yours. (The specific art in question is by Joshua Culp)

    and i highly doubt you're actually joshua culp. if you are, then i'm just dumb.

    Posted in: Minecraft Mods
  • To post a comment, please .