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Last active Sat, Dec, 3 2011 15:35:27
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Sep 25, 2011It's sad that your thread here is one of the most critizised ones since a few days..Posted in: 1.0 Update Discussion
I agree with you 100%, true words spoken here
Edit: CMON, you cant ignore those problems in the game just cause its beta. Only 60 days 2 go. Also, did anything change from Pre 1.8 to 1.8 itself? (Besides bug fixes)
Sep 25, 20114Players1 posted a message on Give me one AMAZING reason why Hunger should NOT be toggableThere is no reason not to have an option to turn it off.Posted in: 1.0 Update Discussion
Sep 20, 2011Lets get straight: In my opinion, they are way too weak. Why?Posted in: 1.8 Update Discussion
I think the main problem is that they're neutral until you directly look at them. Notch wanted to make them scary so he invented this mechanism. But - that's a huge nerf in general, due to the fact of being able to avoid them completly if you dont want to fight them. Thats the fact, but now in general, its not a big deal to kill them without any kind of weapon.
Chances of getting attacked by an enderman when you dont want it are pretty low. So he should actually be very hard to kill, thats the only way to make him scary. But right now, its like a little child that's getting angry when you look at him (and drowns in water ; is avoidable with pumpkins (Ok, to be fair those are pretty rare))
If I have to compare it to the other mobs...way easier to kill then Creepers and something between zombies and skelettons. Thats okay, IF he would be angry all the time and not only when you "hit" him with your tiny white thing in the middle of your screen.
As I read, Notch plans to remove the ability of enderman picking up blocks. That's a great thing, I hated that ability too, but now I think they should get a pretty high attack + defence buff instead.
I think 5-6 hearts per attack without gear is not too much, because let's face it: creatures that only get angry at you when you point directly at them should actually be a monster that can kill you easily. Not to mention that killing it without gear should be extremly difficult (So his vulnerance to water could actually be useful)
I guess everybody was happy first that notch revealed that enderman are avoidable by wearing pumpkins, but did you really had the urge to put on one to avoid them since 1.8? No, but thats what they should do. Scare you in a way where you want to avoid them! You dont want to face them, that's why you get a possibility not to make them angry other then running away! Hunting enderpearls should only be able to be done with good gear (lets say at least iron) You shouldn't want to make them angry just for the lulz. That's what im talking about.
Aug 28, 20114Players1 posted a message on What I dont like about 1.8 (constructive criticism)Posted in: 1.8 Update DiscussionQuote from The_Survivalist
If you bought the game in Alpha EVERY single update will be free for you.
Sadly I was one of the beta buyers. He never said we wouldn't get the updates free, but he removed the part that said so. -> at least 30% chance that that's the case
Aug 28, 20114Players1 posted a message on What I dont like about 1.8 (constructive criticism)First of, I love Minecraft and I spent lots of hours in it.Posted in: 1.8 Update Discussion
Some months ago I ran out of stuff to do and I guessed lots of new stuff would be added if I came back half a year later.
Now, 29 june this year, 1.7 was released. The update took 1 month and it was just one of those patches where nearly nothing has been added (Believe me, even I could have scripted that in fewer time) Now I guessed (tbh I was completly sure) that notch already put lots of effort in the 1.8 cause he planned to release pistons and adventure at the same time.
It was ok for me, even as he said he had to release it because adventure was nowhere done.(So my first thought about adventure already being in work was wrong.)
Now 2 months passed and I saw this footage of the upcoming stuff. New generated worlds, Enderman (Seems a little overrated, I like him but he is just getting hyped like the creeper was) fully working Npc villages (Actually I like millenaire a lot, they could have taken ideas out of it), completly integrated exp bar (With being able to skill mining, woodcutting archery, meele and stuff), and the other smaller improvements.
But now to hear that it may take a little (1-2 weeks) longer was okay for me first.
But then hearing it would even be splitted was a huge dissapointment (I mean really? 2 Months time and a really small update at that time was not enough time to programm that update?)
Npc village makes _absolutely_ no sence without Npc's and having no use for Skill points (and only getting them by fighting) is ridicolous.
Dont get me wrong, Enderman, new terrain (+ dungeons) the bow mechanics, the new food mechanics (this way food got nerfed a lot, totally needed) and the Building mode are great, but really few things if you look at how much time they had.
1.9 is surely going to take 1-2 months too (I expect it to be released just days before minecon)
The reason why I feel dissapointment is cause it probably is the last big update mc gets before it fully releases. And as you know, there is a small chance that new big updates may cost more money (And if not, they surely will take double time cause they will be focusing on Scrolls) so its just not what I expected. I already don't see this game in beta anymore, cause I know now what the full version will look like.
Your thoughts on the update?
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