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    posted a message on The End is Extremely Nigh: Lazarus Edition

    The short grass texture seems broken in every version of the pack. Is there something about 1.20.4 that makes it bug out


    Edit: I figured it out, in 1.20 grass is called short grass so you've gotta change the file names to short_grass.


    Also is there something about variant textures that make optifine overlays not work? I'm trying to add the windows from the vanilla pack to the adventure pack, but the blue windows wont work with the bricks unless I remove bricks.json from the blockstates file. I thought it might be something to do with the weight, but the overlay is weighted at 90 and all of the brick textures are at 10. The only time the overlays display is when the pack's default brick texture is on the block.


    Edit 2: I figured out it was something to do with which tiles were being called to be overlayed. I wasn't sure how to refer to the variant brick tiles, so I changed matchTiles in the overlay .json to matchBlocks.


    Keeping this here in case anyone else is trying to do what I did.

    Posted in: WIP Resource Pack
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    posted a message on The End is Extremely Nigh: Lazarus Edition

    Big fan of this texture pack, I've used it for 5 years now.


    As a suggestion, I would get a lot of mileage out of some more gradient blocks, like how stone bricks and cobblestone go from plastered bricks to exposed bricks.


    I've customized the pack a bit more. I put the sink texture on terracotta so it can be placed directionally (the dispenser version is stuck facing one direction), I've put the tiled wood plank texture on to dark oak, and I've mixed a few textures together to make some new blocks to fit my building needs.

    Posted in: WIP Resource Pack
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