Guys, lets just remember this. He didn't break the number 1 rule of Minecraft: Don't dig straight down. (Seriously, that rule has been a thing for years!)
I just started deobfuscating Infdev (April 15th). So far, most classes have been nonsense, but a few have been valuable. (Sorry if this is a little messy, it's late I can hear my dad snore and that always distracts me).
Small list:
"net/minecraft/client/d.class" is about the text that's displayed in game (like: loading level, respawning, etc.); also about the %appdata% folder, and has something to do with the "terrain.png" file (it's referenced)
"net/minecraft/client/i.class" is about the sound resources; plus the link to download the sounds is listed
"net/minecraft/client/p.class" is about the default keybindings, and about the settings menu
"net/minecraft/client/q.class" is about the main menu
"net/minecraft/client/a/b.class" is about how the sky is rendered and somehow references the .png file responsible for the bubbles and smoke and stuff, (possibly "icons.png")
"net/minecraft/client/a/e.class" has to do with the "terrain.png" file, there's also a line of code that calls the "rain.png" file, despite rain being disabled in Infdev
"net/minecraft/client/a/g.class" also references the "terrain.png" file, plus it also calls the "water.png" file and "items.png" file
"net/minecraft/client/a/a/e.class" also references the "terrain.png" and "items.png" files
"net/minecraft/client/a/a/f.class" has a line about the "terrain.png" file, and also a line that references the "shadow.png" file, funny thing is, shadows didn't render in this version
"net/minecraft/client/a/a/g.class" has to do with armor
"net/minecraft/client/a/c/c.class" is about gears
"net/minecraft/client/c/b.class" is about the deleting worlds function
"net/minecraft/client/c/c.class" is what gets rendered when escape is pressed (options, change world, quit game, back to game)
"net/minecraft/client/c/e.class" is about the game over screen (game over, score &e(score))
"net/minecraft/client/c/j.class" is about the world create/select menu
"net/minecraft/client/c/n.class" is about the text in the debug menu
the "net/minecraft/client/c/a/" folder have classes that seem to have to do with guis
"net/minecraft/client/g/a.class" is about where to download skins
"net/minecraft/a/c/e.class" references entities, which are in classes in subfolders in the "net/minecraft/a/c" folder
subfolders:
-"a/a.class" is the giant model
-"a/b.class" is the spider model
-"a/c.class" is the skeleton model
-"a/d.class" is the creeper model
-"a/e.class" is the human mob model (not player)
-"a/f.class" is the zombie model
-"b/b.class" is the sheep model
-"b/c.class" is the pig model
-"c/a.class" and "c/b.class" have to do with TNT, ("a.class" I think is the primed variant, or something)
-"d/a.class" has something to do with arrows (most likely)
-"e/a.class" has to do with player logging in (found the line that basically says "if logged in as Notch, drop apple on death")
-"e/b.class" has to do with the inventory
"net/minecraft/a/c/f.class" has to do with the way the player is saved
"net/minecraft/a/a/e/c.class" is about making the level.dat file
"net/minecraft/a/a/e/d.class" is about the contents of "level.dat"
"net/minecraft/a/a/b/a/a.class" references chests and furnaces in some way
"net/minecraft/a/a/b/a/b.class" is about furnace contents
"net/minecraft/a/a/b/a/c.class" is about chest contents
"net/minecraft/a/a/c/a.class" is (I THINK) the world generator class (I recognized a value, "684.412"), editing this will most likely change how worlds are generated
Well, i started in 1.0.0 full, but back in 2014 and 2015, I played on this delightful Alpha 1.2.6 server. It was amazing. Survival, teamwork, griefers were the enemy, everyone was friendly (even the 10 year olds), and it was all about survival and building. Now, I admit there were plugins, but that was because the server needed them to basically run securely. Either way, that server died (crys) and now I'm stuck on singleplayer. However, that goes to show there are still good servers out there, you just have to look. =)
0
Is it accidentally set to hardcore mode? Check that.
0
Or be like me and play INFDEV!!!!! (Seriously, I am THAT oldschool, I didn't even start playing until 1.0.0 full).
2
Guys, lets just remember this. He didn't break the number 1 rule of Minecraft: Don't dig straight down. (Seriously, that rule has been a thing for years!)
1
I just started deobfuscating Infdev (April 15th). So far, most classes have been nonsense, but a few have been valuable. (Sorry if this is a little messy, it's late I can hear my dad snore and that always distracts me).
Small list:
"net/minecraft/client/d.class" is about the text that's displayed in game (like: loading level, respawning, etc.); also about the %appdata% folder, and has something to do with the "terrain.png" file (it's referenced)
"net/minecraft/client/i.class" is about the sound resources; plus the link to download the sounds is listed
"net/minecraft/client/p.class" is about the default keybindings, and about the settings menu
"net/minecraft/client/q.class" is about the main menu
"net/minecraft/client/a/b.class" is about how the sky is rendered and somehow references the .png file responsible for the bubbles and smoke and stuff, (possibly "icons.png")
"net/minecraft/client/a/e.class" has to do with the "terrain.png" file, there's also a line of code that calls the "rain.png" file, despite rain being disabled in Infdev
"net/minecraft/client/a/g.class" also references the "terrain.png" file, plus it also calls the "water.png" file and "items.png" file
"net/minecraft/client/a/a/e.class" also references the "terrain.png" and "items.png" files
"net/minecraft/client/a/a/f.class" has a line about the "terrain.png" file, and also a line that references the "shadow.png" file, funny thing is, shadows didn't render in this version
"net/minecraft/client/a/a/g.class" has to do with armor
"net/minecraft/client/a/c/c.class" is about gears
"net/minecraft/client/c/b.class" is about the deleting worlds function
"net/minecraft/client/c/c.class" is what gets rendered when escape is pressed (options, change world, quit game, back to game)
"net/minecraft/client/c/e.class" is about the game over screen (game over, score &e(score))
"net/minecraft/client/c/j.class" is about the world create/select menu
"net/minecraft/client/c/n.class" is about the text in the debug menu
the "net/minecraft/client/c/a/" folder have classes that seem to have to do with guis
"net/minecraft/client/g/a.class" is about where to download skins
"net/minecraft/a/c/e.class" references entities, which are in classes in subfolders in the "net/minecraft/a/c" folder
subfolders:
-"a/a.class" is the giant model
-"a/b.class" is the spider model
-"a/c.class" is the skeleton model
-"a/d.class" is the creeper model
-"a/e.class" is the human mob model (not player)
-"a/f.class" is the zombie model
-"b/b.class" is the sheep model
-"b/c.class" is the pig model
-"c/a.class" and "c/b.class" have to do with TNT, ("a.class" I think is the primed variant, or something)
-"d/a.class" has something to do with arrows (most likely)
-"e/a.class" has to do with player logging in (found the line that basically says "if logged in as Notch, drop apple on death")
-"e/b.class" has to do with the inventory
"net/minecraft/a/c/f.class" has to do with the way the player is saved
"net/minecraft/a/a/e/c.class" is about making the level.dat file
"net/minecraft/a/a/e/d.class" is about the contents of "level.dat"
"net/minecraft/a/a/b/a/a.class" references chests and furnaces in some way
"net/minecraft/a/a/b/a/b.class" is about furnace contents
"net/minecraft/a/a/b/a/c.class" is about chest contents
"net/minecraft/a/a/c/a.class" is (I THINK) the world generator class (I recognized a value, "684.412"), editing this will most likely change how worlds are generated
That's all I have. I'll continue looking.
2
Well, i started in 1.0.0 full, but back in 2014 and 2015, I played on this delightful Alpha 1.2.6 server. It was amazing. Survival, teamwork, griefers were the enemy, everyone was friendly (even the 10 year olds), and it was all about survival and building. Now, I admit there were plugins, but that was because the server needed them to basically run securely. Either way, that server died (crys) and now I'm stuck on singleplayer. However, that goes to show there are still good servers out there, you just have to look. =)
0
Is the official server for this still up?
0
That does make sense considering that Norway is right next to Sweden, and we all know what ethnicity our beloved Notch is.
1
Though taken literally today, here's an image of Infdev that I took:
0
Try tweaking some of the in game graphics settings. This happened to me before;. I don't exactly know what causes it though.
0
Well, I have no pics, but there are some seeds that allow for INFINITE length mineshafts. Look it up! =D
0
It could be a Windows 10 issue. It's only a beta build.
0
No, that's beta 1,4, 1.4.7 is a full release version.
0
Bug: Doors can't be placed outside of the vanilla height range.
Also, liquids take forever to update, and practically don't update outside of the vanilla range (they do update at y=256 though).
The clouds also partially follow you too.
0
That does nothing.
Fun-fact: If you set your score value in the level.dat file in Infdev, then you can have a score other than 0 show up:
0
Anyway to unlock the sky dimension in INFDEV?